Archive for calls, May 2015

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[ecrea] CFP - The Comic Electric: A Digital Comics Symposium

Wed May 27 16:39:44 GMT 2015





*_The Comic Electric: A Digital Comics Symposium_*

*_Call For Participation_*

Led by renowned comic writers Leah and Alan Moore, The Electricomics
project launched in May 2014 with funding from The Digital R&D Fund for
the Arts. Now, as the project nears the conclusion of its initial
research and development stage, we seek to establish a new academic
symposium through which to share our findings and expand discussion and
debate around the field of digital comics research.

*The Comic Electric: A Digital Comics Symposium* will be held at The
University of Hertfordshire on Wednesday 14^th October 2015. As part of
this symposium participants are sought to present papers across a wide
range of topics that relate to comics scholarship and digital media.
Appropriate subject areas include:

·New and emergent digital comic forms and technologies.

·Changes to the underlying structures of the form as a result of digital
mediation.

·Crossovers, adaptation and hybridisation between comics and other
digital media.

·Acts of reading and the impact of digital mediation.

·Aesthetic and literary analysis of digital comic narratives.

·Digital distribution, changes in the industry and the threat of piracy.

·Webcomics, widening readerships, minority voices and fan cultures.

·Multimodality and comics relationship with larger transmedia narratives.

Other areas relevant to the study of digital comics will also be
considered. Abstracts of no more than 300 words for papers of 20 minutes
in length should be submitted via e-mail to Daniel Merlin Goodbrey and
Alison Gazzard at (electric /at/ e-merl.com) <mailto:(electric /at/ e-merl.com)> by
Monday 27th July 2015. If you have any questions about the symposium or
need clarification on any aspect of this call for participation, please
also contact us via the above e-mail address.

*_About Electricomics_*

The focus of the Electricomics project has been the creation of a new
digital comic anthology app and an open source toolkit for the creation
of digital comics. Towards this goal, the project has examined how the
language, tropes and production processes of traditional comics are
impacted by digital technologies.  Our research has also explored how an
easy to use and openly available toolset might facilitate content
creation both in the comics sector and amongst a wider arts community.

Electricomics is collaborative project between arts, technology and
research partners. Arts partner Orphans of The Storm was founded by
comic writer Alan Moore and film director and producer Mitch Jenkins.
Technology partner Ocasta studios are responsible for the creation of
the Electricomics app and comic creation toolset. The research partners
on the project are Alison Gazzard from the London Knowledge Lab at the
UCL Institute of Education and Daniel Merlin Goodbrey from the
University of Hertfordshire’s School of Creative Arts.

*The Comic Electric* is a joint symposium between three of the School of
Creative Art’s research groups; TVAD (Theorising Visual Arts and
Design), G+VERL (Games and Visual Effects Research Lab) and The Media
Research Group. It is held in conjunction with the DARE (Digital Arts
Research Education) research centre at the UCL Institute of Education.

*_About the Digital R&D Fund for the Arts_*

The Digital R&D fund for the Arts is a £7 million fund to support
collaboration between organisations with arts projects, technology
providers, and researchers. It is a partnership between Arts Council
England (www.artscouncil.org.uk <http://www.artscouncil.org.uk>), Arts
and Humanities Research Council (www.ahrc.ac.uk <http://www.ahrc.ac.uk>)
and Nesta (www.nesta.org.uk <http://www.nesta.org.uk>).

We want to see projects that use digital technology to enhance audience
reach and/or develop new business models for the arts sector. With a
dedicated researcher or research team as part of the three-way
collaboration, learning from the project can be captured and
disseminated to the wider arts sector. Every project needs to identify a
particular question or problem that can be tested. Importantly this
question needs to generate knowledge for other arts organisations that
they can apply to their own digital strategies.

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