[Previous message][Next message][Back to index]
[Commlist] Hipertext.net, n.29 | Call for Papers: Video Games and Narrative: Cultural Analysis, Discourses on the Medium and Technological Innovation
Mon Mar 04 15:08:29 GMT 2024
**********
Hipertext.net | Call for Papers:
Video Games and Narrative: Cultural Analysis, Discourses on the Medium
and Technological Innovation
Guest Editors:
Óliver Pérez Latorre
Universitat Pompeu Fabra, Spain
(oliver.perez /at/ upf.edu) <mailto:(oliver.perez /at/ upf.edu)>
Marta Fernandez Ruiz
Universitat Politècnica de Catalunya, Spain
(marta.fernandez.ruiz /at/ citm.upc.edu) <mailto:(marta.fernandez.ruiz /at/ citm.upc.edu)>
Submissions deadline: June 30, 2024
Notification of acceptance: October 2024
Publication: November 2024
Introduction
More than a simple additive to ludic interaction, the narrative of video
games constitutes a fundamental facet of digital culture, where the
collective imaginary is reflected (and constructed). Within game
studies, there is notable interest in narrative analysis and audiovisual
representation with a pronounced sociocultural focus. For instance,
recent scholarship has delved into themes such as myths and ideology in
video games (Planells, 2021), dystopian narratives (Farca, 2018), and
the intersection of video games with local or national culture
(Fernández-Vara, 2022).
Likewise, in the analyses of videoludic narratives and representations,
special attention has been paid to issues related to gender, sexual
identity and environmentalism (see, e.g., Ruberg and Shaw, 2017; op. de
Beke et al., 2023). This, in parallel to the growing interest about
indie games, some of which are characterized by their vocation for
alternative culture, either at the level of formal/aesthetic innovation
and/or social discourse (Anthropy, 2012; Juul, 2019).
Furthermore, narrativity serves as a focal point within game studies
concerning the discourses or 'narratives' of the specialized press, the
narratives of influencers on digital platforms, and the creations and
discourses of fans (Kirkpatrick, 2015; Scolari and Fraticelli, 2019;
Tosca and Klastrup, 2019).
Another crucial aspect to consider is the ongoing technological
innovation and evolution of interfaces, which prompt a reevaluation of
video game narrative design. Factors such as the ubiquity and
portability of mobile devices, the integration of real-world
environments into pervasive games and augmented reality experiences
(Montola et. al, 2009; de Souza e Silva & Glover-Rijkse, 2020), along
with the illusions of presence and embodiment generated by virtual
reality (Bolter et. al, 2021), all encourage exploration of diverse
forms of expression and meaning in the creation of ludonarrative
experiences.
Moreover, video game technologies, particularly game engines, have been
leveraged for the development of digital narratives associated with
virtual production and cultural practices like machinima (Harwood &
Grussi, 2021), stemming from creative experimentation.
In alignment with the proposed approach exploring the intersections
between video games and narrativity, the following thematic lines and
approaches are suggested in this call for papers. These serve as
indicative references rather than exclusive categories:
• Textual/narrative analysis of video games
• Critical Analyses of Gender and Sexual Identity, Decolonialism,
Environmentalism
• Alternative or counter-hegemonic narratives and representations
• Intertextual or comparative studies
• Intermediate or transmedia video game studies
• Studies on discourses and 'narratives' of the specialized press
• Studies around influencer narratives and streaming culture
• Studies on user-generated content, creations, and fan narratives
• Studies on creative experimentation on video games and digital
storytelling
• Studies focused on video games, technological innovation and new
trends in the creation of ludonarrative experiences
References
Anthropy, A. (2012). Rise of the Videogame Zinesters. Seven Stories
Farca, G. (2018). Playing Dystopia. Nightmarish Worlds in Video Games
and the Player′s Aesthetic Response. Transcript Verlag
Bolter, J.D., Engberg, M., & MacIntyre, B. (2021). Reality Media:
Augmented and Virtual Reality. The MIT Press.
De Souza e Silva, A., & Glover-Rijkse, R. (2020). Hybrid Play. Crossing
Boundaries in Game Design, Players Identities and Play Spaces. Routledge.
Fernández-Vara, C. (2022): “National Games. Spanish Games of the 80s”.
In: Navarro-Remesal, V. & Pérez-Latorre, O. (eds.): Perspectives on the
European Videogame. Amsterdam: Amsterdam University Press
Harwood, T. & Grussi, B. (2021). Pioneers in Machinima: The Grassroots
of Virtual Production. Vernon
Navarro-Remesal, V. & Pérez-Latorre, O. (eds.) (2021). Perspectives on
the European Videogame. Amsterdam University Press
Juul, J. (2019). Handmade Pixels. Independent Games and the Quest for
Authenticity. MIT Press
Op de Beke, L., Raessens, J., Werning, S. & Farca, G. (eds.) (2024).
Ecogames. Playful Perspectives on the Climate Crisis. Amsterdam
University Press
Kirkpatrick, G. (2015). The Formation of Gaming Culture. UK Gaming
Magazines, 1981-1995. Palgrave Macmillan
Montola, M., Stenros, J., & Waern, A. (2009). Pervasive Games. Theory
and Design. CRC Press.
Planells, A. (2021). The Promised Land in the Contemporary Video Game:
Mythoanalysis of Bioshock Infinite and Death Stranding". L'Atalante,
(31), 117-130.
https://www.revistaatalante.com/index.php/atalante/article/view/866/644
<https://www.revistaatalante.com/index.php/atalante/article/view/866/644>
Ruberg, B., & Shaw, A. (eds.) (2017). Queer Game Studies. University of
Minnesota Press
Scolari, C., & Fraticelli, D. (2019). The Case of the top Spanish
YouTubers: emerging media subjects and discourse practices in the new
media ecology. Convergence, 25(3), 496-515.
https://doi.org/10.1177/1354856517721807
<https://doi.org/10.1177/1354856517721807>
Tosca, S., & Klastrup, L. (2019). Transmedial Worlds in Everyday Life.
Routledge
Dates and contacts
Guest Editors
Óliver Pérez Latorre
Universitat Pompeu Fabra
(oliver.perez /at/ upf.edu) <mailto:(oliver.perez /at/ upf.edu)>
Marta Fernandez Ruiz
Universitat Politècnica de Catalunya
(marta.fernandez.ruiz /at/ citm.upc.edu) <mailto:(marta.fernandez.ruiz /at/ citm.upc.edu)>
Submissions deadline: June 30, 2024
Acceptance Notification: October 2024
Publication: November 2024
Hipertext.net website: https://raco.cat/index.php/Hipertext/
<https://raco.cat/index.php/Hipertext/>
Author Guidelines:
https://raco.cat/index.php/Hipertext/about/submissions
<https://raco.cat/index.php/Hipertext/about/submissions>
Types of articles
● Scientific Articles/ Papers: Texts with a length between 4,000 and
8,000 words, excluding the bibliography. Recommended structure:
Introduction, Theoretical Framework, Methodology, Results, Discussion,
References.
● Reports/Analysis articles: Texts with a length between 4,000 and 8,000
words, excluding the bibliography.
● Letters (brief communications): Letters or brief communications: Texts
with a length between 1000 and 3000 words. Recommended structure:
Introduction, Case Report, Discussion, References.
Publication Fees:
Hipertext.net is an open access journal which means that all content is
freely available without charge to the user or his/her institution. The
authors do not need to pay an article-processing charge (APC).
Languages:
Original submissions written in Spanish, English, and Catalan are accepted.
Review:
Peer review
Contact:
Pere Freixa, Editor-in-chief, (hipertext /at/ upf.edu) <mailto:(hipertext /at/ upf.edu)>
Information about the journal:
https://raco.cat/index.php/Hipertext/about
<https://raco.cat/index.php/Hipertext/about>
Hipertext.net privileges the state of the art and the results of
research projects through competitive calls. It provides an open space
for other national and international groups and researchers who wish to
present the state of the art, case studies, conceptual models, and
research results related to Digital Documentation and Interactive
Communication in general.
More information about CFP:
https://raco.cat/index.php/Hipertext/announcement/view/200
<https://raco.cat/index.php/Hipertext/announcement/view/200>
---------------
The COMMLIST
---------------
This mailing list is a free service offered by Nico Carpentier. Please use it responsibly and wisely.
--
To subscribe or unsubscribe, please visit http://commlist.org/
--
Before sending a posting request, please always read the guidelines at http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ commlist.org)
URL: http://nicocarpentier.net
---------------
[Previous message][Next message][Back to index]