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[Commlist] Call for papers on Virtual, Augmented and Mixed Realities in Journalism

Tue Aug 09 07:08:41 GMT 2022





***Virtual, Augmented and Mixed Realities in Journalism: Theory, Practice, Critique*

This Brazilian Journalism Research edition paysspecial attention to the fluid relationships between journalism, immersive media, and virtual worlds, particularly to the progressive hybridity of the relationships between the physical and tangible worlds and the emerging forms of interaction and immersion through digital media. We are witnessing the emergence of augmented reality and mixed realities as narrative media for journalism (Pavlik and Bridges, 2013), making an opposition between analogue and digital mediation unsustainable within a hybrid media culture (Lindgren, 2014). Immersive technologies such as VR, AR, MR or even 360-degree video opens the way to immersive storytelling (Doyle, Gelman and Gill, 2016; Gynnild et al., 2019, Hardee & McMahan, 2017), aimed at offering user a first-person experience of the stories and represented realities (De la Peña et al., 2010; Pavlik, 2018). Technological convergence has also enabled access to 360-degree videos and VR, AR or MR experiences from mobile devices and HMD or VR headsets (Aitamurto et al., 2020; Paíno-Ambrosio et al., 2019; Tejedor-Calvo et al., 2020). Applied to journalism, immersive technologies introduce an "experiential" dimension in news consumption (Pavlik, 2019).

This dossier welcomes research papers from areas such as Journalism, Communication, Human-Computer Interaction, Human-Machine Communication that contribute to the study of the impact of immersive technologies (360-degree video, AR, AR, MR) on media

and journalism. Both theoretical and empirical proposals addressing the following lines of research or other similar ones will be accepted:

●Production of non-fiction mixed realities narratives
●VR and 360-degree video Journalism
●User experience in 360-degree video news stories
●User experience in virtual news environments
●Challenges in Immersive Journalism
●Immersive Journalism and ethics
●Objectivity and accuracy in VR and 360-degree video news stories
●Augmented Reality Journalism
●Mobile Augmented Reality and news stories
●User experience with AR
●Challenges and ethics in AR Journalism
●Business models for Immersive Journalism
●Mixed Realities and Journalism


Articles must be 40,000 to 55,000 characters (including references and spaces) and submitted bySeptember 30, 2022.

Article Processing Charges do not apply.

For further information, please contact the editorsPaulo Nuno Vicente (Universidade Nova de Lisboa, Portugal, (pnvicente /at/ fcsh.unl.pt) <mailto:(pnvicente /at/ fcsh.unl.pt)>) and Sara Pérez-Seijo (Universidade de Santiago de Compostela, Spain, (s.perez.seijo /at/ usc.es) <mailto:(s.perez.seijo /at/ usc.es)>)

To access the complete call information, please visit: https://bjr.sbpjor.org.br/bjr/announcement/view/30 <https://bjr.sbpjor.org.br/bjr/announcement/view/30>


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