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[ecrea] New issue: The International Journal of Film and Media Arts - Videogames and narratives
Thu Jun 28 18:08:31 GMT 2018
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*
*The International Journal of Film and Media Arts Volume: 2, Number:
2*http://revistas.ulusofona.pt/index.php/ijfma/issue/current
<http://revistas.ulusofona.pt/index.php/ijfma/issue/current>is available
online.
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**
*Vol. 2, No. 2: Videogames and narratives***
Research around videogames is an emergent area of study within social
sciences. The number of games published annually keeps growing
exponentially, with an enormous diversity in content, spanning all
areas, from education to entertainment.
Several international organizations – in particular The Europan League
of Institutes of the Arts (ELIA) and the Higher Education Video Game
Alliance (HEGVA) – seek to organize the debate around the academic
training of researchers, programmers and artists in the video game area,
to forestall a growing confusion in how they integrate curricula. In
Portugal, the Portuguese Society for Videogame Sciences (SPCV) seeks to
promote and develop videogame sciences and congregate all those involved
in them to foster knowledge and scientific interchange.
On SPCV’s behest, the coordination of the degree in Multimedia
Applications and Videogames of the Lusophone University of Humanities
and Sciences organized the International Videogames 2017 conference,
under the title “Videogames as a form of art”, in order to promote
debate, scientific culture, research and the videogame industry in
Portugal. Likewise, the International Journal of Film and Media Arts has
partnered up with this initiative, by hosting this special issue on
gaming studies, thus furthering the scientific contribution into
contemporary challenges around gaming research in academia.
This special issue has four papers in it, all somehow addressing the
connection between videogames and media arts, especially cinema. Drawing
from a multitude of scientific areas and discourses, this special issue
demonstrates clearly how interdisciplinarity is fundamental to advance
the study and teaching of videogames within Communication Sciences,
Computer Sciences, and Arts Studies.
*Number editors:*Daniel S. Cardoso, Filipe C. Luz
*Table of contents*
EDITORIAL__
Daniel S. Cardoso, Filipe C. Luz
_Full Papers_
Games Can Plays Us: The power of disempowerment in “emotional engineering”
Eva R. Filipe
Curating The Arcade:Strategies for the exhibition of videogames
Sofia Romualdo
Suspense Mechanics In Narrative Video Games
Lluís Sayol, Àngel Colom Pons
A DEBT REPAID: Shout-out to videogame adaptations
Jacopo Wassermann
**
*About the journal*
The International Journal of Film and Media Arts is an online semiannual
publication, written in English and Portuguese, promoted by the Center
for Research in Applied Communication, Culture and New Technologies
(CICANT / CIC.Digital) and the Department of Film and Media Arts (DCAM)
from ECATI, Universidade Lusófona de Humanidades e Tecnologias (Lisbon,
Portugal). The IJFMA focuses on all areas of film and media arts
research and critique, namely animation, television, media arts,
videogames, fine arts, sound and their varied social and cultural forms
of expression and materialization.
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