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[ecrea] CFP: Analog Game Studies--Deception/Algorithms/Open Call
Wed May 16 06:52:23 GMT 2018
CFP: Analog Game Studies--Deception/Algorithms/Open Call
Analog Game Studies (analoggamestudies.org
<http://analoggamestudies.org/>) is an online academic journal committed
to increasing the visibility of analog games within the broader field of
game studies by providing a periodically published platform for the
critical analysis, discussion of design, and documentation of
analog games. For more detail on what we do, see “Reinventing Analog
Game Studies
<http://analoggamestudies.org/2014/08/reinventing-analog-game-studies/>.”
We are currently seeking submissions for three forthcoming issues in
2018 on the following themes. (Articles published online will likely
appear in a yearly print anthology as well.)
DECEPTION GAMES
_
_
We have a cultural obsession with deception in games. Be it the
politically charged critique of /Secret Hitler, /slips of paper being
passed in /Dungeons & Dragons/, the plot of /Clue_,_ /or the secret and
lengthy character backgrounds written for players in larp, we are
deceiving ourselves if we see secrecy anything other than central to
most games today. /Analog Game Studies/ is calling for abstracts and
papers that interrogate deception of all kinds in games.//How is
deception implemented as a game mechanic? How does deception impact our
understanding of the self and the psyche? Has our seeming comfort with
deception led to the proliferation of discourse around fake news and
conspiracy?
CRITICAL ALGORITHMS IN GAMES
The second decade of the 21st Century marks the ascension of the
/algorithm/ to a position of absolute dominance over human & non-human
affairs. From Internet searches to political data-mining, from insurance
to inventory management, complex operations process variables to model
and predict just about every aspect of our existence. Critical Algorithm
Studies
<https://socialmediacollective.org/reading-lists/critical-algorithm-studies/> has
emerged as a field to confront the fact that the seeming "objectivity"
of such data processing actually reproduces and exacerbates social
inequalities. This special issue of Analog Game Studies concerns itself
with the ways in which board, card, dice, role-playing, and live-action
games present and/or critique algorithms in society. How does
/Amun-Re/ examine the tragedy of the commons? What visions of
storytelling and game design are enshrined in the symmetrical
probability curve of 2D6 so popular in the Powered by the Apocalypse
games? Do specific card-game hacks change the societal metaphor at the
center of the original game? Analog games offer players and designers a
window into how equations and incentives affect us and our broader
social systems.
OPEN CALL
In addition to the themes above, AGS is also extending an open call for
submissions on any other topics relevant to analog game studies. We also
welcome submissions for book or game reviews, or interviews (please see
this
<http://analoggamestudies.org/2014/08/uncertainty-in-analog-role-playing-games-part-1/> and
this <http://analoggamestudies.org/2015/01/currency-interview/> for
examples of the style we aim for).
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