CFP Reminder: Edited Collection on First Person Shooters: "Guns,
Grenades and Grunts: First Person Shooter Games"
Known for their graphical extravagance and social recognition,
first-person shooters have long held a highly visible position among
digital games. This edited collection, provisionally titled, "Guns,
Grenades, and Grunts: First-Person Shooter Games" is designed for a
broad academic audience and will feature essays that either examine
specific games or consider the genre as a whole.
We invite scholars and critics to contribute to this edited
collection of essays exploring the theory and criticism of FPS
games. The collection will publish essays on FPS games that engage
the theory and criticism of console, computer and hand-held FPS games.
Contributions from all academic disciplines and geographic regions
are invited. The collection and series aim to advance theory and
criticism by bringing different voices and perspectives into
conversation. However, critical inquiry is preferred.
All contributions must be the original work of the author and cannot
be published elsewhere, unless author retains copyrights. For
co-authored essays, all authors must agree to submission of work.
For consideration, please send an abstract to
(gamestudies.books /at/ gmail.com) by November 15, 2011. Abstracts should
be 500 words and must outline a theoretically grounded approach to a
specific game or set of games. Completed essays must be 7000 words
(including notes and references) and Continuum uses Chicago Manual
of Style for references. Reprints will be considered on a case by case basis.
Provisional Timeline:
Abstracts will be accepted until November 15, 2010
Abstracts will be evaluated and requests for manuscripts will be
issued by January 1, 2011
Completed manuscript will be required by April 1, 2011
Revisions must be completed by July 15, 2011
This collection will be the second title in a series ofanthologies,
Approaches to Digital Game Studies, published by Continuum. Each
book in the series will be organized around a thematic or functional
genre of game. Although digital game genres and the criteria for
defining such genres are contested and dynamic categories, exploring
the promises and pitfalls of genre is precisely one of the goals the
series hopes to accomplish. Additionally, the series will bring the
insights of a variety of scholarly disciplines to bear on the
analysis of digital games in order to better understand the nature
of this medium, its role in reshaping civic life and its impact on
the production, circulation and contestation of global and local cultures.
Potential chapter contributions will be vetted by the series Review
Board and invited manuscripts will be reviewed by the series Editors
and approved by the Review Board.
Series Review Board:
Mia Conslavo, University of Ohio
James Paul Gee, Arizona State University
Helen Kennedy, University of the West of England
Frans Mayra, University of Tampere
Toby Miller, University of California, Riverside
Torill Elvira Mortensen, IT University Copenhagen
Lisa Nakamura, University of Illinois at Urbana-Champaign
Gareth Schott, University of Waikato
Mark JP Wolf, Concordia University Wisconsin
Series Editors:
Gerald Voorhees, High Point University
Joshua Call, Grand View University
Katie Whitlock, California State University, Chico
Queries and questions may also be sent to (gamestudies.books /at/ gmail.com).
Gerald Voorhees, Ph.D.
Assistant Professor of Games and Interactive Media
Nido R. Qubein School of Communication
Drawer 33
High Point University
High Point, NC 27262-3598
Tel: 336.841.9174
Office: Qubein 356
www.communication.highpoint.edu/
Co-Chair, Game Studies Area
Popular Culture Association National Conference
http://www.pcaaca.org/