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[ecrea] CFP: DIMEA 2008 - 3rd International Conference on Digital Interactive Media in Entertainment and Arts

Tue Mar 11 09:20:40 GMT 2008


>         ===================================================================
>                                            CALL FOR PAPERS
>
>         3rd International Conference on Digital 
> Interactive Media in Entertainment and Arts
>                                              DIMEA 2008
>
>                                        10-12 September 2008
>                           Athens Information Technology (AIT), Athens, Greece
>                              Conference Web 
> site: <http://www.dimea2008.org>http://www.dimea2008.org
>
>                      Paper and Art/Demos 
> Submission Deadline: April 30ieth, 2008
>         ===================================================================
>
>         The advances in computer entertainment, 
> multi-player/online gaming, technology-enabled art,
>         culture and performance have created 
> new forms of entertainment that attract, immerse and
>         absorb their participants. The 
> phenomenal success of such a "culture" to initiate a mass
>         audience in patterns and practices of 
> its own consumption has supported the evolution of
>         an enormously powerful mass 
> entertainment, digital art and performance industry extending
>         deeply into every aspect of our lives, 
> leading further to major societal and business
>         contacting changes.
>
>         The International Conference on Digital 
> Interactive Media in Entertainment and Arts (DIMEA),
>         in cooperation with ACM, is the premier 
> forum for the presentation of societal, business
>         and technological advances and research 
> results in cross-disciplinary areas related with
>         digital interactive media in 
> entertainment, art and creative technologies. This conference
>         is dedicated to build common ground 
> between research, design and development, learning
>         and collaboration in its myriad digital 
> media forms: one of its many objectives is the
>         exploration of 'play & learn', 
> demonstrating new arenas and applications for digital
>         gaming and incorporating leading edge 
> technologies, designs and models in our changing
>         views about what is involved in gaming.
>
>         DIMEA 2008 is jointly organized by 
> Athens Information Technology (AIT), ACM Special
>         Interest Group on Computer Human 
> Interaction (ACM SIGCHI, Singapore Chapter) and the
>         Society for Excellence and Innovation 
> in Interactive Experience Design (InExDe)
>
>         DIMEA 2008 will bring together 
> academics, technologists, artists, designers, and
>         industry representatives to address and 
> advance the leading edge of new digital and
>         interactive media. Who should attend: 
> Academics, Animators, Artists, Designers,
>         Developers, Educators, Engineers, Game 
> Designers, Industry Professionals, Media Industry,
>         Video Producers, Directors, Writers, 
> Performers, Photographers, Videographers,
>         Researchers, Students. Anyone who wants 
> to be inspired to adopt advanced ways in
>         industry, society, business, research 
> and teaching, expand their knowledge on a wide
>         variety of topics within the field of 
> digital media, network with cross-disciplinary
>         experts from digital media 
> professionals to academic experts, and evolve with this
>         ever-changing field!
>
>         The following, non exclusive, topics are called for:
>
>         -       Entertainment, Art and Technology
>         Location-based and Pervasive Gaming, 
> Mobile Entertainment, Digital Games in Practice,
>         Computer Entertainment Research, 
> Open-Source Gaming Engines, Implications for Multimedia
>         and Web Design, Artistic Games, 
> Commercial Games, Edutainment, Educational/Serious Games,
>         Interactive Games, Games as Pedagogy, 
> Analysis of Games, e-Performance (e-Opera,
>         e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums
>
>         -       New Media Emerging Technologies
>         Personal Broadcasting (Podcasting and 
> Vlogging), Novel Applications for Mobile Phones,
>         Social and Interactive Computing 
> Applications, Collaborative Spaces/Environments,
>         Innovative Applications of Technology 
> in the Arts, Mixed Reality and Enhanced Visualization,
>         Context-aware Environments and Devices, 
> Immersive Learning Experiences, Communication
>         Technologies and Systems for Digital 
> Media, Advanced Authoring and Composition of Media,
>         Advanced Interaction, 
> Targeted/Personalized Media, Adaptable Media and AI
>
>         -       Code Art
>         Algorithmic Art, Software Art, Net Art, 
> Installation Art, Tangible Computing, Sonic Art
>
>         -       Digital Visual and Auditory Media
>         Digital Photography, Digital Imaging as 
> Art, Advances in 3D Modelling, Digital Printing,
>         Non-Photorealistic Rendering, Digital 
> Sound and Music, Digital Music Synthesis and
>         Composition, Graphics and Animations, Digital Comics
>
>         -       Moving Media
>         Digital Video, Distance 
> Collaboration/Performance, Computer Animation, Interactive Movies
>
>         -       Culture of New  Media
>         Network Culture, Philosophy of New Media, Digital Identity
>
>         -       Interactive Stories
>         Digital Narrative, Digital Asset 
> Management, Semantic Web Technologies, Interactive
>         Television and Cinema, Game Design and Storytelling
>
>
>         SUBMISSIONS
>
>         Full Paper Submissions
>         ======================
>         Prospective authors are invited to 
> submit full technical papers of not more than
>         8 pages, including tables, figures and 
> references. Papers should present original
>         research related to the above mentioned 
> scientific areas, not published elsewhere.
>         Full paper submissions should adhere to 
> the ACM SIG Proceedings style guidelines.
>         The respective templates may be found at:
>
> 
><http://www.acm.org/sigs/pubs/proceed/template.html>http://www.acm.org/sigs/pubs/proceed/template.html
>
>         Please use the style "Strict Adherence 
> to SIGS style - (Sheridan Printing)" on that
>         page.
>
>         Demo/Art/Game Submissions
>         =========================
>         Practitioners in the DIMEA2008 areas 
> are invited to submit not more than 1 page
>         short description of their Digital Art 
> Work/Demo/Game to be considered for
>         demonstration at DIMEA2008.
>
>         Papers or Demo/Art/Game short 
> descriptions may be submitted electronically at the
>         DIMEA2008 online paper submission 
> service. Until the online paper submission system
>         is opened up to prospective authors and 
> practitioners, papers or demo/art/game short
>         descriptions may be submitted by e-mail to: (sots /at/ ait.edu.gr)
>
>         In either submission process, authors 
> are advised to contact the Conference Organizers
>         ((sots /at/ ait.edu.gr)), in case they have 
> not received an acknowledgement of paper receipt
>         within two days of submission.
>
>         Full papers will be peer-reviewed by at 
> least two reviewers from the International
>         Technical Program Committee in a 
> single-blind process. Demo/Art Work/Game submissions
>         will be reviewed by the respective 
> Chairs and their formulated committees.
>
>         Tutorials and Seminars, Special 
> Sessions, Exhibitions and Industrial Demos will
>         additionally be organized during DIMEA2008.
>
>
>         IMPORTANT DATES
>
>         Full Paper Submission:      April 30, 
> 2008  Demo/Art Work/Game Submission: April 30, 2008
>         Notification of Acceptance: May 30, 
> 2008    Camera-ready Paper Submission: June 15, 2008
>
>
>         CONFERENCE SPONSORSHIP CALL
>
>         Sponsorship offers an effective way of 
> demonstrating your interest in and commitment
>         to digital interactive media 
> technologies and their impact in diverse applications
>         fields spanning the entertainment and 
> art areas. Corporate sponsorship can offer
>         companies publicity and the ability to 
> influence current and future leaders in digital
>         interactive media technologies research 
> and development. We will recognize and acknowledge
>         the generosity of all of our sponsors 
> on the DIMEA 2008 website (www.dimea2008.org) and
>         in the conference program (to be available in print and on-line).
>
>         Please send an e-mail to 
> (sots /at/ ait.edu.gr) , (kpro /at/ ait.edu.gr) , (mpal /at/ ait.edu.gr) if you would
>         like to pledge your sponsorship. More 
> details can be found at: <http://www.dimea2008.org>http://www.dimea2008.org
>
>
>         ORGANIZING COMMITTEE
>
>         Honorary Conference Chair
>          Christos Halkias, AIT, Greece
>
>         General Conference Chairs
>          Sofia Tsekeridou, AIT, Greece
>          Adrian David Cheok, ACM SIGCHI, 
> National University of Singapore, Singapore
>          Konstantinos Giannakis, InExDe, Greece
>          John Karigiannis, InExDe, Greece
>
>         Technical Program Chairs
>          Ryohei Nakatsu, Kwansei Gakuin University, Japan
>          Kevin Wong, Murdoch University, Australia
>          Thanassis Tiropanis, University of Southampton, UK
>
>         Special Sessions Chairs
>          Krzysztof Walczak, Poznan University of Economics, Poland
>          Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece
>
>         Art & Demos Chairs
>          Naoko Tosa, Kyoto University, Japan
>          Manthos Santorineos, School of Fine 
> Arts, Fournos Center for Art and New Technology, Greece
>          Thomas Rist, University of Augsburg, Germany
>
>         Local Arrangements Chairs
>          Sofia Tsekeridou, AIT, Greece
>          Aristodemos Pnevmatikakis, AIT, Greece
>          Konstantinos Giannakis, InExDe, Greece
>          John Karigiannis, InExDe, Greece
>
>         Publications Chair
>          Aristodemos Pnevmatikakis, AIT, Greece
>
>         Exhibitions Chairs
>          David Fuschi, Giunti Interactive Labs, Italy
>          Vassilis Kyriazis, Telmaco S.A., Greece
>
>
>         TECHNICAL PROGRAM COMMITTEE (tentative)
>
>          Antonis Argyros, University of Crete, FORTH, Greece
>          Stephen Barrass, University of Canberra, Australia
>          Philip Branch, Swinburne University of Technology, Australia
>          Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA
>          Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy
>          Andrew Chiou, Central Queensland University, Australia
>          Angelo Ciarlini,Federal University of 
> the State of Rio de Janeiro, Brazil
>          Nuno Correia, New University of Lisbon, Portugal
>          John Dack, Sonic Arts, Middlesex University, UK
>          Abdennour El Rhalibi, Liverpool John Moores University, UK
>          Chek Yang Foo, Temasek Informatics & IT School, Singapore
>          Lance Fung, Murdoch University, Australia
>          Anastasia Georgaki, University of Athens, Greece
>          Yutaka Ishibashi, Nagoya Institute of Technology, Japan
>          Arnav H. Jhala, North Carolina State University, USA
>          Carmen Juan, Technical University of Valencia, Spain
>          Haruhiro Katayose, Kwansei Gakuin University, Japan
>          Dimitrios Kontarinis, Velti SA, Greece
>          Michael Kwok, IBM, Canada
>          Peter Loh Kok Keong, Nanyang Technological University, Singapore
>          Artur Lugmayr, Tampere University of Technology, Finland
>          Moises Manas, Polytechnical University of Valencia, Spain
>          Nipan Maniar, University of Portsmouth, UK
>          Panos Markopoulos, Eindhoven University of Technology, Netherlands
>          Carsten Matysczok, UNITY AG, Germany
>          Ramon Molla Vaya, Technical University of Valencia, Spain
>          Peter Nelson, University of Edinburgh, UK
>          Elina M.I. Ollila, Nokia Research, Finland
>          Samir Otmane, Evry University, France
>          Narcis Pares, Universitat Pompeu Fabra, Spain
>          George Pavlidis, Cultural and 
> Educational Technology Institute, Greece
>          Yusuf Pisan, University of Technology, Australia
>          Lazaros Polymenakos, Athens Information Technology, Greece
>          Cristina Portales, Polytechnic University of Valencia, Spain
>          Shri Rai, Murdoch University, Australia
>          Christian Reimann, Siemens AG, Germany
>          Gemma San Cornelio, Open University of Catalonia, Spain
>          Shigeru Sakurazawa, Future University-Hakodate, Japan
>          Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan
>          Isis Truck, University Paris 8, France
>          Lucia Vera, University of Valencia, Spain
>          Charles Woodward, VTT Technical Research Centre, Finland
>          R. Michael Young, North Carolina State University, USA
>          Sebastian Zander, Swinburne University of Technology, Australia
>          Suiping Zhou, Nanyang Technological University, Singapore
>
>                 ______________________________
>         Dr. Sofia Tsekeridou
>         Assistant Professor
>         Athens Information Technology - AIT
>         Building B7, 19.5 km Markopoulo Ave.
>         PEANIA  190 02, Athens, Greece
>         Tel: +30 210 6682804 (Int.: 5804)
>         Fax: +30 210 6682703
>         E-mail: (sots /at/ ait.edu.gr)
>         www.ait.edu.gr
>
>
>_______________________________________

-----------------------------------------------------------------------
Nico Carpentier (Phd)
-----------------------------------------------------------------------
Vrije Universiteit Brussel - Free University of Brussels
Centre for Studies on Media and Culture (CeMeSO)
Pleinlaan 2 - B-1050 Brussels - Belgium
T: ++ 32 (0)2-629.18.56
F: ++ 32 (0)2-629.36.84
Office: 5B.401a
-----------------------------------------------------------------------
Katholieke Universiteit Brussel - Catholic University of Brussels
Vrijheidslaan 17 - B-1081 Brussel - Belgium
&
Facultés Universitaires Saint-Louis
Boulevard du Jardin Botanique 43  - B-1000 Brussel - Belgium
-----------------------------------------------------------------------
Sponsored links ;)
----------------------------
NEW BOOKS OUT
Understanding Alternative Media
by Olga Bailey, Bart Cammaerts, Nico Carpentier
(December 2007)
http://mcgraw-hill.co.uk/html/0335222102.html
----------------------------
Participation and Media Production. Critical Reflections on Content Creation.
Edited by Nico Carpentier and Benjamin De Cleen
(January 2008)
<http://www.c-s-p.org/Flyers/Participation-and-Media-Production--Critical-Reflections-on-Content-Creation1-84718-453-7.htm>http://www.c-s-p.org/Flyers/Participation-and-Media-Production--Critical-Reflections-on-Content-Creation1-84718-453-7.htm 

----------------------------
European Communication Research and Education Association
Web: http://www.ecrea.eu
----------------------------
ECREA's Second European Communication Conference
Barcelona, 25-28 November 2008
http://www.ecrea2008barcelona.org/
-----------------------------------------------------------------------
E-mail: (Nico.Carpentier /at/ vub.ac.be)
Web: http://homepages.vub.ac.be/~ncarpent/
-----------------------------------------------------------------------

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