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[ecrea] CFP:The philosophy of Computer Games Conference- Athens 6/9 April 2011, Greece
Tue Jan 11 09:24:30 GMT 2011
Call for Papers We hereby invite scholars in any
field of studies who take a professional
interest in the phenomenon of computer games to
submit papers to the international conference
"The Philosophy of Computer Games 2011", to be
held in Athens, Greece, on April 6th-9th 2011.
Accepted papers will have a clear focus on
philosophy and philosophical issues in relation
to computer games. They will also attempt to use
specific examples rather than merely invoke
"computer games" in general terms. The
over-arching theme of the conference is Player
Identity. Papers are encouraged to explore one
of the following topics and invited speakers
will focus on this area. On the other hand, this
is not the sole domain the conference will cover
and submissions dealing with other relevant
aspects of game philosophy are also welcome.
Player-Avatar Identity In describing gameplay
there seems to be a presumed identity-relation
between the player and her avatar. What an
avatar does can be taken to be what the player
does, and what happens to the avatar can be
taken to happen to the player. This presumption
even makes it possible for a player to point to
her avatar and claim â??that is meâ??. What is
the nature of the reported identity-relation
between player and avatar either as a cognitive
relation (such as the construction of oneâ??s
self-image and projected intentionality), as a
form of embodiment or as a metaphysical relation
capable of directly extending personal identity
to the avatar? Identity and Conceptions of the
Self Modern philosophy offers various models and
critiques of the self (and the 'other') through
the work of Descartes, Husserl, Wittgenstein
etc. Computer games - explicitly as well as
implicitly - adopt these models and offer
interactive representations of self-models that
can be acted out and thereby evaluated. What are
the affinities between such philosophical models
of the self and the structural elements of
computer games? Do the models express or
contradict the structures? Identity and
Immersion Issues of identity in virtual
environments, and consequently in digital games,
have been discussed primarily from the
perspective of the opportunities for formation,
experimentation and expression of social
identity. These discussions importantly
highlight the role that games play in re-writing
identity through digital gameplay. The focus
here is on the presentation of self to others in
a virtual environment. This addresses one aspect
of immersion, namely the increased sense of
inhabiting the environment by virtue of others
being aware of the player within the
environment. We invite papers on a second,
equally important aspect of
immersion-as-habitation: the effect that this
sense of habitation of virtual environments has
on the self. What is the influence on player
identity of absorbing into consciousness a
game-world and its inhabitants? Identity,
Artifacts and Memory Recent philosophical (and
technological) studies of ontologies for digital
documentation and archiving practices connected
with the coding and verification of personal,
collective, artefactual and other cultural
identities make it of pressing interest to
examine the role of gameplay activities and
digital artefacts that represent new forms of
cultural capital. These can be viewed as traces
of an ongoing narrative construction of
individual and collective memories and
identities deposited in game worlds. How is the
construction, during gameplay, of individual and
collective gameplay identities, memories and
forms of gaming capital, related to eventual
digital artefacts that derive from such
activities? Your abstract should not exceed 1000
words including bibliography. If your submission
falls under one of the four headings, please
indicate which one. Deadline for submissions is
17.00 GMT, February 1st, 2011. Send your
abstract to (submissions /at/ gamephilosophy.org). All
submitted abstracts will be subject to double
blind peer review, and the program committee
will make a final selection of papers for the
conference on the basis of this. A full paper
draft must then be submitted by March 31st and
will be made available on the conference
website. There will be an opportunity to revise
the paper after the conference. Notification of
accepted submissions will be sent out by March
1st, 2011. Gordon Calleja John Richard Sageng
Patrick Coppock Seth Giddings Stephan Günzel
Ian Bogost Anita Leirfall  http.//2011.gamephilosophy.orgÂ
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Nico Carpentier (Phd)
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Vrije Universiteit Brussel - Free University of Brussels
Centre for Studies on Media and Culture (CeMeSO)
Pleinlaan 2 - B-1050 Brussels - Belgium
T: ++ 32 (0)2-629.18.56
F: ++ 32 (0)2-629.36.84
Office: 5B.401a
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European Communication Research and Education Association
Web: http://www.ecrea.eu
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E-mail: (Nico.Carpentier /at/ vub.ac.be)
Web: http://homepages.vub.ac.be/~ncarpent/
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