[Previous message][Next message][Back to index]
[ecrea] CFP: Interactive Animation and Video Games (Anifest 2019)
Thu Sep 27 13:46:51 GMT 2018
Please find below a CFP Reminder for the March 2019 symposium
"Interactive Animation and Video Games", held as part of the annual
Anifest festival (https://www.canterburyanifest.com/) at Canterbury
Christ Church University.
_
_
*_CFP: Interactive Animation and Video Games_ - **Friday 8^th March
2019, Canterbury Christ Church University*, Augustine House, Room AH3.31**
***A one-day research symposium hosted by Canterbury Christ Church
University that will take place as part of Canterbury Anifest 2019***
**
*Conference organisers:* Joanna Samuel (Canterbury Christ Church
University)and Dr Christopher Holliday (King’s College London)
*Keynote speaker:* Professor Aylish Wood (University of Kent)
As definitions of animation expand to encompass a wide range of
image-making technologies and multimedia practices, the question of
interactivity has supported recent critical excursions into the medium’s
digital present as much as its potential future. The increasing
popularity of virtual and augmented realities speaks to the growing
prominence of interactive engagements between spectator and animated
artefact. Whether superimposing computer-generated images onto the real
world or simulating entirely digital realms, the collapse of real and
fictional animated spaces has promised new kinds of immersive virtual
experience. The educational potential of state-of-the-art augmented
reality displays in museums and art galleries has extended the project
of such “interactive animation” even further. Visitors are able to
navigate virtual reality, interact with 3-D scans of curated objects and
explore innovative digital spaces as part of increasingly immersive
learning experiences. Yet within these emergent traditions of
animation’s many participatory modes, the vicariousness of the medium’s
‘interactivity’ might also be traced back through histories of moving
images to earlier animated media. Among animation’s broad interactive
identity, video games have remained a particularly popular form of
interactive entertainment since the 1970s, with a wealth of more recent
scholarly publications focused on the video game medium that theorize
its complex interactive (often goal-oriented) narratives and
three-dimensional digital environments through which players must
progress. The interactive nature of video games bridges elements of
design with player-character objectives, changing the traditionally
passive spectator/viewer into agents that interact directly with the
game world. “Interactive animation” is ultimately an expansive field of
study, one that offers rich potential for thinking about both the
methods and histories of animated communication, intervention and
visualisation.
This one-day interdisciplinary symposium invites proposals from
academics and practitioners for twenty-minute papers, 5-minute
micro-talks or video essays that explore the themes of interactive
animation and video games. Topics include, but are not limited to:
* Digital art installations, public displays and co-creative spaces
(museums, galleries)
* Virtual puppetry and live performance
* Interactive hardware (head-mounted equipment, digital displays,
smartphones, tablets, game controllers)
* VR and augmented reality systems
* Artificial intelligence (AI) engines
* Embodiment and phenomenological encounters
* Software studies
* Animation studies and questions of interactivity
* Histories of new media, digital animation and computer graphics
* Video game theory and scholarship
* Gaming practice
* Cyberworlds, open worlds and world-building
* Video gameplay, full motion video (FMV) and cut/event scenes
* Video game design and style
* Video game studios, series and franchises
* Intersections between video games and other art forms (cinema,
painting, sculpture)
* ‘Interactive’ fan cultures
* Interactivity and reception studies
Speakers are invited to submit a *250-word abstract* and *short
biography* to Joanna Samuel ((joanna.samuel /at/ canterbury.ac.uk)) and
Christopher Holliday ((christopher.holliday /at/ kcl.ac.uk)). The deadline for
proposals is *Friday 16^th * *November 2018*. Please do get in touch if
you wish to discuss possible topics or have any questions regarding the
symposium.
---------------
The COMMLIST
---------------
This mailing list is a free service offered by Nico Carpentier. Please
use it responsibly and wisely.
--
To subscribe or unsubscribe, please visit http://commlist.org/
--
Before sending a posting request, please always read the guidelines at
http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ vub.ac.be)
URL: http://nicocarpentier.net
---------------
[Previous message][Next message][Back to index]