Archive for publications, 2022

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[Commlist] Journal of Gaming & Virtual Worlds 14.1 published (Special Issue: 'Cyberpunk 2077')

Thu Sep 08 14:21:25 GMT 2022






Intellect is pleased to announce that Journal of Gaming & Virtual Worlds 14.1 is out now!


Special Issue: ‘Cyberpunk 2077’


For more information about the journal and issue click here>>

https://www.intellectbooks.com/journal-of-gaming-virtual-worlds <https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>


Aims & Scope


The Journal of Gaming & Virtual Worlds(JGVW) is an international, peer-reviewed journal devoted to the study of games and playful practices across media platforms and genres. It is a leading forum for interdisciplinary dialogue within game studies, focusing primarily on theory and criticism of games, the intersection of media, game design and gaming culture, and the performative and transformative dimensions of games and virtual worlds. The journal is open to diverse research approaches including: theoretical, empirical/ethnographical, creative and pedagogical methods, as well as submissions from essayists and reviewers. We are particularly interested in inter or multi-disciplinary contributions that connect scholars across multiple discourses.


Issue 14.1


Editorial <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00001>

PAWEŁ FRELIK, EMMANUEL GUARDIOLA, JUSSI HOLOPAINEN AND ROLAND KLEMKE


Articles


The moon, the play and the end of history: A study of lunar temporality in Cyberpunk 2077 <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00002>

JOANNA KANIEWSKA


Cyberpunk 2077 and transgressive failure <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00003>

AGATA ZARZYCKA


Cyberpunk 2077: A case study of ludonarrative harmonies <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00004>

DIEGO SALDIVAR


On the pseudo-open world and ludotopian dissonance: A curious case of Cyberpunk 2077 <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00005>

KRZYSZTOF M. MAJ


Ghosts and mirrors: Devourment by the other in Cyberpunk 2077 <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00006>

MICHAŁ KŁOSIŃSKI


Multiverse ethnography: A qualitative method for gaming and technology use research <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00007>

VELI-MATTI KARHULAHTI, VALTTERI KAURAOJA, OLLI OUNINKORPI, SOLI PERTTU, JUSSI PERÄLÄ, VILMA TOIVANEN AND MIIA SIUTILA


An explorer’s journal for machines: Exploring the case of Cyberpunk 2077 <https://www.ingentaconnect.com/contentone/intellect/jgvw/2022/00000014/00000001/art00008>

MARCELLO A. GÓMEZ-MAUREIRA, ISABELLE KNIESTEDT, GIULIO BARBERO,

HAINAN YU AND MIKE PREUSS


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