Archive for publications, January 2021

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[Commlist] New publication: Board Games as Media

Mon Jan 04 23:29:25 GMT 2021


Paul Booth is happy to announce the publication of a new book, /Board Games as Media/. In this book, I examine the popularity of hobby board games today as analyzed through media studies methodologies. The book is designed to be affordable, and it's ideal for classroom use, with short chapters, readable prose, and case studies (and a pretty cool cover). It's available at Bloomsbury Press <https://www.bloomsbury.com/us/board-games-as-media-9781501357176/> (as well as Amazon and other online retailers).
Cheers,
Paul

ISBN: 9781501357176

Table of contents
Introduction. Board Games as Media
1. Meeples, Miniatures, and Cubes: Ludo-Textual Analyses of Board Games
2. A Depressing Choose-Your-Own-Adventure: The Interactive Potentiality of Board Games
3. Colonizing Mars: Ludic Discourse Analysis
4. The Designer as Créateur: The Board Game Industry and Constructed Authorship
5. The Player as Fan: Ludic Fandom in Board Game Cultures
6. Who Plays What… Surveying Board Game Players
7. …and Why: Examining Motivations and Popularity of Board Games
8. Cultural Studies of Games: Diversity and Inclusion in the Board Game Industry and Hobby 9. The Epic Adventure of Grundy and Trixie: An Autoethnographic Journey Through Gloomhaven
Conclusion. The Board Gaming Environment
Afterword: Educational Supplement
References
Appendix 1. Survey Questions
Appendix 2. Data from Survey
Bibliography
Index


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