[Previous message][Next message][Back to index]
[Commlist] New book: Narrative Interplay in the Digital Era
Wed Nov 26 15:04:59 GMT 2025
Intellect is pleased to share that /Narrative Interplay in the Digital
Era: Generative AI, Alternate Reality Games, and the Future of
Interactive Pedagogy
<https://www.intellectbooks.com/narrative-interplay-in-the-digital-era>/,
edited by Andrew Klobucar, is out in e-book and hardback!
In /Narrative Interplay in the Digital Era/, leading scholars and
artists explore how digital narratives, alternate reality games, and
AI-driven storytelling reshape how we create, experience, and teach
interactive fiction. This collection moves beyond traditional analysis
and examines the social and artistic dimensions of interactivity,
highlighting how narratives unfold dynamically through player engagement
and machine collaboration. Organized into three sections – alternate
realities and gaming, digital interactive fiction, and the ideologies of
gaming – this book reveals the evolving role of play and interactivity
in contemporary education, creative expression, and online culture.
Contributors offer insights from inside the creative process, centering
the perspectives of game designers and artists to shed light on how
interactive stories emerge at the intersection of technology and human
imagination. A practical resource for researchers in game studies,
electronic literature, and digital storytelling, this collection also
speaks to educators and creators eager to explore how AI and
interactivity are redefining the future of narrative.
*_Table of Contents
_*
*Foreword: *The Ambivalence of Interactivity and Potentials of Play –
/Patrick Jagoda/
*Acknowledgments*
*Introduction* – /Andrew Klobucar/
*PART I: ALTERNATE REALITIES AND GAMING
1. *A Digital Walk-Through: Thomas Hirschhorn’s Monuments Series and
Alternate Reality Games – /Andrew Klobucar/
*2.* Larp as Medium, Larp as Message: Some Notes on Managing a Diegetic
Commons – /Harlin/Hayley Steele with Alejandro Ponce de León/
*3. *Kustom Karakter Orthographee for a Visual, Written, Digital World –
/Rob Wittig and Mark C. Marino/
*4.* Deliberate Play and Workplace Learning – /Zsolt Olah/
*PART II: DIGITAL INTERACTIVE FICTION
5.* Fun Time: Exploring Clocks, Computers, and Videogames – /Rebecca Rouse/
*6.* Interactive Storytelling as an Educational Tool: Escape to Apple
Wick Hill – /Jessica Ross-Nersesian/
*PART III: THE IDEOLOGIES OF GAMING
7. *Are We All Speaking of the Same Feminazi? Understanding the Nuances
of a Gendered Slur in Gaming Culture – /Kristian A. Bjørkelo/
*8.* Interactivity and Its Discontents – /J† Johnson/
*Notes on Contributors
Index*
Please visit our website for more information:
www.intellectbooks.com/narrative-interplay-in-the-digital-era
<http://www.intellectbooks.com/narrative-interplay-in-the-digital-era>
---------------
The COMMLIST
---------------
This mailing list is a free service offered by Nico Carpentier. Please use it responsibly and wisely.
--
To subscribe or unsubscribe, please visit http://commlist.org/
--
Before sending a posting request, please always read the guidelines at http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ commlist.org)
URL: http://nicocarpentier.net
---------------
[Previous message][Next message][Back to index]