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[Commlist] New publication: Board Games as Media
Mon Jan 04 23:29:25 GMT 2021
Paul Booth is happy to announce the publication of a new book, /Board
Games as Media/. In this book, I examine the popularity of hobby board
games today as analyzed through media studies methodologies. The book is
designed to be affordable, and it's ideal for classroom use, with short
chapters, readable prose, and case studies (and a pretty cool cover).
It's available at Bloomsbury Press
<https://www.bloomsbury.com/us/board-games-as-media-9781501357176/> (as
well as Amazon and other online retailers).
Cheers,
Paul
ISBN: 9781501357176
Table of contents
Introduction. Board Games as Media
1. Meeples, Miniatures, and Cubes: Ludo-Textual Analyses of Board Games
2. A Depressing Choose-Your-Own-Adventure: The Interactive Potentiality
of Board Games
3. Colonizing Mars: Ludic Discourse Analysis
4. The Designer as Créateur: The Board Game Industry and Constructed
Authorship
5. The Player as Fan: Ludic Fandom in Board Game Cultures
6. Who Plays What… Surveying Board Game Players
7. …and Why: Examining Motivations and Popularity of Board Games
8. Cultural Studies of Games: Diversity and Inclusion in the Board Game
Industry and Hobby
9. The Epic Adventure of Grundy and Trixie: An Autoethnographic Journey
Through Gloomhaven
Conclusion. The Board Gaming Environment
Afterword: Educational Supplement
References
Appendix 1. Survey Questions
Appendix 2. Data from Survey
Bibliography
Index
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