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[Commlist] New Book “The Game Needs to Change - Towards Sustainable Game Design”
Tue Nov 18 22:38:46 GMT 2025
Patrick Prax, with Clayton Whittle and Trevin York as co-editors, is
enthusiastic to announce the upcoming release of the book “The Game
Needs to Change - Towards Sustainable Game Design”.
This book shows how games can play their part in addressing climate
change and how we can sustainably make games for sustainability. Based
on both industry practice and research, the chapters within this book
give voice to those who are working on sustainability in and through
gaming. From the ways we make games to the ways we design them to
resonate with players, these perspectives offer pragmatic
recommendations and concrete starting points for working toward
sustainability, showing you how to get started, no matter your role.
Patrick Prax has written up some brief recommendations on how to use the
book in class for game educations and higher education in relation to
media and communication with chapter suggestions and some reflection
questions that he is happy to sent over.
Please do not hesitate to get in touch if you have any questions
whatsoever: (patrick.prax /at/ speldesign.uu.se)
You can order the book from here and with the code DIS20 you can get a
discount even after black Friday where it has 25% off right now:
https://www.routledge.com/The-Game-Needs-to-Change-Towards-Sustainable-Game-Design/Prax-Whittle-York/p/book/9781032836195
Full table of contents
INTRODUCTION
Chapter 1 It’s Dangerous to Go Alone! Take this Book! - Patrick
Prax, Clayton Whittle, and Trevin York
Chapter 2 Introduction Part 1 - Toward Systemic Sustainability
and Games - Patrick Prax
Chapter 3 Introduction Part 2 - Designing with Theories Of Change
- Clayton Whittle and Trevin York
SECTION 1: Systemic Approaches
Chapter 4 Section 1: Systemic Approaches - Patrick Prax
Chapter 5 Systemic and Collective Change in Practice—Examples and
Inspiration - Patrick Prax
Chapter 6 Opportunities for Impact Games in Social Movements and
Campaigns - Aric McBay and Dr. eileen mary holowka
Chapter 7 Together We Stand, Divided We Fall: How Can Game
Developers Navigate the Economic, Social, and Environmental
Sustainability Challenges of the Game Industry? - Thorsten Busch,
Florence Chee, and Tanja Sihvonen
Chapter 8 Making Every Game Green - Arnaud Fayolle
SECTION 2: Telling Stories from a Sustainable Future
Chapter 9 Section 2: Production, Processes, and Material
Conditions - Clayton Whittle
Chapter 10 How Can Sustainable Game Makers Get Journalists to Pay
Attention? - David Lumb
Chapter 11 Building a Green Game Movement: An Overview of
Pro-Environmental Efforts in the Game Industry and Beyond - Valley Lopez
Chapter 12 Exploring Sustainable Gamemaking through an Artgame
Residency - Cindy Poremba, Kara Stone, Ian Garrett, and Ben Abraham
Chapter 13 Changing the Question: What Is an Ecological Game? On
the Three Definitions of Sustainable Game Design - David Harold ten Cate
Chapter 14 Sustainable Game Design in China: Pioneering Practices
and Future Directions - Vincenzo De Masi, Qinke Di, Siyi Li, and Yuhan Song
SECTION 3: Integrating Environmental Messages into Game Design / Mechanics
Chapter 15 Section 3: Design for Environmental Messaging - Trevin York
Chapter 16 Sustainable Game Design beyond the ‘Nature-as-Franchise’
Paradigm - Stefan Werning
Chapter 17 From Exploitation to Restoration: Rethinking Management
Games - Danielle Unéus
Chapter 18 Terra Nil: Reclaiming the Wasteland through Affective
Play - Dr Anja Venter, Sam Alfred, and Jonathan Hau-Yoon
Chapter 19 Empowering Communities to Define Climate Goals - Clayton
Whittle
Chapter 20 Critical Game Design Paradigms as Tools for
Environmental Action - Hanna Wirman
SECTION 4: From Theory to Action
Chapter 21 Section 4: From Theory to Action - Patrick Prax
Chapter 22 Rendering Resistance: Making Defiant Games - Ossian
Nordgren and Kristofer Vaske
Chapter 23 Reflections from a Game Dev Activist - Jennifer Estaris
Chapter 24 Take Care of Each Other: Cultural and Personal
Frameworks for Surviving the Games Industry - Hexe Fey
Chapter 25 Conclusion - Patrick Prax, Clayton Whittle, and Trevin York
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