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[ecrea] Video game subcultures: Playing at the periphery of mainstream culture - New issue now online - G|A|M|E n. 3/2014
Fri Apr 11 18:09:09 GMT 2014
G|A|M|E -- n. 3/2014
Issue 3, 2014 -- Video game subcultures: Playing at the periphery of
mainstream culture
Edited by M. B. Carbone & P. Ruffino
Freely available online at:
http://www.gamejournal.it/issues/game-n-32014/#.U0bA4fldUwN
This issue of GAME Journal offers an overview and a series of case
studies on video games from the point of view of subcultural theory.
There has been little work in game studies from this perspective, which
offers a theoretical frame for the ever growing complexity of the
audiences involved with the medium of the video game. The study of
subcultures on the other hand has a long standing and complex tradition
which culminates in what has been recently defined as the
"post-subcultural" theoretical scenario.
As games are increasingly evoked for their interplay with other media
and their role in defining and shaping our cultures, carrying artistic,
cultural and social meanings -- both ideologies and conversely
"engaged", "alternative", or "redemptive" discourses -- it becomes
increasingly important to accompany the merely descriptive and
(inter)textualist analysis shared by many approaches in game studies
with elements of social and subcultural theory.
The variety of the contributions collected in the present issue
testifies how a study of video game subcultures is necessarily
centrifugal: if we imagine the studies of the tendencies of the
mainstream market as oriented towards the "centre" of video game
culture, then analyses of marginalised and under-represented forms of
reception look instead towards unlimited and dispersed directions.
In this issue we proudly welcome papers with very diverse geographical
focuses, based on a variety of methodologies and interested in phenomena
which occurred in different periods in the history of the video game
industry.
Summary
Vol. 1 -- Journal (peer-reviewed)
Cover Art: KINSHASA vs AKIHABARA (Giovanni Fredi --
http://kinshasavsakihabara.com)
M. B. Carbone & P. Ruffino - Introduction: games and subcultural theory
G. Zhang - The stroller in the virtual city: spatial practice of Hong
Kong players in Sleeping Dogs
R. Gallagher - From camp to kitsch? A queer eye on console fandom
T. Plothe - "I'm a rogue night elf". Avatars, gaming and The Big Bang Theory
I. Márquez - Playing new music with old games: The chiptune subculture
G. Menotti - Videorec as gameplay: Recording of playthroughs and video
game engagement
A. Harvey - Twine's revolution: Democratization, depoliticization, and
the queering of game design
H. Tyni & O. Sotamaa -- Assembling a game development scene? Uncovering
Finland's largest demo party
Vol. 2 -- Critical notes (non-peer reviewed)
Cover Art: Contradictions (Filippo Minelli --
http://www.filippominelli.com/contradictions/)
M. Fuchs -- Nordic game subcultures: between LARPers and avant-garde
T. Oliveira, E. Ferreira, L. Carvalho & A. Boechat -- Tribute and
Resistance: Participation and affective engagement in Brazilian fangame
makers and modders' subcultures
R. Sampugnaro, S. Mica, S. Fallica, A. Bonaiuto & M. Mingrino --
Participation at the Global Game Jam event: a bridge between consumer
and producer worlds in digital entertainment
--
Paolo Ruffino
http://paoloruffino.com <http://paoloruffino.com/>
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