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[Commlist] New Book: Ideology and the Virtual City: Videogames, Power Fantasies and Neoliberalism
Thu Sep 05 11:26:18 GMT 2019
Just to let you know about my new book, Ideology and the Virtual City,
which is due for release in a few weeks’ time from Zero Books. I hope it
will be of interest. It explores a number of videogames set in modern
urban environments, looking at how they reflect and criticise consumer
capitalist societies through a combination of narrative, structure and
modes of interaction.
The book is available for pre-order now in the US and UK (an ebook is
also available):
https://www.amazon.com/Ideology-Virtual-City-Videogames-Neoliberalism/dp/1789041643/https://www.amazon.co.uk/Ideology-Virtual-City-Videogames-Neoliberalism/dp/1789041643/
<https://www.amazon.co.uk/Ideology-Virtual-City-Videogames-Neoliberalism/dp/1789041643/
https://www.johnhuntpublishing.com/zer0-books/our-books/ideology-virtual-city <https://www.johnhuntpublishing.com/zer0-books/our-books/ideology-virtual-city>
If you’d like to review it, I would be happy to send a PDF copy in
advance, or ask the publisher to forward a hard copy. Please contact me
at (j.bailes /at/ ucl.ac.uk). I would also appreciate it if you could share
this announcement on any appropriate networks.
Here's the full press release:
Ideology and the Virtual City: Videogames, Power Fantasies and
Neoliberalism by Jon Bailes. Publication date: 27th September 2019 (UK),
1st October 2019 (US). Published by Zero Books.
ISBN: 978-1-78904-164-4 (Paperback) £9.99 $14.95 EISBN:
978-1-78904-165-1 (e-book) £7.99 $11.96
*Ideology and the Virtual City* is an exploration of modern society and
the critical value of popular culture. It combines a prescient social
theory that describes how ‘neoliberal’ ideology in today’s societies
dominates our economic, political and cultural ideals, with an
entertaining exploration of narratives, characters and play structures
in some of today’s most interesting videogames. Through this analysis,
the book takes readers into a range of simulated urban environments that
symbolise the hidden antagonisms of social life and create outlandish
resolutions through their power fantasies. In doing so, it shows how
interactive entertainment can help us better understand the different
ways people relate to the modern ‘common sense’ neoliberal background,
both in terms of absorbing its assumptions, and questioning them.
*Endorsements:*
“Videogames are gradually recognized as a new cultural form which
reaches far beyond mere entertainment: they enact new forms of
subjectivity and temporality. However, this fascination with the new
form should not render us blind for the fact that, in their content,
even at its most magic, videogames are firmly rooted in our neoliberal
capitalism and faithfully mirror its antinomies. This is where Bailes’s
book enters. Through a detailed analysis of selected games, from Grand
Theft Auto to Persona, he demonstrates how they reproduce the key
dimensions of a modern megalopolis: the City as Playground, as
Battleground, as Wasteland, as Prison… Ideology and the Virtual City is
not only insanely readable; in its combination of vivid descriptions
with theoretical stringency, it provides an unsurpassable introduction
into the deadlocks of our real life. In short, an instant classic for
everyone who wants to understand not just games but our reality itself.”
--- Slavoj Žižek
“Videogames are the battle ground on which the culture wars are fought,
and the space of gaming is shaping the political present and future,
whether we like it or not. In this insightful and politically vital
intervention, Jon Bailes reads the contemporary city through its
representation in videogames and considers how city space itself is
transformed by games. Bailes shows how the city and the virtual world
can hardly be separated, making a case for a critical-theoretical
engagement with games which makes their politics, importance and
limitations visible. A timely and important book on a topic so easily
and so often misunderstood, setting the terms for future discussions of
gaming.” --- Alfie Bown
*Jon Bailes* is a researcher and author who writes extensively about
ideology, neoliberalism and popular culture. He has a PhD in European
Studies from University college London, has published numerous journal
articles, and co-runs stateofnatureblog.com. He is also a freelance
videogame critic, writing reviews and commentaries for The Guardian,
Edge, Kotaku UK, Unwinnable, Wireframe and others.
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