[Previous message][Back to index]
[Commlist] Journal of Gaming & Virtual Worlds 16.2 published - Special Issue ‘Games, Books and Gamebooks’
Fri Dec 20 22:39:59 GMT 2024
Intellect is pleased to present Journal of Gaming & Virtual Worlds 16.2!
Special Issue: ‘Games, Books and Gamebooks’
Games and books, understood in the broadest possible sense, interrelate
in numerous different ways. Books and games can take each other’s form;
they inspire and augment, expand and specify, contextualize and
transform one another. We can ‘read’ games, and we can ‘play’ books.
This Special Issue discusses game-book hybrids, gamebooks, as complex
entities worthy of their own attention. The focus is specifically on the
intersections of games and books (instead of, for instance, games and
literature, or games and narratives) as these offer a site for a
fruitful cross-disciplinary work.
For more information about the journal and issue click here>>
https://www.intellectbooks.com/journal-of-gaming-virtual-worlds
<https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>
Aims & Scope
The peer-reviewed Journal of Gaming & Virtual Worldsexplores the
cultural effects of gaming and virtual worlds across platforms and
genres, as their increasing popularity begins to affect culture as a
whole. It also critically evaluates cutting-edge market trends and
technological developments.
Journal of Gaming & Virtual Worldsgratefully acknowledges the assistance
of the University of Alberta, Canada.
This title is indexed with Scopus and the Web of Science’s Emerging
Sources Citation Index (ESCI).
Issue 16.2
Editorial
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00098_2>
RENÉ GLAS, SOUVIK MUKHERJEE, HANNARIIKKA ROINE AND JAAKKO STENROS
Articles
Master of Go plays Mahjong
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00105_1>
HANNA WIRMAN
The dragon caught in amber: Greyhawk novels as narrative adaptations of
adventure modules
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00104_1>
JUKKA SÄRKIJÄRVI AND HANNE JUNTUNEN
Toying with books: Aspects of a theory of movable toy books – With a
note on recent remediations in digital games
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00099_1>
CHRISTIAN A. BACHMANN
Playing with the gamebook: The Final Hours interactive storybooks as
playful paratexts
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00100_1>
RENÉ GLAS
From texts to games: Tracing intertextuality, intermediality and
intermateriality in Chinese
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00101_1>
cultivation games and novels
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00101_1>
YU HAO
The bookworm of Blaviken: An intermedial analysis of books in The
Witcher 3: Wild Hunt
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00102_1>
IDA KATHRINE HAMMELEFF JØRGENSEN
‘A happier, healthier you’: Fair Play and the promise of a future self
<https://intellectdiscover.com/content/journals/10.1386/jgvw_00103_1>
MELISSA KAGEN
---------------
The COMMLIST
---------------
This mailing list is a free service offered by Nico Carpentier. Please use it responsibly and wisely.
--
To subscribe or unsubscribe, please visit http://commlist.org/
--
Before sending a posting request, please always read the guidelines at http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ commlist.org)
URL: http://nicocarpentier.net
---------------
[Previous message][Back to index]