Archive for publications, 2022

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[Commlist] Politicizing Agency in Digital Play after Humanism - Convergence Special issue published

Fri Jun 10 19:46:48 GMT 2022




We are glad to announce the publication of the special issue “Politicizing Agency in Digital Play after Humanism” for the journal Convergence, curated by Aleena Chia (Goldsmiths, University of London) and Paolo Ruffino (University of Liverpool).

Most articles are available in Open Access. Please get in touch with the editors if you have difficulties accessing the manuscripts.

Although digital games offer pleasures of causal clarity – and moral order – much remains unresolved in their texts, paratexts, and practices. The worldly coherence and agential harmony of digital games are not innocent. They cultivate modes of subjectivity in game culture that vindicate masculinist, colonial, and extractivist ways of being in the world. At the same time, games are used by developers, players, and streamers to wrestle with the limits and complicities of human agency, where stories find no closure and things do not add up. This special issue begins at these rough edges and loose ends to examine the ruptures and residues of agency as a liberal humanist ideology that is crystallized and critiqued by digital play and game making. Drawing from critical posthumanism’s problematization of agency, the articles collected here explore digital play’s mediation of heroism and authoritarianism, contagion and ableism, automatism and creativity. These critical explorations signal a shift in conceptualizations of agency away from agency as a quality afforded in the closed circuit of game and player by building on understandings of play as assemblages co-constituted by players, platforms, and institutions. Instead of agentic qualities, these articles collectively emphasize the plurality of ‘agentic modalities’ that are unevenly interwoven from player interpretations, platform infrastructures, game designs, and developer software tools. This issue’s focus on agency’s modalities instead of substance contributes to the ongoing shift in games research away from the analysis of structural properties of game systems. Instead, this special issue presents contextualized case studies that foreground performances of livability through modalities at and beyond the margins of the agentic frame. Our contribution to these debates lies in this special issue’s collective critique of this agentic frame and its liberal humanism by grounding posthuman theorizations vis-à-vis positionalities of race, class, gender, sexuality, and ability.

List of contents

1. Aleena Chia and Paolo Ruffino

Special Issue Introduction: Politicizing Agency in Digital Play After Humanism

https://journals.sagepub.com/doi/full/10.1177/13548565221100135

2. Stephanie Jennings

Only you can save the world (of videogames): Authoritarian agencies in the heroism of videogame design, play, and culture

https://journals.sagepub.com/doi/full/10.1177/13548565221079157

3. Paolo Ruffino

There is no cure: Paratexts as remediations of agency in Red Dead Redemption 2

https://journals.sagepub.com/doi/full/10.1177/13548565221081062

4. Rob Gallagher

Humanising gaming? The politics of posthuman agency in autobiographical videogames

https://journals.sagepub.com/doi/full/10.1177/13548565221083485

5. Brendan Keogh

Situating the videogame maker’s agency through craft

https://journals.sagepub.com/doi/full/10.1177/13548565211056123

6 Aleena Chia

The artist and the automaton in digital game production

https://journals.sagepub.com/doi/full/10.1177/13548565221076434

7. Bo Ruberg

After agency: The queer posthumanism of video games that cannot be played

https://journals.sagepub.com/doi/full/10.1177/13548565221094257

8. Mark R. Johnson and Nathan J. Jackson

Twitch, Fish, Pokémon and Plumbers: Game live streaming by nonhuman actors

https://journals.sagepub.com/doi/full/10.1177/13548565221074804


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