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[ecrea] cfp - animation, video games and virtual experience
Wed Mar 29 05:49:51 GMT 2017
ANIMATION, VIDEO GAMES AND VIRTUAL EXPERIENCE:
Sport and the Artifice of Moving Image Media
From FIFA to Hawkeye, Billy the Fish to Space Jam, virtual athletes to holographic golfers, sport has been represented in a variety of illusionist representational moving image forms in a range of disciplinary contexts.
This symposium invites papers that speak to the relationship between
sport and animation, video games and other models of virtual experience.
It will seek to explore the interface between the conduct and execution
of sporting practice and its representation through the practices of
traditional animation, games animation, data visualization, virtual
reality, real time interaction, and new / social media applications.
The focus of the symposium is to acknowledge and discuss, but also, to
move beyond the understanding of animation as ‘a cartoon’ and the
assumption that sport is merely ‘live’ or ‘as broadcast’ and to properly
evaluate and critique sport’s representational visualization in graphic
and materially based, design-led, moving image media.
Further, it is hoped that the Symposium will attract scholars from
across the arts, humanities and sciences, drawing from, among others,
Animation Studies, Film Studies, Media Studies, Sports Studies, Sports
Science, Sports History, Sport Technology, Games Studies, Visual Culture
Studies, Cultural Studies, Sociology and the Fine Arts.
The symposium wishes to attract investigations and interventions engaged
with:
Sport and Animated Features
Sport and Animated Shorts
Sport and Commercials
Sport and GIFS / Cinegraphs
Sport and Video Games
Sport and On-line Games
Sport and Data Visualization
Sport and Virtual Reality
Sport and Visual Research
Sport and New / Social Media applications
Sport and Visualizing Real time interaction
Any aspects of these topics may be addressed, and papers are encouraged
from theorists, practitioners, historians from a variety of disciplines
and subject areas. Any further suggestions for related topics in these
areas are also welcomed.
Abstracts of up to 250 words should be sent to Professor Paul Wells at
(P.Wells /at/ lboro.ac.uk) by FRIDAY MARCH 31st 2017 with the Subject Banner
marked AVGVE Proposal.
Successful Submissions will be notified by FRIDAY 28th APRIL 2017.
Papers given at the symposium may be submitted for a special edition of
the Intellect Journal, Animation Practice, Process and Production and a
book proposal.
ANIMATION, VIDEO GAMES AND VIRTUAL EXPERIENCE: SPORT AND THE ARTIFICE OF
MOVING IMAGE MEDIA
Symposium Business Hub, National Football Museum, Manchester, UK
NOV 14th / 15th 2017 9.30am -17.30pm
For Information Please Go To:
Animation and Sport Imaging
http://www.animationacademy.co.uk/02sport2017.html
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