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[ecrea] Call for Papers - Gender and Narrative Games
Thu Oct 18 22:05:50 GMT 2018
*Call for Papers - Beyond the Console: Gender and Narrative Games*
*8 / 9 February 2019, at the V&A and London South Bank University, UK*
The Centre for Research in Digital Storymaking at London South Bank
University is organising a two-day conference to showcase and explore
narrative games through the experiential and critical lens of gender.
From tabletop live roleplay to mobile apps with user story creation
platforms, from interactive performance to interactive fiction,
narrative games create vibrant participatory communities. Since their
modern incipience, narrative games are also contestedly gendered.
/Little Wars/, a live roleplay strategy game book by H.G. Wells (1913)
is subtitled: ‘for boys and for that more intelligent sort of girl who
likes boys’ games and books'. Yet in the networked age, narrative games
have also opened up a diversity of stories. Open source authoring tool
communities empower personal game authorship (Twine, since 2008);
classic game genres, such as live table top games, are reconfigured as
journeys of becoming (/Monster Hearts/, 2012); commercial mobile apps
place ‘Hollywood-calibre stories’ of melodrama at the centre of their
social media games (/Episodes/, 2014); live action role play games
(LARP) reflect and incorporate gender neutrality in their immersive game
design (/College of Wizardy/, 2018); while interactive performances
invite audience members to play at being a different gender (/Disaster
Party, / 2017).
*Call for Papers*
The conference invites submissions from a broad range of disciplines,
and is particularly interested in fostering links between research
scholarship, game making, and curation. We are interested in paper
proposals (including theoretical and methodological proposals,
comparative studies, and case studies), as well as creative research
demonstrations from scholars, art practitioners, curators and
gamemakers. Possible areas for consideration might include, but are not
limited to:
·‘The personal game’: subjectivity and game authorship
·Gender (re-)activism: social media, authoring tools, crowdsourcing
·Language, gender, programming: translation, procedural narratives
·Gender through immersive live action role play (LARP) games
·Gender in interactive performance
·Radical reappraisals of game genres
·The state of ontological play: who plays who, what, where and how
The conference will include a live keynote game by Porpentine,
introduced and chaired by Emily Short, hosted by the V&A Museum. The
keynote speaker is the interactive artist and scholar Hannah Wood.
*Proposals *
Proposals (20 minute length for papers; 10 minutes for demonstrations
and provocations) should include a title, an abstract of max. 300 words,
and a brief biography.
The proposal deadline is 26 November 2018.
Please address proposals to: (digitalstorymakingresearch /at/ gmail.com)
<mailto:(digitalstorymakingresearch /at/ gmail.com)>
Registration will open soon at
http://digitalstorymaking.co.uk/call-for-papers-beyond-the-console-gender-and-narrative-games/
Conference Organiser: Dr Karlien van den Beukel, Arts and Creative
Industries, London South Bank University
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