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[Commlist] New book: Approaches to Videogame Discourse
Sat Jun 01 08:46:34 GMT 2019
I'm delighted to announce the publication of our new book,*/Approaches
to Videogame Discourse: Lexis, Interaction, Textuality
<https://www.bloomsbury.com/uk/approaches-to-videogame-discourse-9781501338465/>/*
(Bloomsbury, 2019, ed. Astrid Ensslin and Isabel Balteiro):
The first significant collection of research in videogame linguistics,
/Approaches to Videogame Discourse/ features an international array of
scholars in linguistics, media and communication studies exploring
lexis, interaction and textuality in digital games.
In the first section, “Lexicology, Localisation and Variation,” chapters
cover productive processes surrounding gamer slang (ludolects),
creativity and borrowing across languages, as well as industry-, genre-,
game- and player-specific issues relating to localization, legal jargon
and slang. “Player Interactions” moves on to examine communicative
patterns between videogame players, focusing in particular on
(un)collaborative language, functions and negotiations of impoliteness
and issues of power in player discourse. In the final section, “Beyond
the 'Text',” scholars grapple with issues of multimodality,
paratextuality and transmediality in videogames in order to develop and
enrich multimodal theory, drawing on key concepts from ludonarratology,
language ideology, immersion and transmedia studies.
With implications for meaningful game design and communication theory,
/Approaches to Videogame Discourse/ examines in detail how video games
function as means and objects of communication; how they give rise to
new vocabularies, textual genres and discourse practices; and how they
serve as rich vehicles of ideological signification and social engagement.
*Endorsements:*
“Finally! A concerted take on the richly, intricately discursive world
of gaming. Edited collections have proved to be defining moments in
digital discourse studies; this one will be no exception.” – /Crispin
Thurlow, Professor of Language and Communication, University of Bern,
Switzerland/
“/Approaches to Video-Game Discourse/ is a field-shaping collection of
essays which show how interesting and varied the study of online gaming
can be. The book is impressive in its scope, including research about
the micro-level features such as word formation and moving through to
broader concerns such as the narrativity of particular games. The book
should be commended for reaching beyond the study of individual games
and paying attention to various paratexts such as video walkthroughs,
manuals and the legal language relating to games. The scholars who have
contributed to this collection embrace the full range of approaches that
are found in discourse studies, using corpus driven analyses,
ethnography, pragmatics, and multimodality to explore the texts and
interactions of game-playing from empirically informed perspectives. The
book will be of interest to linguists and new media scholars alike as a
timely resource which helps us all understand how gaming is meaningful
in many different ways.” – /Dr. Ruth Page, Senior Lecturer in Applied
Linguistics, University of Birmingham, UK/
“Fueled by a new generation of scholars, this volume sketches out
videogame discourse studies as a new field of research that extends from
corpus-assisted lexical analysis to the multimodal study of paratexts
that surround games. The authors draw on concepts and questions from
applied, media and sociolinguistics, such as language ideologies,
(im)politeness, plain language, and localization. This volume offers an
accessible introduction to a field of practice that is massively popular
on a global scale, yet quite understudied from a language and discourse
perspective.” – /Jannis Androutsopoulos, Professor of German and Media
Linguistics, Universität Hamburg, Germany/
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