Archive for publications, June 2009

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[ecrea] new book Digital Game Reader

Mon Jun 15 08:20:58 GMT 2009



*Dijital Oyun Rehberi* *Digital Game Reader*

*Kalkedon Publication, Ýstanbul, 2009 *

Unlike the first book that considers games as an industry, this study
primarily calls attention to the cultural aspects of digital games.
Traditional games, simulation, game design, value chain, gamers'
participation to production, modding and machinima; Turkish gamers, game
expertise; MUDs, real life simulations, massively-multiplayer online games
and digital game studies form the main subjects treated in the book. In
addition, there is a dictionary of digital game culture that contains 155
terms at the last chapter of the book.

*Editors:*
Mutlu Binark
Günseli Bayraktutan-Sütcü
Iþýk Barýþ Fidaner

*Cover design: *
Baþar Uður

*Table of Contents
*
*Chapter I:
Geleneksel Oyundan Sanal Uzama Oyun ve Dijital Oyun Tasarýmý
Digital Game Design From Traditional Game to Virtual Space
*

   1. Gelenekselden Sanala-Mekândan Uzama Oyun Kültürü - Hasan Akbulut
   *Game Culture from Traditional to Virtual-from Space to Extension
   *
   2. Makinelerin Anlattýklarý - Iþýk Barýþ Fidaner
   *What Machines Tell*
   3. Dijital Oyun Tasarýmý - Burak Barmanbek
   *Digital Game Design*
   4. Türkiye'de Yeni Bir Yaratýcý Endüstri: Oyun Stüdyolarý ve Dijital
   Oyunlarda Deðer Zincirinin Üretilmesi - Mutlu Binark
   *A New Creative Industry in Turkey: Reproduction of Value Chain in Game
   Studios and Digital Games
   *
   5. Mod Yapýmý: Oyunlarla Oynayanlar - Iþýk Barýþ Fidaner
   *Mod Making: Those Who Play With Games*

*Chapter II:
Dijital Oyun Kültüründe En Önemli Aktörler: Dijital Oyuncular
Primary Agents in Digital Game Culture: Digital Gamers
*

   1. Türkiye'de Ýnternet Kafelerde Dijital Oyuncular
   Yeni Medya Okuryazarlýðý Neden Gerekli? - M.Binark, G. Bayraktutan Sütcü
   ve F.Buçakcý
   *Digital Gamers in the Internet Cafes in Turkey
   Why is Media Literacy Necessary?*
   2. Oyun Uzmanlýðý: Profesyonel Bir Kariyer - Murat Yavuz Kaplan
   *Game Expertise: A Professional Career*

*Chapter III:
Dijital Oyun Türleri
Digital Game Genres
*

   1. Sözcüklerden Yapýlmýþ Dünyalar: MUD'lar - Iþýk Barýþ Fidaner
   *Worlds Made of Words: MUDs
   *
   2. Yeni Bir Türün Ýnþasý: Gerçek Yaþam Simülasyonlarý - Burak Doðu
   *Constructing A New Genre: Real Life Simulations*
   3. Devasa Çevrimiçi Oyunlarda Türklüðün Oynanmasý: Silkroad Online'da
   Sanal Cemaat Ýnþasý ve Türk Klan Kimliði - M.Binark ve G. Bayraktutan
Sütcü
   *Playing the Turkishness in Massively-Multiplayer Online Games: Virtual
   Community Making and Turkish Clan Identity in Silkroad Online*

*IV. Bölüm:
Dijital Oyun Kültürü Çalýþmalarý ve Yöntem
Digital Game Culture Studies and Method
*

   1. Türkiye'de Dijital Oyun Kültürü Çalýþmalarý ve Dijital Oyun Kültürü
   Nasýl Çalýþýlabilir? - G.Bayraktutan Sütcü
   *How Can One Study Digital Game Culture Studies and Digital Game Culture
   in Turkey?
   *
   2. Dijital Oyun Kültürü Sözlüðü - B.Barmambek , I.B. Fidaner ve Merlin'in
   Kazaný
   *Dictionary of Digital Game Culture *

***

See: dijitaloyun.wordpress.com
e-mail: (kalkedonyayinlari /at/ gmail.com)
or (fidaner /at/ gmail.com)



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Content-Transfer-Encoding: 8bit
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  Dijital Oyun Rehberi

  Digital Game Reader

   Kalkedon Publication, Ýstanbul, 2009

   Unlike the first book that considers games as an industry, this study
   primarily calls attention to the cultural aspects of digital games.
   Traditional games, simulation, game design, value chain, gamers'
   participation to production, modding and machinima; Turkish gamers,
   game expertise; MUDs, real life simulations, massively-multiplayer
   online games and digital game studies form the main subjects treated
   in the book. In addition, there is a dictionary of digital game
   culture that contains 155 terms at the last chapter of the book.

   Editors:
   Mutlu Binark
   Günseli Bayraktutan-Sütcü
   Iþýk Barýþ Fidaner

   Cover design:
   Baþar Uður

   Table of Contents
   Chapter I:
   Geleneksel Oyundan Sanal Uzama Oyun ve Dijital Oyun Tasarýmý
   Digital Game Design From Traditional Game to Virtual Space
    1. Gelenekselden Sanala-Mekândan Uzama Oyun Kültürü - Hasan Akbulut
       Game Culture from Traditional to Virtual-from Space to Extension
    2. Makinelerin Anlattýklarý - Iþýk Barýþ Fidaner
       What Machines Tell
    3. Dijital Oyun Tasarýmý - Burak Barmanbek
       Digital Game Design
    4. Türkiye'de Yeni Bir Yaratýcý Endüstri: Oyun Stüdyolarý ve Dijital
       Oyunlarda Deðer Zincirinin Üretilmesi - Mutlu Binark
       A New Creative Industry in Turkey: Reproduction of Value Chain in
       Game Studios and Digital Games
    5. Mod Yapýmý: Oyunlarla Oynayanlar - Iþýk Barýþ Fidaner
       Mod Making: Those Who Play With Games

   Chapter II:
   Dijital Oyun Kültüründe En Önemli Aktörler: Dijital Oyuncular
   Primary Agents in Digital Game Culture: Digital Gamers
    1. Türkiye'de Ýnternet Kafelerde Dijital Oyuncular
       Yeni Medya Okuryazarlýðý Neden Gerekli? - M.Binark, G. Bayraktutan
       Sütcü ve F.Buçakcý
       Digital Gamers in the Internet Cafes in Turkey
       Why is Media Literacy Necessary?
    2. Oyun Uzmanlýðý: Profesyonel Bir Kariyer - Murat Yavuz Kaplan
       Game Expertise: A Professional Career

   Chapter III:
   Dijital Oyun Türleri
   Digital Game Genres
    1. Sözcüklerden Yapýlmýþ Dünyalar: MUD'lar - Iþýk Barýþ Fidaner
       Worlds Made of Words: MUDs
    2. Yeni Bir Türün Ýnþasý: Gerçek Yaþam Simülasyonlarý - Burak Doðu
       Constructing A New Genre: Real Life Simulations
    3. Devasa Çevrimiçi Oyunlarda Türklüðün Oynanmasý: Silkroad Online'da
       Sanal Cemaat Ýnþasý ve Türk Klan Kimliði - M.Binark ve G.
       Bayraktutan Sütcü
       Playing the Turkishness in Massively-Multiplayer Online Games:
       Virtual Community Making and Turkish Clan Identity in Silkroad
       Online

   IV. Bölüm:
   Dijital Oyun Kültürü Çalýþmalarý ve Yöntem
   Digital Game Culture Studies and Method
    1. Türkiye'de Dijital Oyun Kültürü Çalýþmalarý ve Dijital Oyun
       Kültürü Nasýl Çalýþýlabilir? - G.Bayraktutan Sütcü
       How Can One Study Digital Game Culture Studies and Digital Game
       Culture in Turkey?
    2. Dijital Oyun Kültürü Sözlüðü - B.Barmambek , I.B. Fidaner ve
       Merlin'in Kazaný
       Dictionary of Digital Game Culture

   ***

   --
   M.Binark,
   Faculty of Communication,
   Baskent University
   phone: 90-312-2341010 ext 2077
   fax:90-312-234 1151
   e mail: [1](mutlub /at/ tr.net)
   e mail2: [2](binark /at/ baskent.edu.tr)
   [3]dijitaloyun.wordpress.com

References

   1. mailto:(mutlub /at/ tr.net)
   2. mailto:(binark /at/ baskent.edu.tr)
   3. http://dijitaloyun.wordpress.com/
------=_20090615011213_11680--

-----------------------------------------------------------------------
Nico Carpentier (Phd)
-----------------------------------------------------------------------
Vrije Universiteit Brussel - Free University of Brussels
Centre for Studies on Media and Culture (CeMeSO)
Pleinlaan 2 - B-1050 Brussels - Belgium
T: ++ 32 (0)2-629.18.56
F: ++ 32 (0)2-629.36.84
Office: 5B.401a
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European Communication Research and Education Association
Web: http://www.ecrea.eu
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E-mail: (Nico.Carpentier /at/ vub.ac.be)
Web: http://homepages.vub.ac.be/~ncarpent/
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