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[ecrea] "Gamevironments of the Past", #5 (2016), and 2 new CfP: regular issue + 'Jewish gamevironments'
Fri Dec 30 10:51:01 GMT 2016
we are happy to announce this year's Special Issue of GAMEVIRONMENTS by
Derek Fewster and Ylva Grufstedt (Helsinki) on gaming and history!
"Gamevironments of the Past", #5 (2016), includes articles, reports on
current activities/trends, and interviews - all from the field of gaming
Derek Fewster and Ylva Grufstedt: Introduction: Gamevironments of the
Past – A Broad Take on Games and History
Robert Houghton: Where did you learn that? The self-perceived
educational impact of historical computer games on undergraduates.
Samir Azrioual: Developing Time: Representing Historical Progression
through Level Structures
Jayme Dale Mallindine: Ghost in the Cartridge: Nostalgia and the
Construction of the JRPG Genre
Vinicius Marino Carvalho: History and Human Agency in Videogames
Brittany Kuhn: The Architecture of Bioshock as Metaphor for Ayn Rand’s
Cassone & Thibault: The HGR Framework: A Semiotic Approach to the
Representation of History in Digital Games
Sarah Zaidan: The Adventures of Ms. Meta: Developing a Historical
Superhero Video Game
Owen Gottlieb: Who Really Said What? Mobile Historical Situated
Documentary as Liminal Learning Space
Xenia Zeiler: The Indian Indie Game Development Scene – History and
Cultural Heritage as Game Themes
Cecilia Trenter: Interview with the Lead Designer Mike Laidlaw and Lead
Writer David Gaider (and Lucas Christiansen) at BioWare about the Dragon
All articles are available on http://www.gamevironments.org. Enjoy!
In addition, we announce two new CfP:
1) The next regular issue of gamevironments will be published in summer
2017. We invite submissions (articles, reports, interviews, game/book
31.01. Full Chapter Submission
31.03. Review Results Returned
15.05. Revised Chapter Submission
All submitted articles will be reviewed on a double-blind peer-review
basis. Please get in touch with us if you have questions.
2) The next Special Issue of gamevironments, "JEWISH GAMEVIRONMENTS" by
Owen Gottlieb, will be published in Dec 2017.
The journal invites researchers to submit their work to gamevironments
(http://www.gamevironments.uni-bremen.de/) for possible publication in a
special issue due for publication December 2017.
Whether by console, PC, mobile phone, VR headset, or other interface,
video games and modern Jewish expression are now often intertwined. Jews
who grew up with video games over the last forty years and who are
growing up today are literate in the mechanics, visuals, sound effects,
music, tropes, trends, and storylines of these games. That literacy
necessarily can frame and bend contemporary Jewish practices. Likewise,
those immersed in Jewish cultural and religious expression read video
games through sensibilities informed by their Jewish journeys.
Educator-researchers now develop video games for the purposes of the
acquisition of Jewish cultural practices, such as understanding Jewish
history, literature, and ethical reasoning. Players explore religious
and cultural through game interfaces.
In an effort to collect new research and perspectives on these and
related themes, gamevironments seeks paper proposals for an issue with
focus on Jewish cultural practices, including religious expression. We
wish to collect results as well as theoretical, analytical,
methodological, and other social science and humanities approaches to
Jewish expression and video games, in a broad sense. Papers may explore
any aspect of the relationship between video games and Jewish cultural
practices, including religious practices. For example, but not limited to:
Video games as Jewish cultural expression or practice
Video game practices intersecting with contemporary Jewish
cultural and religious practices
Jewish studies approaches to video games; video game
approaches to Jewish studies
Design principles based on data and scholarly theoretical
frameworks known in the humanities and the social sciences
Interreligious or interfaith studies of video games including
Jewish cultural practices
Analysis of video game culture through Jewish scholarly lenses
Expressions of Jewish life in video games, regardless of genre
Video game studies, critical and cultural analysis on Jewish
Jewish cultural expression or history in the video game industries
The use of Jewish sources for creating environments, styles,
art, soundscapes, traditions, languages, lore, myths, religions or any
sense of adaptation of Jewish sources
Space, time, and/or place: the use in video games of Jewish
conceptions of time, maps tied to Jewish history, and/or of Jewish locations
The use of Jewish tropes, allusions, stereotypes, storylines,
literary references, or narrative structures
Approaches to creating speculative/fictional religious systems
influenced by Judaism
Issues of Jewish journeys, beliefs, ideas, ideologies,
politics, ethics, morality, and agency in video games
Video games as elements, adjusters, or renewers of a
collective and narrative memory
Video games as history, politics, including e.g. themes of
historical traumatization, nationalism, anti-Semitism, emancipation,
gender, totalitarianism, heritage, Jewish ethnic identities,
Serious games, games for social impact, games for learning
related to Jewish life.
Studies related to any of the above-mentioned ideas, or other similar
topics, are welcome as submission to this issue.
Title and abstract submission (approx. 500 words plus Harvard style
references to be included): 29.03.2017
Full text submission: 12.07.2017
Review results returned: 13.09.2017
Revised text submission: 8.11.2017
Online publication: 31.12.2017
Please consult the gamevironments submission style sheet before
submitting your paper,
, as well as the Help Desk
http://www.gamevironments.uni-bremen.de/submission-guideline/ for some
Note: All abstracts must include Harvard style references.
Please send any queries, texts and articles as RTF files to the issue
editor, Owen Gottlieb using the subject header “gamevironments:”
All the best and a Happy New Year to all!
Kerstin Radde-Antweiler and Xenia Zeiler
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