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[ecrea] CFP: InVisible Culture, "Poetics of Play" Issue 30
Tue May 22 18:33:20 GMT 2018
Issue 30: “Poetics of Play”
For its thirtieth issue, InVisible Culture: An Electronic Journal for
Visual Culture invites scholarly articles and creative works that
address the poetics and politics of video games. 20 years ago Janet H.
Murray’s Hamlet on the Holodeck and Espen Aarseth’s Cybertext:
Perspectives on Ergodic Literature began a conversation to theorize the
aesthetics of video games. Since these foundational texts, game studies
has sustained an interrogation of political questions concerning games,
such as issues of representation and the configuration of online game
spaces. Video games intersect with industrial practices, embodied
experiences, as well as visual and ludic designs, all of which have
specific political implications. For this issue we encourage
contributors to consider two or more of these factors together,
exploring “how games make complex meanings across history, bodies,
hardware, and code” (Anable 2018, xi).
This issue of InVisible Culture takes a cultural studies approach toward
video games in that the formal aesthetics always register aspects of the
culture that they emerge from. We think of games as an open category
that includes a broad range of media, from mainstream AAA games to art
installations; complex “hardcore” games as well as casual mobile apps;
visually rich to text-based interactions—cutting across a range of
experiences, from the banality of playing an app to the singularity of
wearing a VR headset. We take gaming aesthetics to mean not only the
system of visual, aural, ludic, and narrative configurations of (a)
given game(s) but also the manipulation of these systems: modding,
updating, streaming, etc. We are also interested in what surrounds
games, such as to what degree games afford community building and
collaboration between players. Possible topics of exploration include,
but are not limited to:
- Games and Representation
- Games and Subjectivity
- Games and Affect, Multisensory Encounters with Games
- Ordinariness/Everydayness of Games, Gamification of Everyday Life
- Materiality/Tactility of Gaming Devices, Embodied Engagements with
Games
- Queer/Feminist Approaches to Video Games
- Games and the Politics of Race, Gender, and (Dis)Ability
- DIY
Approaches to Games and Game Making
- Games and Activism
- Genre studies
- Platform Studies
- Games and Sound
- Remediation of Video Game Aesthetics
- Games and/as Contemporary Art, Games in Museums/Galleries
- Games in the Archive, Games as Archive
- Game Communities and Fandom
- Fan-made “How To” and “Let’s Play” Videos, Live Streams
- Character Creation Systems and their Politics (Liberatory vs.
Constraining)
- The Economy of Games, Microtransactions, Loot crates
Creative/Artistic Works
Reviews
Dialogues
Please send completed papers (with references following the guidelines
from the Chicago Manual of Style) of between 4,000 and 10,000 words to
(invisible.culture /at/ ur.rochester.edu) by June 30th, 2018. Inquiries should
be sent to the same address.
In addition to written materials, InVisible Culture is accepting works
in other media (video, photography, drawing, code) that reflect upon the
theme as it is outlined above. Please submit creative or artistic works
along with an artist statement of no more than two pages to
(invisible.culture /at/ ur.rochester.edu). For questions or more details
concerning acceptable formats, go to
http://ivc.lib.rochester.edu/contribute or contact the same address.
InVisible Culture is also currently seeking submissions for book,
exhibition, and film reviews (600-1,000 words). For this issue we
particularly encourage authors to submit reviews of games or other forms
of interactive media. To submit a review proposal, go to
http://ivc.lib.rochester.edu/contribute or contact
(invisible.culture /at/ ur.rochester.edu). The journal also invites
submissions to its Dialogues page, which will accommodate more immediate
responses to the topic of the current issue. For further details, please
contact us at (invisible.culture /at/ ur.rochester.edu) with the subject
heading “Dialogues submission.”
* InVisible Culture: An Electronic Journal for Visual Culture (IVC) is a
student-run interdisciplinary journal published online twice a year in
an open access format. Through peer-reviewed articles, creative works,
and reviews of books, films, and exhibitions, our issues explore
changing themes in visual culture. Fostering a global and current dialog
across fields, IVC investigates the power and limits of vision.
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