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[Commlist] The Soundtrack 11.1&2 published (Special Issue: ‘Musical Disruption in Video Games: Player, Sound and Immersion’)
Thu Sep 03 15:43:34 GMT 2020
/The Soundtrack/ 11.1&2 is now available!
Special Issue: ‘Musical Disruption in Video Games: Player, Sound and
Immersion’
For more information about the journal and special issue, click here >>
https://www.intellectbooks.com/the-soundtrack
<https://www.intellectbooks.com/the-soundtrack>
*Aims & Scope*
The Soundtrackis a multi-disciplinary, peer-reviewed journal that brings
together research in the area of music and sound in relation to film and
other moving image media. A complex cultural, technological, industrial
and artistic phenomenon, sound-with-moving image is a rich area for
analysis, investigation and speculation. The journal's aim is to nurture
an expanding area of academic investigation, in dialogue with soundtrack
producers of all kinds.
*Issue 11.1&2*
Editorial
<https://www.ingentaconnect.com/content/intellect/ts/2020/00000011/f0020001/art00001;jsessionid=6e2mjv7baejfo.x-ic-live-01>
STEPHANIE LIND
_Articles_
<https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00002>
Not suitable for the easily disturbed: Sonic nonlinearity and disruptive
horror in /Doki Doki Literature Club/!
<https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00002>
SARA BOWDEN
Hail the nightmare: Music, sound and materiality in /Bloodborne/
<https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00003>
ALEXANDER KOLASSA
‘Listen to the atmosphere!’: On spectator sounds and their potentially
disruptive role in a football simulation video game
<https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00004>
NICOLAI JØRGENSGAARD GRAAKJÆR
Music as temporal disruption in /Assassin’s Creed/
<https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00005>
STEPHANIE LIND
Vocal disruptions in the aural game world: The female entertainer in
/The Witcher 3: Wild Hunt/, /Transistor/ and /Divinity: Original Sin II/
<https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00006>
JENNIFER SMITH
<https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00007>
Rewind, revisit, relisten: Transport, spatial displacement and mixtape
environments in /Small Radios Big Televisions/
<https://www.ingentaconnect.com/contentone/intellect/ts/2020/00000011/f0020001/art00007>
KATE GALLOWAY
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