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[Commlist] new book: The Software Arts
Mon May 27 12:59:49 GMT 2019
New book in the Software Studies Series at MIT Press: Warren Sack, The
Software Arts (MIT Press, 2019).
https://mitpress.mit.edu/books/software-arts
Summary
An alternative history of software that places the liberal arts at the
very center of software's evolution.
In The Software Arts, Warren Sack offers an alternative history of
computing that places the arts at the very center of software's
evolution. Tracing the origins of software to eighteenth-century French
encyclopedists' step-by-step descriptions of how things were made in the
workshops of artists and artisans, Sack shows that programming languages
are the offspring of an effort to describe the mechanical arts in the
language of the liberal arts.
Sack offers a reading of the texts of computing—code, algorithms, and
technical papers—that emphasizes continuity between prose and programs.
He translates concepts and categories from the liberal and mechanical
arts—including logic, rhetoric, grammar, learning, algorithm, language,
and simulation—into terms of computer science and then considers their
further translation into popular culture, where they circulate as forms
of digital life. He considers, among other topics, the “arithmetization”
of knowledge that presaged digitization; today's multitude of logics;
the history of demonstration, from deduction to newer forms of
persuasion; and the post-Chomsky absence of meaning in grammar. With The
Software Arts, Sack invites artists and humanists to see how their ideas
are at the root of software and invites computer scientists to envision
themselves as artists and humanists.
Warren Sack is a media theorist, software designer, and artist whose
work has been exhibited at SFMoMA, the Whitney Museum of American Art,
the Walker Art Center, and the ZKM Center for Art and Media. He is Chair
and Professor of Film and Digital Media at the University of California,
Santa Cruz.
Endorsements
“Warren Sack's creative thinking across the arts and sciences has
kept my cyborg on her toes, provoked again and again to test out how to
reinvent practices for thinking, designing, working, and playing
together for less deadly worlds. Sack's historically attuned book
investigates the folded zones linking the mechanical and liberal arts as
new languages called programs have been built for emerging worlds.
Rhetorics, epistemologies, and procedures are at stake in the digital
media that shape and are shaped by the arts of computation. This is an
important book about how things come to be in the workshops of the
software arts that can never pretend to the separation of interpreting,
making, and thinking.”
Donna Haraway
Distinguished Professor Emerita, University of California, Santa Cruz
“'Detecting what is a bot and what is not may be a crucial question
for the future of democracy.' This political sense of urgency is the
surprising conclusion to Warren Sack's close reading of historical texts
of computer science.”
Rudolf Frieling
Curator of Media Arts at the San Francisco Museum of Modern Art
"The Software Arts is an intellectually inspiring read that sees
the arts and the humanities at the heart of computing and showcases the
deep entanglement of culture and computing. Based on profound historical
and philosophical research, Warren Sack's book demands that we look
beyond the old story of computation as logic or purely mathematical
interpretation to understand how software is shaping our digital life.
He looks at us as makers of software instead of just users and thus
stresses the importance for new methods and thinking to control the
development of our 'computational conditions' instead of them
controlling us.”
Sabine Himmelsbach
Director of HeK, House of Electronic Arts Basel
“At last, a book that argues that the very nature of programming is
not a mere mechanical process that can be automated with Machine
Learning techniques, but before all is an intense creative activity! I
recommend it to any educated person of the digital age, since it clearly
shows that software design requires a set of skills analogous to the
liberal arts that, in their classical meaning, include logic,
arithmetic, grammar, rhetoric, and, last but not least, music.”
Jean-Gabriel Ganascia
Professor of Computer Science at Sorbonne University; AI
researcher; Chairman of the CNRS Ethical Committee
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