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[Commlist] CFP - Journal of Sound and Music in Games: Approaches from Latin America
Tue Sep 20 23:53:19 GMT 2022
*JSMG SPECIAL ISSUE CALL: VIDEOGAME MUSIC AND SOUND – APPROACHES FROM
LATIN AMERICA*
Edited by: Karina Moritzen (Universidade Federal Fluminense /
Universität Oldenburg), Ignacio Quiroz (National University of Litoral),
Ariel Grez Valdenegro (LUDUM/University of Santiago de Chile).
This special issue intends to provide a meeting ground for the knowledge
produced in Latin America on the topic of sound and music in video
games. Latin America here will be understood in a broad sense that is
not limited to its geographical area: it will also be regarded as a wide
fertile space in which cultural objects, creative processes, currents of
thought, aesthetics, epistemologies and methodologies are constructed
through multiple perspectives.
Due to the uneven global videogames circulation (as most of the AAA
games are created in the Global North and distributed globally), the
studies that focus on the issue of sound and music in this media have
mostly covered titles from the large games industry, and the theoretical
production in this field has mostly been written from the Global North
through eurocentric points of view. This had an impact on the
theoretical direction that research has taken, and on the way in which
questions have been proposed and dealt with. There are many
epistemologies still missing from the conversation, as there are varied
ways of comprehending the particularities that emerge around video game
music given the cultural context in which it is perceived.
Therefore, the present issue intends to articulate a collective effort
to gather research around the topic that reflects the plurality of
thought that exists in Latin America, displaying an anti-essentializing
portrayal of a continent that subsumes so many different experiences
with media. The aim is to generate a space for discussion that addresses
games, materiality, trajectories and social implications of video game
music and sound in a weave that faithfully represents the
particularities of Latin America, its games, its authors and its
multiple realities. Additionally, the edition hopes to highlight and
stimulate this academic circuit, exposing the work developed here to an
international audience.
We welcome submission on topics such as:
* Case studies involving video games of Latin American origin, and
their music, sounds and artistic production in general;
* Satellite studies on sound sources of Latin American origin;
* Problems of Latin American sound representation in the global industry;
* Theoretical frameworks and analytical synergies from Latin American
authors;
* Effects of local modding/piracy in the listening experience;
* Issues located in the overlap of a global industry and Latin America;
* Social effects of video game music influence in Latin America;
* In-game music scenes focusing on Latin American audiences and music
genres;
* Music scenes in Latin America anchored out of the game influenced by
video game music.
Submissions should be 6000–7000 words, in English, and should follow
the journal’s style guide available here
<https://docs.google.com/document/d/1Y6rZa_EHq60T-fbzE3Nh5P7JSNSZNPj0fEULJTkO-Ok/edit?usp=sharing>.
Articles should be emailed to (latjsmgissue /at/ gmail.com)
<mailto:(latjsmgissue /at/ gmail.com)> by December 31, 2022. Authors should
avoid clear identification of their name and affiliation throughout the
text, and should remove all metadata from submission files. For
additional information, please contact the issue’s Guest Editors
directly at (latjsmgissue /at/ gmail.com) <mailto:(latjsmgissue /at/ gmail.com)>. We
welcome all questions from prospective contributors.
There is no APC (Article Processing Charges) required for this CFP.
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