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[Commlist] cfp: Immersive Journalism: Virtual Worlds and the Future of the News Industry
Sun Nov 20 12:23:51 GMT 2022
*Call for Chapters*
(/Proposed title:/) Immersive Journalism: Virtual Worlds and the Future
of the News Industry
(/Published by Lexington Books, August 2023/)**
*Edited by Tomás Dodds (Leiden University)*
*Deadline for proposals: December 30^th *
VR, AR, and 360 videos are storytelling tools that require journalists
to navigate new narratives and platforms. Immersive technologies can
amplify feelings of presence for the audience, allowing for deeper
emotional engagement and information recall. Therefore, immersive
technologies present unique ethical and practical questions for
journalism, as its production is linked to biometrical, sensory, and
metadata collection. Consequently, conversations about future-proofing
newsrooms for the metaverse have gained increasing academic and societal
attention over the last few years. This edited book is one of the first
to ask: How do immersive technologies affect newsmaking, and what impact
do they have on journalistic norms, audience engagement, and data
protection?
This volume will be divided into three sections. The first section looks
at how the empathy-generating nature of 360-degree videos impacts
journalists producing the news and which ethical norms and values media
workers consider when making the news. The second section of this book
delves deeper into platform infrastructures and the narratives allowed
by their affordances. This book's third and final section explores how
new users’ data is made available to journalists through these
technologies and presents the ethical and regulatory challenges
associated with this recent phenomenon.
·Content Production & Journalistic Cultures: This book's first section
addresses how journalists use new platforms to create novel types of
content. Immersive technologies allow the users to gain first-person
experiences of the events presented by journalists, which radically
transforms the reporters' role in constructing news narratives. This
section describes how VR technologies are transforming working cultures
within newsrooms, including the diversification of professional roles
and the upgrade in the materiality required to produce 360-degree and VR
content. Possible questions for this section include: (1) how newsrooms
are adapting their infrastructure to produce VR content, (2) how
journalists are navigating professional and ethical questions
surrounding the production of immersive content, and (3) reporters'
imaginaries about the future of the news industry across the world.
·Narratives & Platforms Infrastructures: Virtual reality has shown
promising results in recent studies on information recall and emotional
engagement. Unlike two-dimensional (2D) videos, immersive 360-degree
videos using a VR headset impact the audience differently, even when the
based content is similar between the two formats. This makes the role
that third-party platforms play in constructing virtual worlds even more
critical as journalists adapt to the affordances of these platforms to
build the news. As journalists look for spaces in the metaverse, new
processes of gathering, processing, and designing information emerge
across newsrooms. Possible questions for this section include: (1)
platforms' affordances and their impact on news production, (2) VR
languages and platform narratives for the creation of immersive content,
and (3) how immersive technologies could increase the dependency between
newsrooms and third-party platforms like Facebook and Google in
different countries.
·Audiences Metrics & Data Protection: The material design of virtual and
augmented reality technologies allows platforms and third-party
companies to collect, analyze and distribute unquantifiable amounts of
individual user data. VR headsets, some of which include brainwave
sensors and eye-tracking technologies, allow the collection of three
distinct categories of data to create virtual worlds. Firstly, physical
data, such as body motion or visual attention-cueing, is collected
through new generations of headsets or hand-based inputs. Secondly,
biometrical data is collected through sensors that measure and record
voluntary and involuntary bodily signals. Thirdly, metadata is naturally
also recorded by platforms in the metaverse. Everything becomes data
points for media to better understand their users, from avatars to
microtransactions to friends and interactions. Possible questions for
this section include: (1) what type of ethical considerations
journalists have when dealing with user data, (2) how journalists are
using new types of data to construct news stories, and (3) how these new
categories of data impact the construction of media’s agenda.
*Please email chapter proposals of up to 500 words in length, as well as
a brief author biographical information (150 words) to Tomás Dodds
((t.dodds.rojas /at/ hum.leidenuniv.nl)
<mailto:(t.dodds.rojas /at/ hum.leidenuniv.nl)>) – no later than Friday,
December 30^th . Please indicate for which section you are proposing
your chapter.
*Notification of acceptance will be sent in January 2023.
*After feedback, complete chapters (6000-7000 words) are due on April
24^th for editing. The book is expected to be published as a hardcover
edition in August 2023.
A contract has been signed with Lexington Books (Rowman & Littlefield
Publishing Group). No payment from the authors will be required.
Editor: Tomás Dodds is an Assistant Professor in Journalism and New
Media at Leiden University and a Faculty Associate at the Berkman Klein
Center for Internet & Society at Harvard University. He is also a
researcher in the AI, Media & Democracy Lab in the Netherlands and the
Artificial Intelligence and Society Hub [IA+SIC] in Chile.
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