Archive for publications, 2018

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[ecrea] New book: Gender in Play Trilogy

Mon Nov 05 23:14:52 GMT 2018




Trilogy of edited books: Queerness in Play, Feminism in Play, and Masculinities in Play. Each of the books in the trilogy claims ground for gender studies “in” and “as” game studies.


We hope that you will encourage your institution’s library to order these three books. They are also conveniently available in paperback and ebook for a very reasonable price (as far as academic book are concerned) from Palgrave.com and most online book sellers. In fact, between now and December 3rd, 2018, you can receive %20 off of books in the trilogy when you order from Palgrave and use the promotional code: PM18TWENTY4.

Queerness in Play, edited by Todd Harper, Meghan Blythe Adams, and Nick Taylor (https://www.palgrave.com/us/book/9783319905419) examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games—as a culture, an industry, and a medium—help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.

Feminism in Play, edited by Kishonna Leah Gray, Gerald Voorhees, and Emma Vossen (https://www.palgrave.com/us/book/9783319905389) focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.

Masculinities in Play, edited by Nick Taylor and Gerald Voorhees (https://www.palgrave.com/us/book/9783319905808) addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins—women, LGBTQ, and people of color—this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.

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