Archive for publications, 2025

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[Commlist] New book: Narrative Interplay in the Digital Era

Wed Nov 26 15:04:59 GMT 2025





Intellect is pleased to share that /Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy <https://www.intellectbooks.com/narrative-interplay-in-the-digital-era>/, edited by Andrew Klobucar, is out in e-book and hardback!

In /Narrative Interplay in the Digital Era/, leading scholars and artists explore how digital narratives, alternate reality games, and AI-driven storytelling reshape how we create, experience, and teach interactive fiction. This collection moves beyond traditional analysis and examines the social and artistic dimensions of interactivity, highlighting how narratives unfold dynamically through player engagement and machine collaboration. Organized into three sections – alternate realities and gaming, digital interactive fiction, and the ideologies of gaming – this book reveals the evolving role of play and interactivity in contemporary education, creative expression, and online culture.

Contributors offer insights from inside the creative process, centering the perspectives of game designers and artists to shed light on how interactive stories emerge at the intersection of technology and human imagination. A practical resource for researchers in game studies, electronic literature, and digital storytelling, this collection also speaks to educators and creators eager to explore how AI and interactivity are redefining the future of narrative.


*_Table of Contents
_*
*Foreword: *The Ambivalence of Interactivity and Potentials of Play – /Patrick Jagoda/
*Acknowledgments*
*Introduction* – /Andrew Klobucar/

*PART I: ALTERNATE REALITIES AND GAMING
1. *A Digital Walk-Through: Thomas Hirschhorn’s Monuments Series and Alternate Reality Games – /Andrew Klobucar/ *2.* Larp as Medium, Larp as Message: Some Notes on Managing a Diegetic Commons – /Harlin/Hayley Steele with Alejandro Ponce de León/ *3. *Kustom Karakter Orthographee for a Visual, Written, Digital World – /Rob Wittig and Mark C. Marino/
*4.* Deliberate Play and Workplace Learning – /Zsolt Olah/

*PART II: DIGITAL INTERACTIVE FICTION
5.* Fun Time: Exploring Clocks, Computers, and Videogames – /Rebecca Rouse/
*6.* Interactive Storytelling as an Educational Tool: Escape to Apple Wick Hill – /Jessica Ross-Nersesian/

*PART III: THE IDEOLOGIES OF GAMING
7. *Are We All Speaking of the Same Feminazi? Understanding the Nuances of a Gendered Slur in Gaming Culture – /Kristian A. Bjørkelo/
*8.* Interactivity and Its Discontents – /J† Johnson/

*Notes on Contributors
Index*

Please visit our website for more information:
www.intellectbooks.com/narrative-interplay-in-the-digital-era <http://www.intellectbooks.com/narrative-interplay-in-the-digital-era>


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