Archive for publications, 2022

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[Commlist] Journal of Gaming & Virtual Worlds 14.2 published

Mon Oct 24 22:44:51 GMT 2022






Intellect is pleased to announce that Journal of Gaming & Virtual Worlds 14.2 is out now!


For more information about the journal and issue click here>>

https://www.intellectbooks.com/journal-of-gaming-virtual-worlds <https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>


Aims & Scope


The Journal of Gaming & Virtual Worlds(JGVW) is an international, peer-reviewed journal devoted to the study of games and playful practices across media platforms and genres. It is a leading forum for interdisciplinary dialogue within game studies, focusing primarily on theory and criticism of games, the intersection of media, game design and gaming culture, and the performative and transformative dimensions of games and virtual worlds. The journal is open to diverse research approaches including: theoretical, empirical/ethnographical, creative and pedagogical methods, as well as submissions from essayists and reviewers. We are particularly interested in inter- or multi-disciplinary contributions that connect scholars across multiple discourses.


Issue 14.2


Articles


Intellectual disability through gaming: Operationalizing accessibility, participation and inclusion <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00001>

CARLA SOUSA, JOSÉ CARLOS NEVES AND MANUEL JOSÉ DAMÁSIO


Morality inside the matrix: A qualitative exploration of gamers’ moral considerations in <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00002> video games <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00002>

ARIENNE FERCHAUD, STEPHANIE ORME AND EMORY S. DANIEL


It’s all fun and games until somebody dies: Permadeath appreciation as a function of grief <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00003> and mortality salience <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00003>

MCKAY STEVEN WEST, ELIZABETH L. COHEN, JAIME BANKS AND ALAN K. GOODBOY


‘This must be the place’: Understanding video game placeness through atmosphere and the refrain in Dark Souls <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00004>

ANDREA ANDILORO


The dark play of monstrosity in NieR: Automata <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00005>

LEANDRO AUGUSTO BORGES LIMA AND DOROTA WALESA


Book Review


Approaches to Videogame Discourse: Lexis, Interaction, Textuality, Astrid Ensslin and <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00006> Isabel Balteiro (eds) (2019) <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00006>

J. SETH LEE


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