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[Commlist] Game Studies Area PCAACA National Conference CFP
Mon Oct 10 13:22:53 GMT 2022
The Game Studies area of the National Popular Culture Association and
the American Culture Association Conference invites proposals
for papers and panels on games and game studies for the Popular Culture
Association/ American Culture Association National Conference to be
heldonApril 5 -8, 2023 inSan Antonio, Texas. Deadline for submissions is
December 20, 2022.
I. Topics of Interest
The organizers seek proposals and papers covering all aspects of gaming,
gaming culture and game studies. Proposals can address any game medium
(computer, social, console, tabletop,etc) and all theoretical and
methodological approaches are welcome. Please see ourfacebook group
at http://www.facebook.com/groups/190087978463831/
<https://www.facebook.com/groups/190087978463831/> for
our mission announcement.
Possible topics include but are not limited to:
*
new game mediums and platforms
*
representation or performance of race, class,gender and
sexuality in games
*
gaming culture, game specific cultures, and multicultural
and cross-cultural issues
*
game development, design,authorship and other industry issues
*
game advertising, reviews, packaging, promotion,
integratedmarketing and other commercial concerns
*
political and legal entailments such as regulation,
censorship, intellectual property
*
player-generated content
*
game genres, platforms, consoles, console wars and connections
to other media
*
serious games for education, business, healthcare,
(military) training, etc
*
space and place in games, play spaces, virtual/physical communities,
mobilegaming and localization
*
digital literacy, discourse practices, social norms and norming, the
politics of play
*
public discourse/controversy over violence, militarism, sex,
criminality, racism,etc in games
*
game pedagogy and classroom practices, gamification, learning as play
II. Submission Process
The Game Studies area of the National Popular Culture Association and
the American Culture Association Conference, which began as the Video
Games Studies area in 2003, has the most enduring footprint of any North
American academic organization that gives serious attention to the
social and cultural impact of games and gaming. The area continues to
grow and offers two avenues for scholars to participate and
present their work.
A. Paper Proposals
For individual paper proposal submissions, please submit a 250-word
(maximum) abstract.
B. Panel Proposals
For panel submissions, please submit a 250-word (maximum) panel
abstract, as well as 100-word abstracts for each individual
presentation. Panel proposals must be emailed
to (digitalgames.pcaaca /at/ gmail.com) <mailto:(digitalgames.pcaaca /at/ gmail.com)>.
Be sure to include the proposed title of the panel, the organizer’s
name, affiliation, mailing address, and email, as well as this
information for all panelists.
III. Information about the Conference
A. So that there will be ample time for discussion, each
individual paper presentation should be designed to last approximately
twelve to fifteen minutes (there will typically be four presentations
per session with time for Q&A).
B. Presenters will be required to join either the Popular Culture
Association or the American Culture Association prior tosubmitting tothe
conference.
C. Awards and Travel Grants are offered, on a competitive basis, by the
National Popular Culture Association / American Culture Association
IV. New policy regarding Undergraduate Presenters
An undergraduate presenter must have a faculty member as a sponsor.
This faculty member must also attend the conference, as well as the
session in which the student presents. It’s the responsibility of the
sponsor to help the student prepare by explaining conference etiquette
(both for presenters and for attendees) and working with the student on
the presentation. We encourage students to discuss their ideas with
their sponsor before submitting a proposal, seek feedback on the draft,
and, if possible, to rehearse the presentation together.
Our area hasa number of members who would be happy to serve as sponsors.
An undergraduate who wishes to apply but lacks a sponsor may reach out
to the Area Chairs, and we will attempt to pair the student with an
appropriate sponsor. Read the PCA Code of Conduct. Also, please email
the chairs for a required handout that they will need to submit to them.
Your sponsor will also need to sign.
V. Contact Information
Questions and concerns can be sent to one of the area chairs listed
belowor may be directed to (digitalgames.pcaaca /at/ gmail.com)
<mailto:(digitalgames.pcaaca /at/ gmail.com)>. One can also visit our Facebook
page to discuss possible panel topics or for things like
organizing room sharing.
Matthew Wysocki, Department of Communication,
Flagler College (mwysocki /at/ flagler.edu) <mailto:(mwysocki /at/ flagler.edu)>
Nicholas Mizer, Games & Simulation Arts & Sciences, Rensselaer
Polytechnic Institute (mizern /at/ rpi.edu) <mailto:(mizern /at/ rpi.edu)>
Steffi Shook, Communication and Media, Manhattanville
College (steffi.shook /at/ mville.edu) <mailto:(steffi.shook /at/ mville.edu)>
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