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[Commlist] Game Boy Journal CFP
Mon Feb 05 15:10:16 GMT 2024
We are excited to announce a new call for Abstracts: “The Game Boy”
Special Issue of the MultiPlay Journal, the deadline for Abstracts: 29th
February 2024
/“There is something truly magical about handheld consoles, something
their fuller featured console cousins have never quite been able to
match. Perhaps dedicated handheld consoles are satisfying because
they’re designed, from the chipset up, to be self-sufficient, without
the distractions of ancillary hardware. They don’t require an additional
controller, an attached RF or HDMI cable, a CRT or a flatscreen to carry
you off to your chosen gaming nirvana. They sit in your hands with a
subtle balance between hardware and software, and like witchcraft,
convert a mundane bus journey into something transcendental.”/
/(Saltalamacchia, 2022, p.5)/
MultiPlay is launching their new, peer reviewed journal with a special
issue on the Game Boy. This inaugural issue of our journal will look
back on the popular handheld console, its legacy, and interrogate the
cultural impact of its games that can still be felt in today’s games
industry.
Nintendo released the Game Boy in 1989, and already held a significant
advantage over other companies when it came to handheld devices due to
the popularity of their Game & Watch series – portable devices that
allowed gamers to play singular titles. While the Game Boy wasn’t the
most technically advanced system of its time, it didn’t need to be; it’s
singular vision of bringing a wealth of portable games to gamers was
enough to ensure its overwhelming popularity (Parker, 2022, p.11).
Since its launch, more than 118 million units of the Game Boy series of
consoles have been sold worldwide. Nintendo has continued its focus on
portable consoles with subsequent hardware like the Nintendo Switch, and
Nintendo icons Mario and Pikachu have only grown in popularity.
The editors are therefore seeking abstracts to compile a special issue
of the journal focused on the cultural and technical impact and
iconography of the Game Boy. Topics that may be considered include, but
are not limited to:
* Pokémon’s Game Boy history in action today
* The evolution of Super Mario
* Discussions of the technological capabilities, capacity, and
limitations of the Game Boy
* Emulation, preservation, and the Game Boy
* The influence of handheld gaming devices on culture
* The nostalgia market
* Refurbishing Game Boys and their place in the present
* Game Boys as past and present tools for photography
* The influence of Game Boy on game genres
As MultiPlay is an interdisciplinary games studies network, submissions
from differing backgrounds and perspectives are encouraged. Abstracts
should be between 300-500 words, excluding references (which should be
provided in Harvard format). All abstracts require accompanying author
biographies of 100 words. Both must be sent in Word or PDF format to
(networkmultiplay /at/ gmail.com) <mailto:(networkmultiplay /at/ gmail.com)> by 29th
February 2024 with the heading ‘Game Boy’.
Authors of accepted abstracts will be contacted by the end of March 2024
and invited to submit full paper contributions (in the region of
6000-8000 words) by 22 July 2024. All articles will be peer reviewed,
and successful manuscripts will be published as Open Access articles on
a dedicated journal website in Q4 2024. There are no fees payable for
publication.
If you have any further questions please email
(networkmultiplay /at/ gmail.com) <mailto:(networkmultiplay /at/ gmail.com)>
Guest editors:
Stephanie Farnsworth (Lecturer in Media and Communications – University
of Sunderland) , Lisa Meek (PhD Researcher in Games Culture – University
of Sunderland), Greg Mc Guinness (PhD Candidate at the Institute of
Education, UCL), and Adam Jerrett (Lecturer in Games Development –
University of Portsmouth).
References
Parker, L. 2022, A Handheld History: A Celebration of Portable Gaming,
Saltalamacchia, B. eds., Lost in
Cult: London, p.11
Saltalamacchia, B. 2022, A Handheld History: A Celebration of Portable
Gaming, Lost in Cult: London, p.5
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