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[Commlist] Journal of Screenwriting 9.3 published
Fri Jan 18 19:09:05 GMT 2019
Intellect is delighted to announce that the Journal of Screenwriting 9.3
is now available!
Special issue: Animation
For more information about the issue, click here >>
https://www.intellectbooks.co.uk/journals/view-issue,id=3677/
Contents
After Hitchcock: Animation – ‘the bastard form of writing’
Authors: Paul Wells And Chris Pallant
Analysing the advantages of Aristotle’s two-act structure in comparison
with Syd Field’s three-act structure in short comedic animation
scriptwriting
Authors: Sara Khalili
This article investigates Aristotle’s two-act structure as an
alternative for short comedic animation scriptwriting, and examines its
advantages in comparison with Syd Field’s three-act structure. In this
study, I am more interested in independent short form animation that
finds comedy in dramatic situations, rather than being directly
constructed as a series of gags. In certain cases, the three-act
structure has been attributed to Aristotle. However, as Tierno implies,
Aristotle merely suggests a two-act structure in his Poetics, consisting
of complication and denouement, which has similarities to and even
overlaps with Syd Field’s three-act structure (set-up, confrontation,
resolution), so that they have been assumed to be identical by mistake.
Meanwhile, there are subtle differences between the two structures,
which will be separately discussed in this article. The three-act
structure is widely used in Hollywood live-action and animation
features. It is also applicable in short scripts but it sometimes
appears to encumber, especially in very short animations. A short
animation scenarist, who tries to be as minimal as possible, may not
want to sacrifice the clarity of the story for the sake of this brevity.
By applying an adaptive approach with an analytical-descriptive method,
the present article shows how, in Aristotle’s two-act structure, it is
possible to create a structured story in the shortest possible form by
omitting the ‘set-up’ section and stepping into the heart of the story.
The findings of the study reveal that the two-act structure could be a
suitable alternative for comedic plots in which stereotypical characters
appear as protagonists and the audience is not expected to spend much
time building deep identification with them.
How to write a screenplay with a chainsaw
Authors: Dennis Tupicoff
The idea for Chainsaw began in two newspaper obituaries steeped in
romanticism, anthropomorphism and death. One celebrated the life of an
Australian rodeo bull called Chainsaw, the other a Spanish bullfighter.
Subsequent research linked to other subjects, from the dangers of
chainsaws to Hollywood sex triangles and more: all non-fiction and all,
apparently, far from animation. In Chainsaw rotoscoped animation is
reality; archival B&W footage is used ironically in the Hollywood dreams
and nightmares of the fictional characters. The chainsaw itself is a
powerful metaphor for a type of story and a narrative structure. The
fictional and non-fictional stories are linked in various ways, set in
motion by human drives and desires, cutting through space and time and
through the characters’ lives. An old chainsaw safety video provides us
with the fictional couple Frank and Ava Gardner, seen then and now, as
they move to a bloody denouement. The ‘real’ worlds of bullfighting,
rodeo and Hollywood – strange ceremonies devised for entertainment – are
saturated in fantasy and romance. In the natural world there is the
collateral killing of which humans are unaware. But the trees and beasts
and birds will endure after all the human drama and romance are played out.
Screenwriting animation in the essay film: The challenges presented by
silenced history
Authors: Romana Turina
This article explores the use of animation in the essay film and
analyses how screenwriting animation becomes a complex process of
translation of the message the film wishes to address. With a focus on
issues encountered in the development of two short essay films, Lunch
with Family (2016) and San Sabba (2016), the article maps the process
that in both cases guided the scripting of animated sequences, and
analyses why in the editing room the director chose to use stills from
the animations, instead. An example of the narrative techniques applied
to mediate silenced history and postmemory in film, this contribution
intends to add to the larger discussion on the current state of the art
in screenwriting non-fiction.
Performing without the use of a net: Making an animated feature without
a storyboard
Authors: Jan Bultheel
Generally we think that the storyboard is the holy grail when making
animation movies. But that same storyboard can also be an obstacle to
improvisation, intuition, free artistic expression and last-minute
ideas. Reflecting on this dilemma, I devised an alternative way to make
an animated feature based on mocap technology and the talent of a cast
of professional actors, skipping the storyboard entirely and having the
freedom for changes almost until rendering. Cafard (2015) is that
experiment. It is on the crossroad between theatre, cinema and game
technology, combining the best of each world.
Creating The Lion King: Story development, authorship and accreditation
in the Disney Renaissance
Authors: David Chandler
The Lion King, Disney’s most lucrative property, began life as the most
successful animated film to emerge from the Disney Renaissance. It was
developed against a background of creative transformation and personal
feuding at the studio, as Michael Eisner and Jeffrey Katzenberg
attempted to introduce a new, script-led method of making animated
films. This article examines the accreditation given to writers in the
film’s credits, Katzenberg’s claim to have originated much of the story
himself, and the actual slow process of story development from first
concept (1988) to finished screenplay (1993). Emphasis is placed on the
original creative brief, to produce a Bambi-like film based on ‘[r]eal
lion behaviour’, the first story treatment by Thomas M. Disch, the
additions to that story made by later writers and directors, and the
conflict between more realistic and more fantastical visions of animal
behaviour that slowed the movie’s development for years. Based on
collections of primary source material not in the public domain, and
personal correspondence with many people involved in shaping the movie,
this is the first full history of the screenplay of The Lion King.
Discussing the notion of ‘writing for animation’: The case of
Dragonkeeper (2020)
Authors: Pablo Castrillo
The project Dragonkeeper (2020) is an animated, international
co-production between Spain and China, with the involvement of Dragoia
Media, Movistar Plus, Atresmedia Cine and China Film Group, the largest
film company in the Middle Kingdom. The film is based on the first of a
series of novels by Australian author Carole Wilkinson, published by
Walker Books: Dragonkeeper (2003), followed by Garden of the Purple
Dragon (2005), and Dragon Moon (2007). This wealth of source materials
and diversity of players provides a fertile environment to explore and
question the meaning of ‘writing for animation’, as the process advances
along the various stages of development of an adaptation and
pre-production of an animated feature film. Here it is argued that the
screenwriter’s role in an early stage of development should not be
affected by the particularities of the medium, but rather, on the
effective design of a story that must appeal to global audiences. The
true process of ‘writing for animation’ begins once a director provides
a unifying vision for the film’s development, entering a collaborative
relationship with writers, artists and producers, through the visual
means provided by concept art and storyboarding.
Adapting children’s literature for animated TV series: The case of Heidi
Authors: Eleonora Fornasari
Children’s literature includes some classics that are pervasive, thanks
to media adaptations that have made them known worldwide such as, among
many, Alice’s Adventures in Wonderland (Carrol 1865), Peter Pan in
Kensington Gardens (Barrie 1906), and Charlie and the Chocolate Factory
(Dahl 1964). It is not by chance that with each new generation, fresh
adaptations of children’s classics appear. The following article will
focus on the specifics of writing for animated TV series aimed at a
children’s audience, comparing two adaptations of Johanna Spyri’s 1880
Swiss novel Heidi: Arupusu no Shôjo Haiji, Heidi (Heidi, Girl of the
Alps) (Fuji TV, 1974) and its 3D reboot Heidi (TF1, 2015). Heidi, Girl
of the Alps first appeared in Japan in 1974, marking the beginning of
the so-called ‘anime-boom’ that lasted till the mid-1980s. The series,
comprised of 52 episodes, was produced by Zuiyo Enterprises. Directed by
Isao Takahata, it boasts the drawings of Oscar winner Hayao Miyazaki and
can be considered the initiator of the ‘Meisaku’ genre, also known as
the World Masterpiece Theatre that showcased animated versions of the
most beloved western children’s novels. Heidi 3D, instead, is a CGI
animation remake of the 1974 anime adaptation, and was produced by
Studio 100 in 39 episodes. In this version, Heidi appears as a
modernized, more colourful 3D incarnation of herself. The comparison
between the two adaptations will show not only how the original material
has changed in the transition from one series to the other, but also how
animation affects the way in which a story for television is told and
plays a role in keeping classic stories ever-new.
Reviews
Authors: Anna Weinstein And Sarah Whorton And Laura Kirk And Claus Tieber
The Aspiring Screenwriter’s Dirty Lowdown Guide to Fame and Fortune:
Tough Lessons You Need to Know to Take Your Script From Premise to
Premiere, Andy Rose (2018)
Creat ing Compelling Characters for Film, TV, Theat re and Radio, Rib
Davis (2016)
The Writers: A History of American Screenwriters and Their Guild,
Miranda J. Banks (2015)
Classical Hollywood Cinema: Film Style and Mode of Production to 1960,
David Bordwell, Janet Staiger and Kristin Thompson ([1985] 1988)
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