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[Commlist] CfP: journal gamevironments
Thu Oct 20 21:09:59 GMT 2022
Call for Papers: journal GAMEVIRONMENTS Regular Issue 2023
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To further explore the multilayered socio-cultural and political
contexts of video games and gaming, the international peer-reviewed
journal GAMEVIRONMENTS is calling for submissions for its Regular Issue
2023.
https://journals.suub.uni-bremen.de/index.php/gamevironments/openquests
DEADLINES
The journal follows a fixed timeline for the Regular Issue:
1. February 2023: Full Chapter Submission
15. March 2023: Review Results Returned
1. May 2023: Revised Chapter Submission
summer Online-Publication
GAMEVIRONMENTS seeks to explore both established approaches and new
frontiers of researching video games/gaming as related to culture and
society. The journal encourages inter- and multidisciplinary works
combining for example Cultural Studies, History, Religious studies,
Theology, Ludology, and Psychology. All submitted articles will be
reviewed on a double-blind peer-review basis.
================
Video games are full of images, so it would be a good idea to include
some of them, illustrating your argumentation. But, for any image, you
need to hold the copyright. Please ensure that! Before publishing with
the journal, you need to sign a copyright declaration which we provide.
Please submit all images as .jpg or .png file(s) due to formatting issues.
Besides your contribution, we need keywords (up to 10), an abstract of
up to 200 words, and a brief biographical paragraph (100 to 150 words)
with your current institutional address and email address. Please
consult the gamevironments submission style sheet before submitting your
paper, as well as the Help Desk for some general principles. You find
all information on our journal website:
https://journals.suub.uni-bremen.de/index.php/gamevironments/about/submissions
There is no article processing charge. If you are ready, just submit
your manuscript via our journal website:
https://journals.suub.uni-bremen.de/index.php/gamevironments/about/submissions
Should you have any questions, please feel free to contact us directly:
(games2 /at/ uni-bremen.de).
================
PAPER TYPES
We include different categories of texts in our journal:
a) regular academic articles
Articles should be between 5.000 and 10.000 words in length. In general,
a clear structure is of course helpful to understand your argumentation
and should include an introduction, discussion of the relevance of your
idea, theoretical frame, used method(s) and case study. Articles are
subjected to an external double-blind peer review process.
b) reports
Sometimes you may just want to give an impression of your current
research or an introduction to a new project. Also, you should get
applause in case you acquired some money out of the roughly 5% of
successful third-party funding. Please feel free to do so :) Reports
should give insight into a new project, idea/concept or other forms of
current research. An analytical and critical approach towards your main
questions is central. Further, include relevant
theoretical/methodological approaches as well as aspects of necessary
future research. In general, such reports should be between 3000 and
5000 words in length. They are not peer-reviewed, but we as journal
editors (or in the case of a special issue the guest editors) will give
some feedback if necessary.
c) interviews
Next to academic articles we are interested in projects related to
games, gamers, gaming and religion, culture, and society. For instance,
if you have an interview with a game designer, a pedagogue working with
games, etc., please feel free to share it in our journal! In your
contribution, please provide information why the interview is relevant
for this research area and include possible implications or interesting
aspects for future research. In general, interviews should be between
2000 and 7000 words in length. They are not peer-reviewed, but we as
journal editors (or in the case of a special issue the guest editors)
will give some feedback if necessary.
d) book reviews
There is a flow in publications dealing with games and gaming, so it
could be interesting to introduce and discuss some of them. If you are
reading a new book that you think can be helpful for other researchers,
feel free to propose a review. Authors should critically engage with the
book. A book review should consist of an introduction, a main section
that connects your critical thoughts on the book to existing research
and points out relevant aspects of necessary future research, as well as
a conclusion with some general thoughts about the book. Reviews should
be around 1000 words. Please note that in most cases, the journal will
not be able to provide a free copy for reviews, but will try to source a
free copy for you.
e) game reviews
Due to the fact that we are a games journal that wants to collect,
systematize and further develop the various recent multidisciplinary
approaches in the research area, we need to know our way around in our
field, namely GAMES! So, if you are playing a game which you think can
be an interesting and promising object of investigation, please send us
proposals for a game review.
Authors should critically engage with the game and its context in a
scientific way. A game review should consist of an introduction, a main
section that connects your critical thoughts to existing research and
points out relevant aspects of necessary future research, as well as a
conclusion. Reviews should be around 1000 words. Please note that in
most cases, the journal will not be able to provide a free copy for reviews.
================
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