Archive for October 2014

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[ecrea] Call for Chapters - Digital Leisure Cultures

Thu Oct 23 21:21:13 GMT 2014




CALL FOR CHAPTERS

Digital Leisure Cultures: Critical Perspectives (Routledge)

Deadline for abstracts: Friday 28th November 2014



Following the 2014 Leisure Studies Association annual conference – hosted at the University of the West of Scotland (UWS), Professor David McGillivray, Professor Gayle McPherson and Dr Sandro Carnicelli are co-editing an edited collection on Digital Leisure Cultures.



The collection considers what the digital age means for our understandings of leisure culture in the 21st century, placing emphasis on the changing nature of leisure cultures brought about, intensified, or accelerated in a digital world. The digital turn in leisure has opened up a vast array of new opportunities to play, learn, participate and be entertained – opportunities that have transformed what we recognise as leisure pastimes and activities. People communicate with each other in different ways, more intensively and at greater speed. Technological advances enable people to create and distribute music, videos, images and ideas on a handheld device at the touch of a button or swipe of a touchscreen (Solis, 2012). Offering critical consideration of the ‘costs’ associated with digital leisure cultures on individuals – as well as organisations and societies – the book offers vital intervention into debates within Leisure Studies (including sport, tourism, and events sectors) about the extent to which the digital turn has led to something wholly positive. Does it free us up from the limits of our analogue lives or are we have simply caught up in a web of surveillance, control and corporately controlled leisure – the darker side of digital?



Proposed structure

The book will explore a range of conceptual issues brought to the fore by the digital turn using leisure culture case studies. Each chapter should detail its theoretical trajectory and provide at least one case study exemplar that will explain its relevance for a specified leisure culture (e.g. sport, event, music, tourism, culture). The book will be divided into three main parts:



·         Producing digital leisure cultures

·         Consuming digital leisure cultures

·         Regulating digital leisure cultures



Each part will be supplemented with a series of sub-themes (or topics), which could include (but are not restricted to):

·         Resistance

·         Surveillance

·         Acceleration

·         Control

·         Ownership

·         Privacy

·         Commodification and commercialization

·         Digital divides

·         Morality and ethics

·         Moral panics

·         Risk

·         Fandom

·         Health and the body

·         Social media and digital storytelling

·         Experiences



Submission guidelines

We are looking to form a proposal for a book of approximately 12-16 chapters and authors are invited to submit abstracts of no more than 350 words (excluding indicative references) in a Word document to be emailed to David McGillivray (david.mcgillivray /at/ uws.ac.uk) by Friday 28th November, 2014.



Abstracts should include the following information:

·         Proposed article title

·         Proposed author names and affiliations

· Part (production, consumption, regulation) and theme being addressed

·         Purpose/aim of the chapter

·         Principal body of literature/theoretical framework

·         Indicative case study

·         Key findings/conclusions

·         Some key dates (estimations)



Submission of abstracts: Friday 28th November 2014

Submission of full chapters (pending approval of proposal): March 2015

Publication: end of 2015



----------------------------------

Dr Lesley-Ann Dickson



Research Assistant - Creative Futures Institute

School of Media, Culture and Society

University of the West of Scotland

Paisley Campus

MAKE Space

A Block, Barbour Building

Paisley, Renfrewshire, PA1 2BE

(lesley-ann.dickson /at/ uws.ac.uk)  / www.creativefutur.eu /  @CreativeFutur



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