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[eccr] 3rd European Conference on Interactive Television
Thu Jul 08 10:03:01 GMT 2004
3rd European Conference on Interactive Television
VR Media Lab, Aalborg University, Denmark, March 30 - April 1, 2005
http://www.kommunikation.aau.dk/indimedia/mar3005.html
Following up on the successful EuroITV03 and EuroITV04, this conference on
production and consumption of interactive television will bring together
iTV developers, HCI practitioners, market researchers, academics and
industry researchers to share their experiences and knowledge. It will be
an excellent opportunity to explore the research issues raised by
interactive television in a wide range of domains, e.g., information,
entertainment, games, commerce, education, health.
We welcome delegates from all areas of academia, the TV industry and user
organisations.
Conference Themes
Your contributions are invited on any aspect of interactive television
design and use. The following are some of the themes we expect to be
addressed in contributions, though the list should not be seen as exhaustive:
Emerging Genres and Conventions
Electronic Programme Guides
Enhanced TV, Information on TV programmes
Interactive news, weather and sports
Interactive TV games and play-along game shows
Competitions and voting
Content on demand (Video on demand, Music on demand etc.)
Interactive narrative
ITV and communication services (e-mail, chat etc.)
Web on iTV
ITV and "t-commerce"
Interactive advertising
ITV and betting
ITV and banking
ITV and education
E-government and public services via iTV
Control and security
Design Issues
Usability issues
Likeability, sociability, playability issues
Design methods
Inclusive design for iTV
Personalising iTV
Audience Issues
Methodologies for studying iTV
Audience research
Cross media interaction
History and development of interactivity in television
Ethical issues
Case studies
About Interactive Television
Television is a familiar and trusted part of most people's lives.
Interactive television gives the newly active viewer the opportunity to
extend their use of the television to activities more familiar than the
Internet. They can browse information on topics of interest, personalise
their viewing choices, play interactive games, carry out e-commerce related
activities (shopping, banking, betting, etc.), and play an increasingly
active role in broadcast programmes, even to the extent of interacting with
other viewers.
Governments and policy makers increasingly see interactive television as a
means to bridge the digital divide by getting everyone online from their
sitting rooms, while companies see it as a way of adding a new resource
stream.
All the signs are that more and more interactive services will appear on
our television screens, yet there is little research on how to design for
iTV or on its effects.
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Carpentier Nico (Phd)
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Katholieke Universiteit Brussel - Catholic University of Brussels
Vrijheidslaan 17 - B-1081 Brussel - Belgium
T: ++ 32 (0)2-412.42.78
F: ++ 32 (0)2/412.42.00
Office: 4/0/18
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Vrije Universiteit Brussel - Free University of Brussels
Centre for Media Sociology (CeMeSO)
Pleinlaan 2 - B-1050 Brussels - Belgium
T: ++ 32 (0)2-629.18.30
F: ++ 32 (0)2-629.28.61
Office: C0.05
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European Consortium for Communication Research
Web: http://www.eccr.info
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E-mail: (Nico.Carpentier /at/ kubrussel.ac.be)
Web: http://homepages.vub.ac.be/~ncarpent/
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