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[ecrea] announcing G|A|M|E journal n.5/2016
Mon Dec 05 16:34:11 GMT 2016
Subj: announcing G|A|M|E journal n.5/2016
We’re proud to announce that G|A|M|E n. 5/2016 has been published and is
available (open access) at http://www.gamejournal.it/issues/game-n-52016/
Can video game design be compared to more formalized practices of
scientific research or speculation within game studies? And, by virtue
of an intellectual leap that in itself calls for discussion, can video
games be considered as an efficient vehicle for the presentation of
certain kinds of knowledge, in the same way in which papers, conference
presentations, and books are?
In an experimental format for academic publishing, G|A|M|E n. 5/2016
contains both articles and playable artifacts that address these themes.
The editors of G|A|M|E n.5/2016
Giovanni Caruso, Riccardo Fassone, Gabriele Ferri, Stefano Gualeni,
Mauro Salvador
** table of contents http://www.gamejournal.it/issues/game-n-52016/ **
Games on Games. Game design as critical reflexive practice (edited by
Giovanni Caruso, Riccardo Fassone, Gabriele Ferri, Stefano Gualeni,
Mauro Salvador)
vol. 1, 2016 – Journal (peer-reviewed)
G. Caruso, R. Fassone, G. Ferri, S. Gualeni, M. Salvador – Games on
Games. Game design as critical reflexive practice
S. Gualeni – Self-reflexive Videogames: Observations and Corollaries on
Virtual Worlds as Philosophical Artifacts
P. Barr – Critical Jostling
R.J.S. Sloan – Nostalgia Videogames as Playable Game Criticism
B. Schrank – Bust A Cup: Reclaiming Risk in Play
D. Cox, M. Beale -NorthPoint Courtesy Services Development and Design
Summary
J. Micallef – Illusion Master: Extending Self-Presence and Challenging
Immersion in and through Digital Games
E. Torner – The Self-Reflexive Tabletop Role-Playing Game
vol. 2, 2016 – Critical Notes (non peer-reviewed)
G. Alonge – P. Harrigan, M.G. Kirschenbaum (eds): Zones of Control.
Perspectives on Wargaming
M. Salvador – A. Bossom, B. Dunning: Video Games. An Introduction to the
Industry
G. Nencioni – F. Giordano, B. Perron (eds.): The Archives. Post Cinema
and Video Game Between Memory and the Image of the Present
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