[Previous message][Next message][Back to index]
[Commlist] CFP: “The Post-Gamer Turn” Edited Collection
Thu Aug 18 07:34:06 GMT 2022
Call for Papers: “The Post-Gamer Turn” Edited Collection
Full CFP:https://postgamerturn.wordpress.com
<https://postgamerturn.wordpress.com/>
Book Editors
*
Mahli-Ann Butt [University of Sydney]
*
Amanda Cote [University of Oregon]
*
Emil Hammar [University of Tampere & University of Tromsø]
*
Cody Mejeur [University at Buffalo]
Contact email:(postgamerturn /at/ gmail.com) <mailto:(postgamerturn /at/ gmail.com)>
Project Synopsis
This edited collection engages with the shifting understanding of
“Gamers”/gamers/players in game culture, the games industry, and game
studies – which Butt refers to as “the post-Gamer turn” (2022, p. 51) –
to address the ongoing issues inherent in the use of a limited identity
category. The post-Gamer turn does not signal the end of the “Gamer”
identity but denotes a way of recognizing its promises as a sustained
fantasy with real power and implications for who plays games and how.
Engaging with the limits of the “Gamer” identity and questioning the
boundaries of representation in games does not settle, solve, or
supersede the concept of a “Gamer,” but instead reveals evolving
relations between players and the games they play. Doing this work now
is not only important as a matter of theoretical rigor, but also as a
means for making game studies a more inclusive and vibrant scholarly
community. Recognizing diverse perspectives on games,
“Gamers”/gamers/players, and game studies is of urgent practical and
political necessity. It has been nearly a decade since the events of
Gamergate, where the tensions between “Gamers” and players were
violently, publicly highlighted, and this edited collection asks what
has changed in games and game studies with regard to conceptualizing
players/gamers/“Gamers,” as well as where further change is needed.
We invite submissions on a range of topics including but not limited to:
*
Ongoing challenges or changes in the “Gamer”/gamer/player relationship
*
Tensions between gaming counterpublics and hegemonic industry publics
*
Legacies and futures of the “Gamer” identity
*
Rethinking who or what counts in game definitions
*
The commodified “Gamer” identity at work in the industry
*
Alternative production strategies and approaches
*
Player community formation, regulation, contestation and
sub/cultural capital
*
Entanglements of “player” and “non-player” practices
*
Intersectional identities, processes of identification, and embodied
precarity
*
In-game representation, reception, and affect in gameplay
*
Social media and memes about “Gamers”
*
Challenging game studies’ disciplinary formation and field imaginary
*
Alternative/experimental approaches to researching, teaching, and
playing games
*
Non-canonical research texts, e.g. paratexts, analogue, hybrid,
mobile, casual games
*
Convergence media, technology, and cultures in the past and/or
futures of play
*
The “becoming-environmental” threat of online harassment as related
to games
*
Segments of “Gamers” with the global rise of fascism and reactionary
elements
*
Difficulties of diversity work in game studies/industry related to
“Gamer” identities
*
Transgressive play and non-hardcore/non-AAA gaming as resistance
*
The future of the “Gamer” in a world of climate change and societal
crisis
We list these potential topics as a way to inspire and welcome all
submissions that highlight the longstanding contributions from feminist
game studies and/or any work that challenges the dominant canonization
of game studies as a discipline. We intend to publish the collection in
English with an academic press, but wish to explicitly encourage
submissions from culturally and linguistically diverse authors who may
be non-academics, students, early career researchers, or established
academics in any field.
Workshop
As part of the edited collection’s development, accepted contributors
will be invited to present their chapters at a hybrid workshop hosted by
the University of Sydney Games and Play Lab. This collaborative workshop
will allow authors to share in-progress drafts and receive feedback from
other contributors.
Tentative Timeline
*
30 Nov, 2022: Abstracts Due (500-800 words)
*
Feb 2023: Abstract Acceptances
*
April/May 2023: Contributor Workshop
*
Aug 2023: Full Chapters Due (6000-7000 words)
*
Oct 2023: Reviewer Feedback Returned
*
Dec 2023: Revised Manuscript Due
*
Feb 2024: Final Edits Due
*
Aug 2024: Publication
---------------
The COMMLIST
---------------
This mailing list is a free service offered by Nico Carpentier. Please use it responsibly and wisely.
--
To subscribe or unsubscribe, please visit http://commlist.org/
--
Before sending a posting request, please always read the guidelines at http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ commlist.org)
URL: http://nicocarpentier.net
---------------
[Previous message][Next message][Back to index]