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[ecrea] CfP: (Video)ludic history as an alternative mode of knowing the past
Tue Jan 16 08:23:07 GMT 2018
*Reminder: CfP: (Video)ludic history as an alternative mode of knowing
the past (14th AHC Conference - Alicante, Spain)*
*Deadline approaching: March 1st, 2018.*
This workshop, which is part of the XIV Conference of the Contemporary
History Association (AHC), addresses the field of historical game
studies, a new discipline that approaches the study of ludic cultural
artefacts that make sense of the past through narratives build from the
interaction between the player and the game’s set of rules. Ludic
representations of the past go back to the 19^th century – with//the
Prussian simulation /Kriegspiel/ as one of the first examples – and have
been evolving as they have adapted to new formats – first analog, such
as card and board games, then digital. The 21^st century is paramount
in the popularity of playable history, as demonstrated by best-selling
franchises such as /Assassin’s Creed, Battlefield/ and the COIN tabletop
series. These phenomena, though relatively new, have been addressed by
scholars in general and a group of historians in particular, a process
that has led to the founding of the historical game studies discipline.
This innovative approach to historical games goes beyond the mere
content analysis and focus on explaining how both the ludic nature of
the medium and the active role of the player exert pressures on
remediations of the past. As a result, ludic representations are the
outcome of tensions between simulation, playability and historical
authenticity. Therefore, in order to accomplish its goals, this
particular research field has taken an interdisciplinary approach and
borrowed both theoretical concepts and sets of analytical tools from
different academic fields such as game studies, literary studies, and
philosophy of history.
The goal of this workshop is twofold. First, to establish a forum in
which scholars of any field can share their research on historical
games, discuss their methods, approaches and conclusions with their
colleagues, and generate shared knowledge. Second, to make historical
game studies known to the rest of the academic community, especially
between historians. Finally, in order to have a consistent workshop, we
propose the following research lines:
·The history of historical games: evolution of representations,
historical games and game genres, trajectory of particular franchises.
·Design and production: Triple A industry tendencies, indie historical
games, marketing and advertisement.
·Content analysis: historical master narratives in games (nationalism,
imperialism, liberal, marxist), tensions between historical authenticity
and ludic environments, audiovisual politics of representation,
historical myths in games.
·Reception: online communities, forums, ABR (after battle reports),
ludic historical reenactment, let's’play/gameplay/streaming, subversive
gameplay, modding…
·Influence of historiography and collective memory/public history in the
design of fantastical, sci-fi, and ucronic game worlds.
·Historians, designers/developers, and games: game developers as
historians, historians as advisors for historical games, historians as
critics, use of historical games in learning and educational environments…
·Transfers between digital and analog history: the adaptation of
historical videogames to analog formats and vice versa, similarities and
differences.
Therefore, we invite you to send proposals that fit the aforementioned
topics or any others that deal with games and historical representations
in a broad way. *The deadline for the reception of proposals (the title
and an abstract up to 100 words*) *will be March 1^st , 2018.* The
abstracts will be sent to the workshop’s coordinators, who will proceed
to the evaluation and selection of the proposals.
After that, titles of the selected proposals and the names of the
speakers will be formally announced in the Third Circular of the XIII
Congress. *The deadline for the submission of originals will close on
June 1^st , 2018*. The originals *will not exceed 8.000 words and will
follow the publication guidelines of the journal
/Ayer/*(https://www.ahistcon.org/envio.html
<https://www.ahistcon.org/envio.html>).
*The Conference will be held between September 20^th and 22^nd , 2018
at the University of Alicante (Spain). *
The workshop coordinators:
Juan Luis Gonzalo Iglesia (Universitat Rovira y Virgili)
(juanluis.gonzalo /at/ urv.cat) <mailto:(juanluis.gonzalo /at/ urv.cat)>
Federico Peñate Domínguez (Universidad Complutense de Madrid)
(fpenate /at/ ucm.es) <mailto:(fpenate /at/ ucm.es)>
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