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[Commlist] Call for Abstracts - Towards Sustainable Game Design: The Game Needs to Change
Tue Apr 23 13:37:43 GMT 2024
*Call for Abstracts - Towards Sustainable Game Design: The Game Needs to
Change*
Book chapters for an edited collection
Publisher: CRC Press (Taylor & Francis Group)
500 wordabstract deadline 15th of June 2024.
There are NOsubmission or processing fees for accepted manuscripts.
Mission:
Join us in contributing to a groundbreaking collection of research and
white papers aimed at exploring the intersection of games and
sustainability. We invite abstract submissions from both industry
professionals and academics passionate about effecting positive change
in the gaming sphere. Together, we’re making a book about moving beyond
mere greenwashing to collectively work towards systemic solutions. Let's
make games toward a sustainable world, sustainably!
In this upcoming publication, we seek to distinguish genuine
sustainability efforts from mere green-washing tactics prevalent in the
industry. Our editorial team will meticulously review abstract
submissions, selecting those with potential to offer substantive
insights and practical solutions to the pressing challenges of
sustainability in gaming and a compelling vision for how we can achieve
a sustainable future.
Our goal is to empower individuals and organizations across the games
industry who are eager to make meaningful contributions towards
sustainability. Through a blend of industry expertise and scholarly
research, our book aims to provide actionable strategies and real-world
examples to guide readers in integrating evidence-based sustainability
principles into their professional endeavors and work for real, systemic
change.
Possible Topics Include but are not Limited to:
*
Systemic approaches to sustainability
*
Production, processes and material conditions
*
Telling Stories for a Sustainable Future
*
Integrating Environmental Messaging and Learning into Game Mechanics
*
The unique challenges of games
*
Stories and visions of a sustainable game industry and future
*
Discipline-specific methods and practices
*
Impact-focused research on games and sustainability
*
Analyzed experiences or stories of designing for sustainability
*
Retrospectives on industry practice for sustainability game design
*
Collaborations between research and industry teams
*
Design theory or design practice theory
*
Communication and Media Studies scholars are welcome.
To have your essay or research considered, please submit a 500
wordabstract by 15th of June 2024. Email abstracts with the title “book
submission” to (Clayton_Whittle /at/ outlook.com)
The Book:
For industry professionals, this book is a way to highlight both the
challenges you are facing and your approach to them, to connect it to
evidence-based research. For researchers, organizers, and activists,
this offers the possibility for real-world impact and a chance to apply
your findings in a concrete and impactful way. For all of us, it
presents a chance to work with like-minded individuals on suggesting
pragmatic solutions and to build a community for sustainability in the
games industry.
As a book aimed at advising practice, essays and research will be
organized into topic-focused sections. The editors will work with
authors to organize essays appropriately. Editors will also provide a
structure for each topic-focused section that frames the work of authors
in the context of real-world stories, practical examples, and actionable
advice. To facilitate this connected organization, and to also make sure
that each contributor knows what is being said in the chapters before
and after their own, we are planning a digital meeting between the
editors and the contributors for each topic. In this meeting, we will
give feedback to each other's draft texts, find connecting points, and
strengthen the argument of the book, while meeting the people who are
working in our exact field.
In order to respect your time and work, and to make such a meeting
possible within the time-frame of the editing process, the editors are
aiming for a fast turn-around for submissions within 2-3 weeks.
Contributions:
Chapters will be max. 8000 words written in accessible language. Shorter
contributions, especially practice-based and design work, are also
explicitly welcome. Specialist terms and concepts will be explained and
there will be no assumption that the reader is a researcher or
specialist in a given development field. That said, it will be possible
to use scientific and other references. About 50 illustrations in black
and white are available for the entire book. We accept submissions with
multiple authors as well as more than one submission per author.
Given that we are expecting contributions from a variety of fields,
chapters can look quite different from each other. Some might be
academic text while others can be an explanation of a successful
organization process or advice for impactful design. We strive to
accommodate these differences in the structure of the book and encourage
submissions with practice-based topics. The editors offer support to
contributors who are not necessarily used to writing in order to support
such submissions and help you tell your story. What exact form this
support will take will be based on the need of contributors in
collaboration with the editor team.
We’re very interested in contributions and perspectives from those
actively working on game development projects, and we also recognize
that game industry professionals may not have as much experience with
the writing and editing processes involved with this project compared to
contributors with a more academic background. As a 15-year game industry
veteran who has more recently learned to research, write, and publish
work in this space, editor Trevin York is on hand to support
contributors who are similarly interested in sharing their processes
through these types of written projects.
Editors and Publisher:
The book is to be published by CRC Press, in the Tyler and Francis
Group, in 2026 with a release during GDC. The printed book will have the
following ISBN: 9781032836195. It is edited by Dr. Patrick Prax, Dr.
Clayton Whittle, and Trevin York. Patrick is Associate professor of Game
Design at Uppsala University and has been working with sustainability in
game design education and the game industry. Clayton is the co-chair of
the IGDA Climate SIG and Ph.D. research consultant for transformational
games. Trevin is the founder & director of Dire Lark, a game design for
change studio. Clayton and Trevin are also the first authors of the
Environmental Game Design Playbook by the IGDA Climate SIG.
Timeline:
Submission deadline for abstracts: 15th of June 2024
Submission format: 500 words excluding literature
Editor feedback: acceptance within three weeks, 7th of July
Peer feedback on in-progress chapters: 15th of October, submission 10th
of October
Full chapter submission deadline: : 2nd of December 2025
Feedback within six weeks, 15th of January
Final submission deadline to editors: 15th of March 2025
Final Print Deadline: 01 May 2025
Publication: GDC 2026
Abstracts with the title “book submission” to be emailed to:
(clayton_whittle /at/ outlook.com)
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