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[Commlist] Journal of Gaming & Virtual Worlds 13.1 published
Wed Oct 13 13:18:27 GMT 2021
Intellect is pleased to announce that Journal of Gaming & Virtual
Worlds13.1 is out now!
For more information about the journal and issue click here>>
https://www.intellectbooks.com/journal-of-gaming-virtual-worlds
<https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>
Aims and Scope
The Journal of Gaming & Virtual Worlds(JGVW) is an international,
peer-reviewed journal devoted to the study of games and playful
practices across media platforms and genres. It is a leading forum for
interdisciplinary dialogue within game studies, focusing primarily on
theory and criticism of games, the intersection of media, game design
and gaming culture, and the performative and transformative dimensions
of games and virtual worlds. The journal is open to diverse research
approaches including: theoretical, empirical/ethnographical, creative
and pedagogical methods, as well as submissions
from essayists and reviewers. We are particularly interested in inter or
multi-disciplinary contributions that connect scholars across multiple
discourses.
/JGVW/ aims at researchers and professionals working in and researching
creative media, and seeks to document, harmonize, juxtapose and
critically evaluate the diverse media landscape. It features long
articles, short papers, essays, interviews and critical reviews of
relevant new publications, video games, virtual environments and digital
art.
Those looking to submit an article to the journal should do so via the
journal’s webpage
(www.intellectbooks.com/journal-of-gamingvirtual-worlds
<http://www.intellectbooks.com/journal-of-gamingvirtual-worlds>).
Prospective guest editors are invited to approach the Associate Editors
with a proposal for a themed issue or series. Prospective reviewers and
publishers should approach the Reviews Editor or the VR & Arts Reviews
Editor respectively.
Issue 13.1
Articles
The work of watching Twitch: Audience labour in livestreaming and
esports
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00001>
MARCUS CARTER AND BEN EGLISTON
Intra-acting bio-object: A posthuman approach to the player–game
relation
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00002>
JUSTYNA JANIK
La mode rétro: French mystery games – Between nostalgia and historical
revisionism (1986–91)
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00003>
FILIP JANKOWSKI
Mechanisms of identification and social differentiation in player–avatar
relations
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00004>
NICHOLAS DAVID BOWMAN, JAIME BANKS AND EDWARD DOWNS
Playing with the Kitchen Table: Using persuasive games to promote
empathy for persons with anaphylactic food allergies
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00005>
RYAN CLEMENT
Running scared: Fear and space in Amnesia: The Dark Descent
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00006>
CHARLES LEE
Book Reviews
Esport Play: Anticipation, Attachment and Addiction in Psycholudic
Development, Veli-Matti Karhulahti (2020)
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00007>
JAMES SHELTON
Dans la peau des gamers: Anthropologie d’une guilde de World of Warcraft
(Inside the Gamers: Anthropology of a Guild of World of Warcraft),
Olivier Servais (2020)
<https://www.ingentaconnect.com/contentone/intellect/jgvw/2021/00000013/00000001/art00008>
STANLEY Y. KOLLASCH
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