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[ecrea] CfP "Re-Animation. Contemporary Animation between Cinema and New Media"
Thu Nov 10 14:26:39 GMT 2016
Call for Papers Journal *“Imago. Studi di cinema e media”, 16/2017
*(University of Rome “Roma Tre” - Sapienza University of Rome, Bulzoni
Publishing)
*/Re-Animation/. **Contemporary Animation between Cinema and New Media
*edited by Christian Uva and Paul Wells
Animation has, in the 21st century, become «the dominant logic of the
moving image» (Lamarre). Contemporary animation in fact is the
audiovisual spacewhereseveral crucial challenges are playing out,from
technological, aesthetic, narrative, political, and cultural pointsof view.
While contemporary animation retainsome basic elements fromthe
tradition,albeit within a new level of sophistication, itnevertheless
continues to represent an experimental field in terms ofboththe visual
and the aural. These two aspects have received new life from the
phenomenon of digitalization of the whole audiovisual sector and the
pervasive image manipulation that also made live action cinema no longer
distinguishable from animation (Manovich). Thoughfrom1995 (the year of
/Toy Story/)computer technology integrateditselfprofoundlywithindigital
animation, several enclavesneverthelessremain,which
haveproudly“resisted” the domination of computers, andcontinueto favor
traditional practices (as inHayao Miyazaki’s paradigmatic example).
Although animationwas once considered an ancillary genre of cinema,it
has somehow inverted that role,re-statingits identity.«Once attractional
art par excellence, today it inherits the best narrative tradition of
classic Hollywood» (Alonge-Amaducci). No longer is it considered a
specific, separate and secondary genre (that is mostly intended for a
youngaudience), but rather “brother” (although not twin) of live action
cinema (Bendazzi), a set of techniques and expressive forms through
which itis possible to configure any type of narration (or
anti-narration), to practice any kind of genre, andtocolonize any medium
and format. In fact, «At every point of social, cultural and artistic
development, animation has expressed the continuing tension between a
medium in which innovation and creativity can continually take place
while aligning with, and depicting the most human of needs, desires,
thoughts and feelings» (Wells).
This issue of “Imago. Studi di cinema e media” proposes a series
ofbroadreflections within this context, focusing, for reasons of
space,on the areas of “animated cartoons” and computer animation within
the broader andmore varied animation system. The issue will examine the
dynamics and mechanisms that underliesuccessful, mainstream animations
in film and television, but also "underground" products that take
advantage of alternative distribution channels. By paying particular
attention to the link between theories and practices, we want to
investigate the styles, technologies, and aesthetics of new animated
products;and the dialectic between tradition and innovation– which
weseek toexamine from the perspective of creative activities, such as
realization and production. The aim is to keep in mind the fundamental
link between modes of production and modes of expression, not to mention
modes of reception. Particular attention will be given to the narrative,
aesthetic, and cultural aspects that distinguish in particular the films
produced by the new Majors of animation (Pixar, DreamWorks, Blue Sky
Studios, Illumination Entertainment, etc.) in connectionwith,or
opposition to, those coming from other parts of the world (such as Japan
or France). The issue will similarly focuson successfultelevision
products. With regard to such phenomena, we hope to study: their
connections to the new star and studio systems, as well as the dialectic
between the authorial and industrial dimensionswith regard to genres and
languages; issues related to identity, ideology, gender, race and
ethnicity, with a focus on the link between national and transnational
scenarios; the philosophical implications of the relationship between
human and post-human, to understand if and how new animation still
continues to favor «a conception of man not yet shackled by logic,
reasonor experience» (Ėjzenštejn). Wemoreover encourage reflections on
new production contexts and conditions,and more specifically the
economic and business and their relation to the crucial question of
merchandising. A further area of potential studycould focus on
theoretical debates, in order to understand the position and the
identity of animation within the film and media studiestoday.
*Topics:*
Theories of practice, practices of theory
Cultures and styles of animation studios
Authorship vs studios
Creative models, between tradition and innovation
Technologies, between digital and traditional animation
Languages and modes of scriptwriting
Genres
Transnational and global scenarios
National and postnational imaginary
Ideologies
Identities
Race, ethnicity, gender
Posthumanism
Contexts and conditions of production
Cross-platform delivery and its applications
Reception and fandom
Merchandising
Please send 200 word proposals in italian or english with short biogs by
*January 8, 2017 *to (christian.uva /at/ uniroma3.it)
<mailto:(christian.uva /at/ uniroma3.it)>
Completed essays in *italian or english* (6500 words) will be due by
*April 30, 2017*.
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