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[Commlist] Journal of Gaming & Virtual Worlds 14.2 published
Mon Oct 24 22:44:51 GMT 2022
Intellect is pleased to announce that Journal of Gaming & Virtual Worlds
14.2 is out now!
For more information about the journal and issue click here>>
https://www.intellectbooks.com/journal-of-gaming-virtual-worlds
<https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>
Aims & Scope
The Journal of Gaming & Virtual Worlds(JGVW) is an international,
peer-reviewed journal devoted to the study of games and playful
practices across media platforms and genres. It is a leading forum for
interdisciplinary dialogue within game studies, focusing primarily on
theory and criticism of games, the intersection of media, game design
and gaming culture, and the performative and transformative dimensions
of games and virtual worlds. The journal is open to diverse research
approaches including: theoretical, empirical/ethnographical, creative
and pedagogical methods, as well as submissions from essayists and
reviewers. We are particularly interested in inter- or
multi-disciplinary contributions that connect scholars across multiple
discourses.
Issue 14.2
Articles
Intellectual disability through gaming: Operationalizing accessibility,
participation and inclusion
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00001>
CARLA SOUSA, JOSÉ CARLOS NEVES AND MANUEL JOSÉ DAMÁSIO
Morality inside the matrix: A qualitative exploration of gamers’ moral
considerations in
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00002>
video games
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00002>
ARIENNE FERCHAUD, STEPHANIE ORME AND EMORY S. DANIEL
It’s all fun and games until somebody dies: Permadeath appreciation as a
function of grief
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00003>
and mortality salience
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00003>
MCKAY STEVEN WEST, ELIZABETH L. COHEN, JAIME BANKS AND ALAN K. GOODBOY
‘This must be the place’: Understanding video game placeness through
atmosphere and the refrain in Dark Souls
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00004>
ANDREA ANDILORO
The dark play of monstrosity in NieR: Automata
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00005>
LEANDRO AUGUSTO BORGES LIMA AND DOROTA WALESA
Book Review
Approaches to Videogame Discourse: Lexis, Interaction, Textuality,
Astrid Ensslin and
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00006>
Isabel Balteiro (eds) (2019)
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000002/art00006>
J. SETH LEE
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