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[ecrea] CFP: Computer Culture (SW/TX PCA/ACA Conference, February 13-16, 2013)
Wed Nov 07 14:01:57 GMT 2012
Southwest/Texas Popular Culture and American Culture Association
February 13-16, 2013
Albuquerque, New Mexico
http://www.swtxpca.org
Proposal submission deadline: November 16, 2012
Conference hotel: Hyatt Regency Hotel & Conference Center
330 Tijeras Ave NW
Albuquerque, NM 87102
Phone: +1 505 842 1234 <tel:%2B1%20505%20842%201234>
Computer Culture: Call for Papers
We are accepting papers and forming panels for the area of Computer
Culture, as one of the many areas within the 34th annual conference of
the Southwest/Texas Popular Culture Association / American Culture
Association (SW/TX PCA/ACA).
Computer is broadly defined as any computational device, whether
smartphone or abacus, and any form of information technology, including
the origins of concepts of interactive text which may predate
computational devices as traditionally conceived.
Culture is rooted in the concept of cultural meaning. We ask not
just operational questions such as, "How do people communicate using
computers?" but questions of meaning such as, "What does it mean when
people communicate using computers instead of using pre-computer
approaches to communication?"
"Computer Culture" can be understood in a variety of ways:
- the culture of the computer, that is, as computers interact
with each other, what culture do they have of their own?
- the culture around the computer, that is, (sub)cultures
associated with the production, maintenance, use, and destruction of
computers
- the culture through the computer, that is, explicit treatment
of how computer mediation influences cultural phenomena that exist or
has existed in forms that did not involve computer mediation, and what
these influences mean
- the culture by the computer, that is, the ways in which new
(sub)cultures or (sub)cultural phenomena have arisen because of
computers and understandings of these given awareness of the nature
and/or workings of computers
Example questions associated with Computer Culture would include,
but not be limited to:
* What implications are there because of the powerfulness of
(computer/information) technology ___ and are these implications
beneficial, detrimental, inevitable, or avoidable?
* What are the cultural origins of computers, computer/information
technologies, and practices (such as ____ ) associated with them? What
is the descriptive and prescriptive outlook for the conditions of those
cultural forces associated with those cultural origins?
* How do cultural forces (such as changes from one generation to
the next, trends in education or society, or other cultural phenomena)
impact (and are impacted by) computer/information
technologies/market-forces, and what do these impacts (in either
direction or both) mean?
Paper topics might include (but are not limited to) those that address:
- issues of (re)presentation through computers (Web site analysis
and design),
- methods of discourse involving computers (blogging, Twitter,
social networks, viral video, live feeds),
- theories focused on the relationship between computers and culture,
- uses of computers in particular contexts and the impacts thereof
(computers and pedagogy, online literary journals),
- the relationship between computers and cultural forces (such as
news, politics, and terrorism),
- security/privacy/fraud and computers (online security issues,
spam, scams, and hoaxes),
- and others.
While we will consider any relevant paper, we have a preference for
those that involve transferable methodological approaches. This is an
interdisciplinary conference, and other conference attendees would
benefit from being able to adapt your research methods to their future
research.
Scholars, teachers, professionals, artists, and others interested
in computer culture are encouraged to participate.
Graduate students are also particularly welcome with award
opportunities for best graduate papers. More information about awards
can be found at
http://www.swtxpca.org/documents/48.html
Specifically, we would like to highlight the following award
opportunities:
The "Computer Culture and Game Studies Award" :
http://www.swtxpca.org/documents/112.html#ComputerCultureAward_Bookmark
The "Heldrich-Dvorak Travel Fellowship" :
http://www.swtxpca.org/documents/113.html
Given how papers may often fall into multiple categories, there may
be other award opportunities listed at
http://www.swtxpca.org/documents/112.html
which would be appropriate for your paper. (However, each
presenter may only apply for one.)
If you wish to form your own panel, we would be glad to facilitate
your needs.
Please pass along this call to friends and colleagues.
For early consideration, submit 100-200 word abstracts and
proposals for panels by 16 November 2012 to the conference electronic
submission system which can be found at:
http://conference2013.swtxpca.org/
If you have any questions, contact the Computer Culture area co-chairs,
Andrew Chen ((andrewsw /at/ gmail.com) <mailto:(andrewsw /at/ gmail.com)>) and
Joseph Chaney ((jchaney /at/ iusb.edu) <mailto:(jchaney /at/ iusb.edu)>).
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