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[Commlist] CFP: Int. Conf. on Computational Creativity
Fri Jan 12 21:40:47 GMT 2024
Welcome to the 15th International Conference on Computational
Creativity, ICCC’24!
June 17-21, 2024
Jönköping, Sweden
https://computationalcreativity.net/iccc24/
<https://computationalcreativity.net/iccc24/>
-- 2nd call for papers --
*Submission deadline: *Abstracts: Feb 21st, 2024; Full papers: Feb 28th,
2024
The International Conference on Computational Creativity (ICCC) is the
premier forum for disseminating research on computational and AI
creativity, bringing together researchers interested in exploring the
ever-increasing capacities of technology in creative domains such as
writing, visual arts and music. State-of-the-art AI algorithms can now
create works that to a casual observer are comparable to those of human
professionals, but many have questioned whether this is sufficient (or
even necessary) for a computer to be considered to be “acting
creatively”. This conference and its associated workshops exist to
discuss the how and what of computational participation in creativity.
Come join us in the beautiful Swedish town of Jönköping
([ˈjœ̂nːˌɕøːpɪŋ]) at Midsummer and discuss questions like: by which
metrics should we judge the creativity of AI output? Can an AI tool
augment the creativity of its human users? What are the ethical
implications of algorithms taking on creative roles? And, of course: can
an AI be creative at all? These questions and more are at the heart of
the sub-field of AI known as Computational Creativity (CC), defined as
“the art, science, philosophy, and engineering of computational systems
which, by taking on particular responsibilities, exhibit behaviors that
unbiased observers would deem to be creative”.
Computational Creativity
The last few years have seen incredible progress in the generative
capacities of AI and machine learning. In many creative domains such as
writing, art and music generation, state-of-the-art AI algorithms can
now create works that to a casual observer are comparable to those of
human professionals. This new paradigm has brought attention to
AI-generated content from academia, industry and the general public,
resulting in an explosion of system development, application of such
systems and societal awareness. Hand-in-hand with the development, the
importance of dealing with the ethical considerations and the
authenticity of AI-generated content is at an all-time high.
Computational creativity, as a field, has been investigating these
questions for decades. The Association for Computational Creativity
(ACC) has since 2010 organised the yearly International Conference on
Computational Creativity (ICCC), the only scientific conference which
entirely focuses on AI creativity specifically. The conference series,
and the associated workshops, act as a platform for researchers of any
discipline to meet and discuss the how and what of creativity in any
computational setting. Whatever domain you’re working in, if your work
concerns generative AI or any other computational model that you’re
trying to make exhibit creative behaviors, we’d love for you to come and
share it with us!
ICCC’24 is an interdisciplinary venue open to all researchers,
practitioners and artists to submit work related to AI and Creativity.
The ICCC community includes researchers with interests as broad as
games, literature, visual communication, software development, the
sciences, design, and engineering, alongside of course AI and ML. Hence,
whatever your field, whatever your background, join us!
Venue
This year’s conference will take you to the beautiful Swedish town
Jönköping ( [ˈjœ̂nːˌɕøːpɪŋ]), perfectly tucked in between mirror-clear
lakes, fairytale forest and mountainous hills. Further, taking place
between the 17th and 21st of June, 2024, the conference will culminate
in one of Sweden’s most celebrated holidays: Midsummer! Thus, we invite
you to join us in discussing the creative character of computational and
AI systems while engaging in the Swedish national pass time of “Fika” -
having too much coffee and cake, greeting Mother Nature in the beauty of
the Swedish forest and joining us in celebrating Midsummer: the most
magical time of the year!
Activities at ICCC
As per tradition, in addition to the main conference and the social
program, the scientific program is accompanied by workshops and
tutorials related to computational creativity. This helps create the
dynamic and interdisciplinary venue that ICCC is! More info about this
year's workshops and tutorials will soon be made public on the
conference website.
The ACC is also a forward-thinking community that emphasises the
contribution of younger researchers. This means that there is a special
Early Career Symposium (ECS) directed at junior researchers (typically
PhD and Master students). See the website for more information on how to
apply.
Call for Full Papers
Computational Creativity (CC) is a discipline with roots in scientific
disciplines such as Artificial Intelligence, Cognitive Science,
Engineering, Design, Psychology and Philosophy that each explores the
potential for computers to be creative – either in partnership with
humans or as autonomous creators in their own right.
ICCC is an annual conference that welcomes papers on different aspects
of CC, on systems that exhibit varying degrees of creative autonomy, on
systems that act as creative partners for human creators, on frameworks
that offer greater clarity or computational felicity for thinking about
machine (and human) creativity, on methodologies for building or
evaluating CC systems, on approaches to teaching CC in schools and
universities or to promoting societal uptake of CC as a field and as a
technology, and so on.
Note that a separate call for short papers will soon be sent out with
its own submission deadline.
Important Dates
* Abstracts due: February 21, 2024
/(The abstract can be updated at the full paper submission deadline.)/
* Submissions due: February 28, 2024
* Acceptance notification: April 21, 2024
* Camera-ready copies due: May 12, 2024
* Conference: June 17-21, 2024
All deadlines given are 23:59 anywhere on Earth time.
Topics of interest include:
Original research contributions are solicited in all areas related to
Computational Creativity research and practice, including, but not
limited to:
* *Domain-Specific Applications of Computational
Creativity:* applications of creativity in areas such as music,
language, narrative, poetry, games, visual arts, graphic design,
product design, architecture, entertainment, education, mathematical
invention, scientific discovery, or programming.
* *Generative AI Models of Creativity:* extensions or modifications of
generative AI algorithms that provide new capabilities, new metrics,
or improved utility in creative contexts.
* *Human-Machine Co-Creativity:* Systems, studies, frameworks, or
methodologies related to co-creativity between humans and AI, with
emphasis on systems in which the machine acts as a creative partner.
* *Computational Creativity Evaluation:* Metrics, frameworks,
formalisms and methodologies for the evaluation of creativity in
computational systems, or for the evaluation of how such systems are
perceived in society.
* *Social Models:* Computational models of social aspects of
creativity, including: social creativity, the diffusion of ideas,
collaboration, team dynamics, and creativity in social settings.
* *Computational Paradigms:* computational approaches for modelling
cognitive aspects of creativity, such as heuristic search,
analogical and meta-level reasoning, cognitive architectures, and
re-representation.
* *Interdisciplinary Perspectives:* Perspectives on computational
creativity which draw from philosophical and/or sociological studies
in the context of creative AI systems.
* *Data and Creativity:* Data science approaches to computational
creativity: Resource development and data gathering/knowledge
curation for creative AI. There is a need for datasets and resources
that are scalable, extensible and freely available/open-source.
* *Societal Impact:* Ethical considerations in the design, deployment
or testing of creative AI systems, as well as studies that explore
the societal impact of computational creativity and generative AI.
* *Psychological Factors:* Computational models of psychological
factors that enhance creativity, including emotion, surprise
(unexpectedness), reflection, conflict, diversity, motivation,
knowledge, intuition, and reward structures. Additionally, social or
experiential factors related to novelty and originality, such as
innovation, improvisation, and virtuosity.
* *Provocations:* Raising new issues not on this list that bring the
foundations of the discipline into question or throw new light on
seemingly settled debates.
Paper Types
We welcome the submission of five different types of long papers, each
with the intent to approach an equal distribution of accepted papers.
During your submission, please indicate the category by which your paper
best fits into:
* *Technical papers:* These are papers posing and addressing
hypotheses about aspects of creative behaviour in computational
systems. The emphasis here is on using solid experimentation,
computational models, formal proof, and/or argumentation that
clearly demonstrates advancement in the state-of-the-art or current
thinking in CC research. Strong evaluation of approaches through
comparative, statistical, social, or other means is essential.
* *System or Resource description papers:* These are papers describing
the building and deployment of a creative system or resource to
produce artefacts of potential cultural value in one or more
domains. The emphasis here is on presenting engineering achievement,
technical difficulties encountered and overcome, techniques
employed, reusable resources built, and general findings about how
to get computational systems to produce valuable results.
Presentation of results from the system or resource is expected.
While full evaluation of the approaches employed is not essential if
the technical achievement is very high, some evaluation is expected
to show the contribution to CC of this work.
* *Study papers:* These are papers which draw on allied fields such as
psychology, philosophy, cognitive science, mathematics, humanities,
the arts, and so on; or which appeal to broader areas of AI and
Computer Science in general; or which appeal to studies of the field
of CC as a whole. The emphasis here is on presenting enlightening
novel perspectives related to the building, assessment, or
deployment of systems ranging from autonomously creative systems to
creativity support tools. Such perspectives can be presented through
a variety of approaches including ethnographic studies, thought
experiments, comparisons with studies of human creativity, and
surveys. The contribution of the paper to CC should be made clear in
every case.
* *Cultural application papers:* These are papers presenting the use
of creative software in a cultural setting, for example via art
exhibitions/books, concerts/recordings/scores, poetry or story
readings/anthologies, cookery nights/books, results for scientific
journals or scientific practice, released games/game jam entries,
and so on. The emphasis here is on a clear description of the role
of the system in the given context, the results of the system in the
setting, technical details of inclusion of the system, and
evaluative feedback from the experience garnered from public
audiences, critics, experts, stakeholders, and other interested
parties.
* *Position papers: *These are papers presenting an opinion on some
aspect of the culture of CC research, including discussions of
future directions, speculative explorations of the impact of
state-of-the-art approaches, past triumphs or mistakes, and current
issues. The emphasis here is on carefully arguing a position;
highlighting or exposing previously hidden or misunderstood issues
or ideas; and providing thought leadership for the field, either in
a general fashion or in a specific setting. While opinions need not
be substantiated through formalization or experimentation, any
justification of a point of view will need to draw on a thorough
knowledge of the field of CC and of overlapping areas, and provide
relevant motivations and arguments.
ICCC is a conference that emphasises the empirical and theoretical
evaluation of technical systems, results and outcomes, in an ethical and
scientific fashion. Evaluation is expected in Technical papers (strong
evaluation) and in System or Resource description papers. Although
evaluation is not required in other types of papers, the contribution of
the paper to CC should be made clear.
All submissions will be reviewed in terms of quality, impact, and
relevance to the area of Computational Creativity.
Presentation
In order to ensure the highest level of quality, all submissions will be
evaluated in terms of their scientific, technical, artistic, and/or
cultural contribution, and therefore there will be only one format for
submission. The program committee will decide the best format for
presenting accepted manuscripts at the conference.
To be included in the proceedings, each paper must be presented at the
conference by one of the authors. This implies that at least one author
will have to register and will have to participate on-site.
*** All authors of accepted papers can opt to also show a demo of their
system or prototype during the conference. You will be asked if you are
interested in this option during the submission process ***
Submission instructions
This year the submission process has two stages: initial submission of a
title and abstract, and subsequent submission of the full paper a week
later.
The recommended length for the abstract is 100-200 words.
The full paper page limit is 8 pages + up to 2 pages of references.
Papers will be reviewed in a double-blind fashion, which necessitates
that authors take appropriate steps to remain anonymous. You are
responsible for making your papers anonymous to allow for double-blind
review. Remove all references to your home institution(s), refer to your
past work in the third person, etc.
To be considered, papers must be submitted as a PDF document formatted
according to ICCC style (which is similar to AAAI and IJCAI formats).
The conference website will be updated to include the correct templates.
All contributions must be submitted through the EasyChair platform:
https://easychair.org/conferences/?conf=iccc24
<https://easychair.org/conferences/?conf=iccc24>
Double submissions policy: The work submitted to ICCC should not be
under review in another scientific conference or journal at the time of
submission.
Organizing Committee
* Kazjon Grace, University of Sydney, Australia,
(kazjon.grace /at/ sydney.edu.au) <mailto:(Australiakazjon.grace /at/ sydney.edu.au)>
* Maria M. Hedblom, Jönköping School of Engineering, Sweden,
(maria.hedblom /at/ ju.se) <mailto:(maria.hedblom /at/ ju.se)>
* Teresa Llano, Monash University, Australia, (teresa.llano /at/ monash.edu)
<mailto:(teresa.llano /at/ monash.edu)>
* Pedro Martins, University of Coimbra, Portugal, (pjmm /at/ dei.uc.pt)
<mailto:(pjmm /at/ dei.uc.pt)>
* Guendalina Righetti, University of Oslo, Norway,
(guendalina.righetti /at/ ifikk.uio.no)
<mailto:(guendalina.righetti /at/ ifikk.uio.no)>
* Garrit Schaap, Jönköping School of Engineering, Sweden,
(garrit.schaap /at/ ju.se) <mailto:(garrit.schaap /at/ ju.se)>
* Jéssica Parente, University of Coimbra, Portugal, (jparente /at/ dei.uc.pt)
<mailto:(jparente /at/ dei.uc.pt)>
* Joana Rovira Martins, University of Coimbra, Portugal,
(jmmartins /at/ dei.uc.pt) <mailto:(jmmartins /at/ dei.uc.pt)>
* José Pedro Lopes, University of Coimbra, Portugal,
(joselopes /at/ dei.uc.pt) <mailto:(joselopes /at/ dei.uc.pt)>
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