Archive for publications, 2025

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[Commlist] New Book “The Game Needs to Change - Towards Sustainable Game Design”

Tue Nov 18 22:38:46 GMT 2025



Patrick Prax, with Clayton Whittle and Trevin York as co-editors, is enthusiastic to announce the upcoming release of the book “The Game Needs to Change - Towards Sustainable Game Design”.

This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on both industry practice and research, the chapters within this book give voice to those who are working on sustainability in and through gaming. From the ways we make games to the ways we design them to resonate with players, these perspectives offer pragmatic recommendations and concrete starting points for working toward sustainability, showing you how to get started, no matter your role.

Patrick Prax has written up some brief recommendations on how to use the book in class for game educations and higher education in relation to media and communication with chapter suggestions and some reflection questions that he is happy to sent over.

Please do not hesitate to get in touch if you have any questions whatsoever: (patrick.prax /at/ speldesign.uu.se)

You can order the book from here and with the code DIS20 you can get a discount even after black Friday where it has 25% off right now:

https://www.routledge.com/The-Game-Needs-to-Change-Towards-Sustainable-Game-Design/Prax-Whittle-York/p/book/9781032836195

Full table of contents

INTRODUCTION
Chapter 1        It’s Dangerous to Go Alone! Take this Book! - Patrick Prax, Clayton Whittle, and Trevin York Chapter 2        Introduction Part 1 - Toward Systemic Sustainability and Games - Patrick Prax Chapter 3        Introduction Part 2 - Designing with Theories Of Change - Clayton Whittle and Trevin York

SECTION 1: Systemic Approaches
Chapter 4        Section 1: Systemic Approaches - Patrick Prax
Chapter 5        Systemic and Collective Change in Practice—Examples and Inspiration - Patrick Prax Chapter 6        Opportunities for Impact Games in Social Movements and Campaigns - Aric McBay and Dr. eileen mary holowka Chapter 7        Together We Stand, Divided We Fall: How Can Game Developers Navigate the Economic, Social, and Environmental Sustainability Challenges of the Game Industry? - Thorsten Busch, Florence Chee, and Tanja Sihvonen
Chapter 8        Making Every Game Green - Arnaud Fayolle

SECTION 2: Telling Stories from a Sustainable Future
Chapter 9        Section 2: Production, Processes, and Material Conditions - Clayton Whittle Chapter 10      How Can Sustainable Game Makers Get Journalists to Pay Attention? - David Lumb Chapter 11       Building a Green Game Movement: An Overview of Pro-Environmental Efforts in the Game Industry and Beyond - Valley Lopez Chapter 12      Exploring Sustainable Gamemaking through an Artgame Residency - Cindy Poremba, Kara Stone, Ian Garrett, and Ben Abraham Chapter 13      Changing the Question: What Is an Ecological Game? On the Three Definitions of Sustainable Game Design - David Harold ten Cate Chapter 14      Sustainable Game Design in China: Pioneering Practices and Future Directions - Vincenzo De Masi, Qinke Di, Siyi Li, and Yuhan Song

SECTION 3: Integrating Environmental Messages into Game Design / Mechanics
Chapter 15      Section 3: Design for Environmental Messaging - Trevin York
Chapter 16      Sustainable Game Design beyond the ‘Nature-as-Franchise’ Paradigm - Stefan Werning Chapter 17      From Exploitation to Restoration: Rethinking Management Games - Danielle Unéus Chapter 18      Terra Nil: Reclaiming the Wasteland through Affective Play - Dr Anja Venter, Sam Alfred, and Jonathan Hau-Yoon Chapter 19      Empowering Communities to Define Climate Goals - Clayton Whittle Chapter 20      Critical Game Design Paradigms as Tools for Environmental Action - Hanna Wirman

SECTION 4: From Theory to Action
Chapter 21      Section 4: From Theory to Action - Patrick Prax
Chapter 22      Rendering Resistance: Making Defiant Games - Ossian Nordgren and Kristofer Vaske
Chapter 23      Reflections from a Game Dev Activist - Jennifer Estaris
Chapter 24      Take Care of Each Other: Cultural and Personal Frameworks for Surviving the Games Industry - Hexe Fey
Chapter 25      Conclusion - Patrick Prax, Clayton Whittle, and Trevin York


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