[Previous message][Next message][Back to index]
[ecrea] Video Game Art Reader - Call For Papers Fall 2016
Fri Nov 04 13:20:27 GMT 2016
In his keynote address for the 2013 DiGRA Art History of Games
symposium, Paolo Pedercini, influential game developer and professor of
Critical Game Making at Carnegie Mellon University, issued the following
proposal:
/Let’s stop identifying with the game industry./
/Let’s stop being academic/fans and glorify consumer products that were
never meant to be more than consumer products./
/Instead of being advocates for the medium as a whole we can be
advocates for good games and good art./
/Because we cannot have an art history of games without an art criticism
of games./
The VGA Reader (VGAR) is accepting submissions responding to this
challenge for its inaugural issue, to be published in the summer of
2017. The VGAR seeks a variety of art historical analyses and works of
art criticism pertaining to all levels of video game production; from
art game experiments, to significant developments in indie and small
studio games, to high-profile mass-audience titles. Objects of analysis
can reside on any video game platform including consoles, personal
computers, mobile devices, alternative and custom hardware, virtual
reality platforms, and other emerging technologies. Each submission
should be framed within its historical and cultural context in order to
help generate and add to a growing overlap between art history and video
games as an inviting and rich field of inquiry.
Possible topics include but are not limited to:
●Analysis of video game genres and platforms, both emerging and historical
●Analysis and documentation of significant experiments in avant-garde
video games
●Analysis of issues pertaining to representations, gender performance,
sexuality, class, and race in video games
●Analysis and critique of gaming culture(s), of gaming and consumer
habits as a whole, or of a specific franchise or trend
●The public exhibition of video games in museums, galleries, festivals,
conventions, and arcade bars
●Investigations and descriptions of video game development, design, and
authorship
●Analysis of existing video game criticism, reviews, advertising, and
marketing
●Gamification and how it functions in both the humanities and sciences
●Analysis of the function of video games in culture and society
●The formation of new communities, institutions, and contexts for video
games
●Analysis of the development of virtual and physical communities in
video games, gaming culture, and the politics of video game spaces
All submissions are due *January 9^th , 2017*.
All submissions and questions should be sent to: tfunk (at) vgagallery
(dot) org.
For more information and formatting guidelines, visit:
http://www.videogameartgallery.com/education-1/
http://www.videogameartgallery.com/s/VGAReaderSUBMISSIONGUIDELINES-6z5x.pdf
Video Game Art Reader Mission Statement:
The VGA Reader is a peer-reviewed journal for video game audiences and
video game practitioners interested in the history, theory, and
criticism of video games, explored through the lens of art history and
visual culture. Its primary aim is to facilitate exploration and
conversation of video game art, documenting and disseminating discourse
about the far-reaching influence of video games on history, society, and
culture.
https://twitter.com/vgagallery
https://www.facebook.com/vgagallery/timeline
https://www.instagram.com/vgagallery/
---------------
ECREA-Mailing list
---------------
This mailing list is a free service offered by Nico Carpentier and ECREA.
--
To subscribe, post or unsubscribe, please visit
http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ vub.ac.be)
URL: http://homepages.vub.ac.be/~ncarpent/
--
ECREA - European Communication Research and Education Association
Chauss�de Waterloo 1151, 1180 Uccle, Belgium
Email: (info /at/ ecrea.eu)
URL: http://www.ecrea.eu
---------------
[Previous message][Next message][Back to index]