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[ecrea] annoucement: II Conference on Historical Game Studies (UCM)
Wed Mar 21 16:57:53 GMT 2018
*
*ANNOUNCEMENT: *
*II CONFERENCE ON HISTORICAL GAME STUDIES (UCM)*
APRIL 12th AND 13th
AULA 35 Y SALÓN DE ACTOS - FACULTAD DE GEOGRAFÍA E HISTORIA
UNIVERSIDAD COMPLUTENSE DE MADRID
**
**
The Cultural Theory and History Seminar (Department of Modern and
Contemporary History, Universidad Complutense de Madrid) proudly
announces the 2^nd edition of its Conference on Historical Game Studies.
Following the footsteps of the first edition, we want the Conference to
become a space for the criticism and reflection on computer games with
historical themes. The first Conference, whose excellent reception has
motivated the continuation of the project, was recorded in video and can
be watched on Youtube (channel: Seminario Historia y Teoría Cultura
ShyTC). Additionally, thanks to the aid of the research project
Collapsed Empires (HAR2015-64155-P, FEDER), this year we will have *Adam
Chapman*, one of the most influential researchers in the historical game
studies discipline, deliver a keynote speech about the current situation
and future of historical games. The languages of the Conference are
English and Spanish. Entrance is free of charge until seating capacity
is reached.
*Historical game studies as a new discipline:*
Although relatively young, video games constitute a powerful mass
communication and consuption medium that has generated ways of
representing the past which challenge traditional forms of making and
consuming history. However, their content and politics of representation
are still under the influence of different historiographical schools,
popular history and collective memory. Furthermore, the interactive
nature of games allows the exploration of historical events and
processes in unprecedent ways. On the other hand, design, production and
distribution pressures that characterize the industrial logics of the
medium inevitably shape the historical content of the products and
generate tensions between their ludic goals and authentic depictions of
the past. This goes in adition to the strong ideological background of
the video game as a cultural artefact. Finally, the multiple ways of
consumption that emanate from different types of players and expressed
in related media contribute to diversify and democratize our shared
pasts. Each and one of these topics are worth the attention of
researchers, who have been gathering for the last half decade under the
/historical game studies /label. Coming from disparate areas such as
History, Philosophy, and Media Studies (to cite a few examples), their
different approaches have made /historical game studies /a truly
multidisciplinar field.
*Programme:*
April 12th (Aula 35)
¾Opening and Keynote Speech (9:00-10:30)
oAdam Chapman (University of Gothenburg) /The State of Historical Play:
Games as Popular History./
¾Workshop 1 (11:00-13:00) Historical conflicts and videogames:
oAdriaan Odendaal (Aalborg University), /The “Amoral” Afrikaner as
Enemy: Representation and Simulation of an Apartheid-era Trope in
Triple-A Video Games./
oJan Gonzalo (Universitat Rovira i Virgili), /Jugando tras el Telón de
Acero: La Guerra Fría revisitada por los juegos de mesa de Europa del Este./
oSergio García Pujades (Universidad Popular de Logroño) y Pablo Aguirre
Herráinz (Universidad de Zaragoza) /Jugando a la guerra que acabaría con
todas las guerras: análisis de las ludonarrativas y relato histórico en
el videojuego Battlefield I./
¾Lunch break (13:00-15:00)
¾Workshop 2 (15:00-17:00) Historical controversies in videogames:
oLara Pérez García (Universidad del País Vasco – Euskal Herriko
Unibertsitatea) /Episodios conflictivos de la historia a través de los
videojuegos. //El Terror blanco de Taiwán en Detention/
oLeylianne Alves Viera y Rodrigo Campanella Gonçalves Barbosa
(Universidade Federal de Minas Gerais) /Prison Island: dictadura, juegos
digitales y memoria de la tortura en Brasil/
oCarlos Ramírez (Universidad de Sevilla), /La conquista de América en
los videojuegos. Relaciones de poder entre indígenas y conquistadores en
The Seven Cities of Gold/
April 13th (Salón de Actos)
¾Workshop 3 (9:00-11:00) Reception and fan production in videogames:
oMichael Facius (Freie Universität Berlin) /Navigating cultural space in
Nioh/
oKarla Zavala Barreda (Aalborg University) /Remixing Chicha Culture: The
History of Peru’s Informal Economy and Embodiment of its Cultural Value
System/
oNick Webber, E. Charlotte Stevens (Birmingham City University)
/History, fandom and online game communities./
¾Workshop 4 (11:30 -13:30) Design and production of historical videogames:
oCarlos López Hernando (Risin Goat Indie Game Studio) /A Rite from the
Stars: el uso de la arqueología y la antropología en el diseño de un
videojuego./
oManuel Alejandro Cruz Martínez (University of Sussex) /Investigar
diseñando: el diseño de videojuegos históricos como método de
investigación./
oBen Redder y Gareth Schott (University of Waikato, New Zealand)
/Achieving Historical Authenticity Through Ludic Expression in Titanic:
Honor and Glory./
For additional information, please contact (seminariohytcultura /at/ gmail.com)
<mailto:(seminariohytcultura /at/ gmail.com)>
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