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[Commlist] Journal of Gaming & Virtual Worlds 14.1 published (Special Issue: 'Cyberpunk 2077')
Thu Sep 08 14:21:25 GMT 2022
Intellect is pleased to announce that Journal of Gaming & Virtual Worlds
14.1 is out now!
Special Issue: ‘Cyberpunk 2077’
For more information about the journal and issue click here>>
https://www.intellectbooks.com/journal-of-gaming-virtual-worlds
<https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>
Aims & Scope
The Journal of Gaming & Virtual Worlds(JGVW) is an international,
peer-reviewed journal devoted to the study of games and playful
practices across media platforms and genres. It is a leading forum for
interdisciplinary dialogue within game studies, focusing primarily on
theory and criticism of games, the intersection of media, game design
and gaming culture, and the performative and transformative dimensions
of games and virtual worlds. The journal is open to diverse research
approaches including: theoretical, empirical/ethnographical, creative
and pedagogical methods, as well as submissions from essayists and
reviewers. We are particularly interested in inter or multi-disciplinary
contributions that connect scholars across multiple discourses.
Issue 14.1
Editorial
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00001>
PAWEŁ FRELIK, EMMANUEL GUARDIOLA, JUSSI HOLOPAINEN AND ROLAND KLEMKE
Articles
The moon, the play and the end of history: A study of lunar temporality
in Cyberpunk 2077
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00002>
JOANNA KANIEWSKA
Cyberpunk 2077 and transgressive failure
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00003>
AGATA ZARZYCKA
Cyberpunk 2077: A case study of ludonarrative harmonies
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00004>
DIEGO SALDIVAR
On the pseudo-open world and ludotopian dissonance: A curious case of
Cyberpunk 2077
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00005>
KRZYSZTOF M. MAJ
Ghosts and mirrors: Devourment by the other in Cyberpunk 2077
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00006>
MICHAŁ KŁOSIŃSKI
Multiverse ethnography: A qualitative method for gaming and technology
use research
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00007>
VELI-MATTI KARHULAHTI, VALTTERI KAURAOJA, OLLI OUNINKORPI, SOLI PERTTU,
JUSSI PERÄLÄ, VILMA TOIVANEN AND MIIA SIUTILA
An explorer’s journal for machines: Exploring the case of Cyberpunk 2077
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00008>
MARCELLO A. GÓMEZ-MAUREIRA, ISABELLE KNIESTEDT, GIULIO BARBERO,
HAINAN YU AND MIKE PREUSS
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