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[ecrea] CFP "Video Game Art Reader" Inaugural Issue
Sat Jan 07 09:19:36 GMT 2017
*Video Game Art Reader Call for Papers Extension, Issue #1:*
To accommodate the demands of the holiday season, the Video Game Art
Reader (VGAR) has extended its deadline for paper submissions for its
inaugural issue in the summer of 2017 to allow interested authors time
to proof and polish their submissions. All paper submissions are now due
by *11:50pm on January 23rd, 2017. *
Late submissions will be accepted purely at the discretion of the Editor
in Chief, Dr. Tiffany Funk.
**
*Context:*
The VGAR seeks a variety of art historical analyses and works of art
criticism pertaining to all levels of video game production; from art
game experiments, to significant developments in indie and small studio
games, to high-profile mass-audience titles. Objects of analysis can
reside on any video game platform including consoles, personal
computers, mobile devices, alternative and custom hardware, virtual
reality platforms, and other emerging technologies. Each submission
should be framed within its historical and cultural context in order to
help generate and add to a growing overlap between art history and video
games as an inviting and rich field of inquiry.
*Mission Statement: *
The VGA Reader is a peer-reviewed journal for video game audiences and
video game practitioners interested in the history, theory, and
criticism of video games, explored through the lens of art history and
visual culture. Its primary aim is to facilitate exploration and
conversation of video game art, documenting and disseminating discourse
about the far- reaching influence of video games on history, society,
and culture.
*Submitting:*
All submissions and questions should be sent to: Editor in Chief, Dr.
Tiffany Funk (tfunk /at/ vgagallery.org)
_Date: January 23rd, 2017 _
__
Possible topics include but are not limited to:
● Analysis of video game genres and platforms, both emerging and historical
● Analysis and documentation of significant experiments in avant-garde
video games
● Analysis of issues pertaining to representations, gender performance,
sexuality, class, and race in video games
● Analysis and critique of gaming culture(s), of gaming and consumer
habits as a whole, or of a specific franchise or trend
● The public exhibition of video games in museums, galleries, festivals,
conventions, and arcade bars
● Investigations and descriptions of video game development, design, and
authorship
● Analysis of existing video game criticism, reviews, advertising, and
marketing
● Gamification and how it functions in both the humanities and sciences
● Analysis of the function of video games in culture and society
● The formation of new communities, institutions, and contexts for video
games
● Analysis of the development of virtual and physical communities in
video games, gaming culture, and the politics of video game spaces
_For more information and formatting guidelines, visit: _
http://www.videogameartgallery.com/education-1/
http://www.videogameartgallery.com/s/VGAReaderSUBMISSIONGUIDELINES-6z5x.pdf
Please direct any questions to: (reader /at/ vgagallery.org)
<mailto:(reader /at/ vgagallery.org)>
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