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[Commlist] cfp: Horror Outside of Film/TV: Special Ed of Journal of Entertainment Media
Tue Nov 03 13:43:33 GMT 2020
This is a CFP for a special issue of 'Refractory: A Journal of
Entertainment Media' that will be themed around Nightmares, Nations and
Innovations. This edition will focus on horror outside of film/TV and
will be published on Halloween 2021.
Articles (3-8k words) will explore the ways in which the horror genre
functions in all its multifarious forms outside of film/TV, to explore
the synergies between the horror film and popular culture. By
approaching horror away from the screen, it hopes to examine the
interconnections between the complex forces at work on both sides of the
horror equation: the economies of modern entertainment industries and
production practice, cultural and political forums, spectators and fans.
Articles sought in and around the following areas:
- Appropriation and use of horror texts by fans
- Immersive horror & Hallowe’en experiences - Dark rides & haunted
attractions
- Horror in video games or horror themed DLC & modding
- Horror podcasts
- Synergies between the horror film and popular culture
- Horror-centric social & cultural internet phenomena (Images, Memes, GIFS)
- Horror and transmedia storytelling
- Cosplay, apocalypse-ready (pandemic) fashion, Halloween costumes -
Monsters as pop culture heroes & monster merchandise
Please send a short abstract and author bio to Gerard Gibson
<(Gibson-G8 /at/ ulster.ac.uk)> and John Kavanagh <(Kavanagh-J7 /at/ ulster.ac.uk)> by
Dec 11. Articles will be selected in Dec and should be completed by May.
Here's a little more info on our special edition:
Ndalianis (2012) theorises that horror is about the crossing of
boundaries, suggesting that horror manifests where order falls into
chaos and meaning collapses. Jowett and Abbott (2013), persuasively
assert that horror has long ago successfully entered the mainstream,
permeating popular culture. If these are so, have scholarly distinctions
in horror been outmoded by new technologies, experiences and audience
practices? Are academic distinctions in horror supported, complicated or
eroded by such developments?
If horror has transcended cultural boundaries can national ones be far
behind? Horror films and literature are marketed internationally.
Creations like Carpenter and Hill’s homicidal Michael Myers are
international brands, almost global folk characters, and worth millions.
Popular Halloween experiences, immersive horror and dark rides take the
intellectual chills of the horror story and embody them for corporeal,
haptic experience, transforming the narrative into the material, fright
into flesh. Horror, Cherry (2009) reminds us, is highly adaptable,
finding expression in a multitude of forms; nationally, internationally,
globally and across a wide palette of media. The aesthetics of horror
and cute culture collide/converge in merchandise, figures toys and GIFs.
Monsters, serial killers, demons and ghosts are conventionalised on
children’s clothing and as plushies. Do stories and characters remain in
the hands of the creators and production companies or are they, as
Jenkins (1992) argues, poached and appropriated by the fans? How does
such poaching manifest in fan participation? Where do concepts of
authorships sit in such a participatory culture? How have audiences
taken horror and made it their own? Do narratives combine and
storytelling practices intermingle? Does proliferation affect mainstream
tastes and interests? Has it informed fashion? Has horror stepped off
the screen and into our everyday lives? Might this erode the power of
horror? If the transgressive is now the everyday, what remains taboo?
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