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[Commlist] CFP AN-ICON journal "Virtual Sex: Pornography, Immersion, and Erotic Environments"
Mon Nov 11 18:57:15 GMT 2024
Call for Papers
Virtual Sex: Pornography, Immersion, and Erotic Environments
Online Open Access Journal “AN-ICON. Studies in Environmental Images”
Edited by Ihsan Asman, Giovanna Maina, and Roberto P. Malaspina.
Deadline for full articles: 15th March 2025
In a letter published in 1969 on Architectural Design, Donald Kenzotaki
from the Bio-Cybernetic Institute of Tokaida, Japan, details the marvels
of his research team’s latest invention. This ground-breaking device,
known as “Cybersex,” is engineered to record the multimodal expressions
of a sexual encounter, store them on a hard disk, and reproduce the
experience for distribution to anyone seeking a multisensory encounter.
Users would be able to visit a cybersex studio, select their preferred
recording, and initiate a fully immersive experience. The complex
computer system would respond dynamically to the user’s body, adapting
the visual, tactile, and olfactory stimuli of the recording to ensure an
immediate and erotically effective experience.
A contemporary reader of Architectural Design at the time might have
reacted with amusement and disbelief, recognizing that this account was,
in fact, part of Cosmorama – a satirical column that playfully
speculated on the future potential of emerging technologies.
Nevertheless, this fictional description serves as an early articulation
of what would become central to a “sexual futurology”: the utopian
desire to combine technology and sexuality in ways that transcend
“physical” limitations. Kenzotaki’s “Cybersex” anticipated several topoi
that would come to define the discourse on mediated sex in the following
decades. Concepts such as technical reproducibility, complete
multisensoriality, immediacy, and telecommunication have remained at the
core of discursive experiments, cinematic portrayals, and rhetorical
promises. This set of new technologies claims to enhance sexual
experiences with increasing efficacy and erotic satisfaction, combining
the rhetoric of “new” media with the indexical instability of the
pornographic product.
Among the devices that seem to most effectively embody these
long-standing aspirations is Virtual Reality (VR). Since its most recent
technological re-emergence (2014-15) (Evans 2018), VR has brought forth
new possibilities for both the mediation of sex and the porn industry.
Indeed, virtual technologies have created immersive forms that produce
both social experiences – such as multi-user sex games – and pure
“simulation,” as in the case of pornographic audio- visual products.
Most pornographic materials conceived for VR to date are based on a form
of virtual augmentation of the POV (point-of-view) subgenre: even though
they limit themselves to 180° or 360° videos rather than actual
interactive environments, they integrate the strong agency of the
first-person shot with the visceral capacities of the body transfer
process (Slater et al. 2010). The success of virtual forms of
pornography raises urgent issues regarding the aesthetic consequences
that such images have on visuality and bodily self-perception: on the
one hand, VRredefines the composition qualities and directing strategies
of the pornographic image (Evans 2020); on the other, it constructs new
horizons of social and political agency (Paré et al. 2019; Wang 2021).
VR porn may therefore constitute complex biocultural dynamics concerning
the politics of bodies and the gendered perceptions of the self
(Tacikowski et al. 2020; Zhang and Juvrud 2024). Following a
somatechnical (Sullivan and Murray 2014) perspective – stressing the
co-constitution between bodies, technologies, and images – VR
pornography seems to “excite” with particular effectiveness the primary
potentialities and problematics of environmental images (Pinotti 2021),
especially in relation to intersectional identity proprioception.
In addition to VR, other technologies like AI (Viola and Voto 2023),
haptic feedback systems (Ley and Rambukkana 2021), and teledildonics
(Reinghold 1990, Liberati 2017) are transforming how sexuality and
intimacy are experienced and represented.
In this issue of AN-ICON. Studies in Environmental Images, we invite
contributions that critically engage with the intersections of
immersion, technology, and sexuality through various methodologies.
While VR is a primary focus, we welcome papers that explore other
immersive technologies, including AR (Augmented Reality), XR (Extended
Reality), AI-driven environments, and social VR, to expand the
discussion on how digital environments shape and redefine sexual
experiences, pornographies and identities.
Contributions might relate to the following topics:
- Genealogies, media archaeologies, and imaginations of sex and
immersive pornography. How technically mediated sex and immersive
pornographies have been imagined in the past?
- Social, political, and identity consequences of erotic-pornographic
virtual simulation. What social and political effects arise from virtual
erotic simulations? How do these simulations impact identity formation?
- Identity performance in Social Virtual Reality. How does social VR
influence the performance of identity, gender and race? What
opportunities or constraints does it create for exploring fluid
identities? How do queer communities use immersive technologies to
challenge normative sexualities?
- Post-porn perspectives and virtual technologies. How do virtual
technologies contribute to post-porn aesthetics? What new forms of
sexual representation do they enable that challenge mainstream porn?
- Analysis of VR porn production, directing, and distribution
strategies. What are the key challenges and innovations in VR porn
production and distribution? How do these strategies differ from
traditional pornographic works?
- Political-legal issues: virtual harassment and consent in digital
spaces. How do legal frameworks address virtual harassment and consent
in immersive environments? What new regulations are needed to ensure
ethical interactions in VR?
- Ethical implications of artificial intelligence in virtual
pornography. What ethical concerns arise from the use of AI in virtual
pornography? How do AI- generated erotic contents affect issues of
consent and privacy?
Contributions must adhere to the Journal’s editorial guidelines
(https://riviste.unimi.it/index.php/anicon/about/submission
<https://riviste.unimi.it/index.php/anicon/about/submission> s).
Manuscripts that fail to do so will not be considered for peer review
and will be desk-rejected.
No payment from the authors will be required.
If motivated by the nature of the research, word count for manuscripts
destined to this issue may be extended to a maximum of 10.000 words
(footnotes included - final reference list excluded).
Please sign up / login to the Journal’s webpage and upload your complete
manuscript here:
https://riviste.unimi.it/index.php/anicon/about/submissions
<https://riviste.unimi.it/index.php/anicon/about/submissions>
In case you have any question before submission, please contact:
Roberto P. Malaspina: (roberto.malaspina /at/ unimi.it)
<mailto:(roberto.malaspina /at/ unimi.it)>
Ihsan Asman: (i.asman /at/ hotmail.com) <mailto:(i.asman /at/ hotmail.com)>
Giovanna Maina: (giovanna.maina /at/ unito.it) <mailto:(giovanna.maina /at/ unito.it)>
(an-icon-journal /at/ unimi.it) <mailto:(an-icon-journal /at/ unimi.it)>
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