Archive for calls, 2017

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[ecrea] CfP: AltMM 2017: The 2nd Workshop on Alternate Multimedia Realities

Wed Jun 28 22:33:31 GMT 2017


Call for Papers

===============


AltMM 2017 | Multimedia Alternate Realities


International Workshop held at ACM Multimedia 2017

Oct 23-27, 2017, Mountain View, CA, USA


Websites

========

AltMM 2017 Workshop: http://altmm2017.di.fc.ul.pt/index.html

ACM Multimedia 2017: http://www.acmmm.org/2017/


Important Dates

===============

Submission date: Jul 7, 2017

Notification date: Aug 2, 2017

Camera ready: Aug 20, 2017

Workshop date: October 23 or October 27, 2017 (TBD)


Workshop Motivation and Topics

==============================


Multimedia experiences allow us to access other worlds, to live other

people's stories, to communicate with or experience alternate realities.

Different spaces, times or situations can be entered thanks to multimedia

contents and systems, which coexist with our current reality, and are

sometimes so vivid and engaging that we feel we are living in them.

Advances in multimedia are making it possible to create immersive

experiences that may involve the user in a different or augmented world,

as an alternate reality.


AltMM 2017, the 2nd International Workshop on Multimedia Alternate

Realities at ACM Multimedia, aims at exploring how the synergy between

multimedia technologies and effects can foster the creation of alternate

realities and make their access an enriching, valuable and real experience.

The workshop program will contain a combination of oral and invited

keynote presentations, and poster, demo and discussion sessions, altogether

enabling interactive scientific sharing and discussion between practitioners

and researchers.


We seek contributions that present multimedia technologies, methods and

measurement approaches from the perspective of "enabling other realities".


In particular, one or more of the following dimensions must be addressed

in the contributions by prospective authors, when characterizing the

type of multimedia alternate realities that they are aiming for:


- Alternate - refers to what is alternate about it: different space,

   time, situation, and so on;

- Virtual/Augmented - how far or close to the actual reality content can

   be experienced, ranging from totally virtual to augmented reality;

- Real/Fictional - how real or fictional the content is;

- Interactive - the level of interactivity as a means of engagement and

   immersion;

- Immersive - level in perceptual, cognitive and emotional terms, the sense

of presence and belonging, the quality of the content and the experience,

   imagination and engagement;

- Multisensorial - the media involved and how much mulsemedia it is,

   also going beyond audiovisual content to include the five senses;

- Personal - adaptation to individual preferences and contexts;

- Social - individualized vs shared experiences and communication.


We invite contributions with the goals and the perspective of enabling

alternate realities experiences as characterized above, through multimedia

technologies, and design and evaluation methods for its creation and

consumption. This involves the use of different types of media content

(audio‐visual, haptics, smell, and taste), increased immersion (e.g.,

3D, holographic, UHD, ultra-wideview, and stereoscopic audio), new

interaction devices, environments, modalities, and formats.


Topics include but are not limited to:


# Creation and Consumption of Alternate Realities - capturing and sensing;


- content production and authoring, interactive storytelling, digital

   narratives, cinema and TV;

- crowdsourcing and co‐creation;

- delivery, rendering, and consumption paradigms , co‐experience and

   communication;

- personalization, post‐processing, enhancement and real‐time adaptation.


# Design and Evaluation of Alternate Realities Experience


- engagement, immersion, flow assessment and prediction;

- experience evaluation through the analysis of quantitative (physiological

   data, self reports) and qualitative data;

- quality of alternate reality experience measurements and metrics;

   field trial reports and user studies.


# Alternate Realities Applications


- from more traditional to multi‐device and multisensory shared content

   consumption in asynchronous or live scenarios, in personal media,

   culture, tourism, art, education, training, wellbeing, and so on.


Paper Submission

================

The workshop program will contain a combination of oral and invited

keynote presentations, and poster, demo and discussion sessions, altogether

enabling interactive scientific discourse. AltMM 2017 welcomes submissions

of full papers (max. 6 pages) for oral presentation, as well as short

papers that report work‐in‐progress (max 4 pages) for poster presentation,

reporting new, unpublished, original research. Accompanying demonstrations

or videos are very welcome and highly appreciated.


All submissions must be written in English and formatted according to

the ACM Proceedings style (templates in the submission page), and they

must contain no information identifying the author(s) or their

organization(s).


Papers are submitted electronically through the Easy Chair paper submission

service: https://easychair.org/conferences/?conf=altmm2017


Review Process

==============

Reviews will be double‐blind. Papers will be judged on their relevance,

originality, technical content and correctness, and the clarity of

presentation of the research.


Publication

===========

Accepted papers will appear in the ACM Multimedia 2017 Workshop Proceedings and

will be part of the ACM Digital Library. A Special Issue of a Top Ranked

Multimedia Journal is being planned.


Workshop Chairs

===============

- Teresa Chambel, LaSIGE, Faculdade de Ciências, Universidade de Lisboa,

   Portugal

- Rene Kaiser, Know-Center, Austria

- Omar Aziz Niamut, TNO, The Netherlands

- Wei Tsang Ooi, National University of Singapore, Singapore

- Judith A. Redi, Delft University of Technology, The Netherlands


Program Committee (to be completed)

===================================

- Britta Meixner, CWI, Netherlands

- Christian Timmerer, Alpen-Adria-Universität Klagenfurt, Austria

- Erik Geelhoed, Falmouth University, UK

- Ernestasia Siahaan, TU Delft, Netherlands

- Graham Thomas, BBC

- Hartmut Koenitz, University of Georgia, USA

- Maria Da Graça Pimentel, Universidade de Sao Paulo, Brazil

- Mario Montagud, Universitat Politècnica de València (UPV), Spain

- Mu Mu, The University of Northampton, UK

- Nimesha Ranasinghe, National University of Singapore, Singapore

- Nuno Correia, University of London, UK

- Artur Lugmayr, Curtin University, Australia

- Marian Ursu, The University of York, UK

- Pablo Cesar, CWI, Netherlands

- Paula Viana, Polytechnic of Porto and INESC TEC, Portugal

- Radu-Daniel Vatavu, University Stefan cel Mare of Suceava, Romania

- Santosh Basapur, IIT Institute of Design, USA.

- Teresa Romão, New University of Lisbon, Portugal

- Wendy Van den Broeck, Vrije Universiteit Brussel, Belgium


Best Regards,
Wei Tsang

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