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[ecrea] CFP: Future and reality of games (FROG) 2016. Vienna - September 23-25
Wed Apr 13 14:30:38 GMT 2016
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The Open University, Jennie Lee Building, Walton Hall, Milton Keynes MK7 6AA
Email: (sian.beavers /at/ open.ac.uk) <mailto:(sian.beavers /at/ open.ac.uk)>
Twitter: @sianbeavers <https://twitter.com/sianbeavers>
Blog: https://ougamesblog.wordpress.com/
For full call see :
http://bupp.at/sites/default/files/FROG16%20Webinfo-final.pdf
Call for presentations for the 10th Vienna games conference FROG Public 2016
Keynotes (more to be announced):
Mia Consalvo
Playing Together: Building a theory of tandem play
Björn Sjöblom
Playing through the camera: Showmanship in video-mediated gaming
Adam Chapman
Play to Remember: The Constitution of History in Game Culture
Program Chair:
Jonas Linderoth
Theme: Beyond gameplay – game cultures and game practices
Videogames have become one of the most influential cultural forms for
younger generations and games are currently a natural part of many
people’s lives. Game culture is expanding into numerous domains and the
identity of a gamer today encompasses numerous practices that are not
necessarily about gameplay. Games are remediated into movies, symphony
orchestras perform concerts with music from famous videogames and
industries such as clothing companies, toy manufacturers and book
publishers use videogame themes.
There are also numerous practices surrounding games that are not focused
on being a player. For example e-sports, gaming themed bars and ‘let’s
play’ videos have non- interactive audiences. Different practices also
use games or are inspired by games for creative expressions such as
machinima, cos-play, game art and fan fiction.
Furthermore, videogames themselves support numerous different activities
that are not necessarily a form of gameplay. For instance many
videogames have features that supports different forms of design and
creative expressions. Finally the field of Game Based Learning tends to
utilize a broad spectrum of activities from game culture that goes
beyond game play, such as having pupils design their own games or use
open world games such as Minecraft as tools for visualization.
FROG Public 2016 - focuses on issues in game cultures that move beyond
gameplay. The conference invites game scholars to submit papers about
the numerous things that people do with games that are not mainly
focused on actually playing the game. On the Junior Experts Day, held on
Sunday, September 25th, students and alumnis are invited to present
their work in the field of Game Studies.
Examples of topics:
* Game concerts and game music
* Movies based on games
* Let’s play videos
* E-sports
* Machinima
* Game art
* Game festivals
* Fan fiction based upon game worlds Cos-play
* Games as collectibles Game bars and cafés Game fashion
* Gaming in families
* Game cultures in education
* Children’s own game design
* Political aspects of games & game industry
FROG 2016 is a single-track 3-day conference held in conjunction with
Vienna Game City. The conference is free and open to the public. The
conference has two submission categories, Academic presentations and
presentations on the “Junior Experts Day” on Sunday.
Academic presentations
The program committee invites international academics to submit
proposals for presentations on the theme: Beyond gameplay – game
cultures and game practices. Accepted presenters will after the
conference be invited to resubmit a full manuscript for an edited volume
that is planned to be one of the outcomes of FROG 2016. All submissions
should be written in English.
/Evaluation /
The committee will select 10-12 proposals based on the quality of the
research and the novelty of the work. Extra emphasis will be put on the
presentation/clarity of the arguments and how well the proposal relates
to the conference theme.
/Submission & format /
Submission should be sent to (submissions /at/ frogvienna.at)
<mailto:(submissions /at/ frogvienna.at)> and include:
1. An attached document describing of the work to be presented including
title and all authors. This attachment should be approximately one page
excluding references.
2. In the main body of the e-mail please include title and a short
abstract (100 words) as well as short bios of all authors (70
words/author). This information is not part of the review and will only
be used for making the final conference program if your submission is
accepted.
/Deadlines for academic presentations /
Submission deadline: June 13 2016 Acceptance/rejection notification:
June 23 2016
Junior Experts Day
The Junior Experts Day will take place on Sunday, September 25th, hosted
by the Center for Applied Game Studies (Donau Universität Krems) and St.
Pölten University of Applied Sciences (FH St. Pölten). Students and
alumni are invited to present their work in the field of Game Studies,
especially master’s or PhD theses. Submissions as well as the
presentations should be either in German or English.
The presentations can follow the lead theme of the conference but we are
also open for other research work as long as it is related to games or
players. Furthermore, we encourage speakers to implement interactive
playful activities as part of a talk and are happy to help with the
arrangements.
/Evaluation /
The submissions will be reviewed and selected by a committee from of
Donau Universität Krems and FH St. Pölten.
/Submission & format /
Please send submissions for the Junior Experts Day to
(ags /at/ donau-uni.ac.at) <mailto:(ags /at/ donau-uni.ac.at)> and include:
1. A description of the work to be presented including title and all
authors. If a published thesis is available, additionally it can be
attached or referred to.
2. In the main body of the e-mail please include title and a short
abstract (100 words) as well as short bios of all authors (70
words/author). This information is not part of the review and will only
be used for making the final conference program if your submission is
accepted.
Deadlines for Junior Experts Day presentations
Submission deadline: June 13 2016 Acceptance/rejection notification:
June 23 2016
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